Star Trek Online

Star Trek Online

Kindergarten lesson
This new episode is just a story comprehension lesson from 1980s kindergarten. You are told a story, and then asked about what happens in the story. If you get it right, you're praised, and the story is told to you again. This is good for 5 year olds, but I find it rather annoying.

And the end has been very obvious sense the beginning of this chapter. I don't hate it, but I do think they could have done better with no extra effort or cost. And I'm not even going to get into the major continuity problems with Hugh being in this episode. And 90 percent of his dialogue is just call backs to the episode I borg. It made the dialogue seem unreal and forced. Also his dialogue delivery is painfully slow, and Kuumaarke's in space dialogue sounds like she's sitting on the toilet recording her lines on a cell phone. Nothing about it was very well done I don't think.

Before I get jumped by people trying to claim "You just don't like it because it's not all fighting!", No. That really has nothing at all to do with it. I like long boring non-action things when they are well done. this episode, just wasn't well done. As I said at the top, it feels like it's made for kindergarten kids.
Last edited by NuclearSnail; Feb 12 @ 9:12am
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Showing 1-3 of 3 comments
You're not wrong, but they're trying. After all the wailing and gnashing of muh teeth I was doing over having to play J'Ula or my toon's doppleganger or assimilated moi instead of my geared up, decked out, steamroll over the jank ground builds for them to tell me the story of that particular 'become' toon I'm a give them a pass on it. It's fine that I wasn't the protagonist although kinda still was and all, but i just abhor the 'becomes' and their limited, awkward, experience bi'jankajank ground play.

All the mini-games and things they try to add variety and a change of pace to the space combat with are pretty simple. They even dumbed down that lock mini-game with the rows and the columns to pretty much auto-complete. All the real number crunching and mmo hard decisions got flattened out and leveled to accommodate the console kiddies so I wouldn't hold out too much hope for challenging puzzles or deep narratives my guy. LLAP!
the old voice studio was prolly in the us of a. the new lines coulda been done anywhere now yo might even be right. but the rest is bc the new guys are trying to prolong us playing it so it feels longer, normally were being shunted from combat to combat with a few lines of dialogue in between.
this is them trying to make it feel different?


it reminded me of some one who had basic dungeon master experience or had heard about it without being used to a veteran group
Last edited by NIkto Barada; Feb 12 @ 9:36am
Also, let me say that while I was somewhat disappointed in this episode, I don't think it's the worst one in the game.
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