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It does this by obfuscating the currency system by introducing Zen, Dilithilum, EC, Gold Plated lat and so on. Without a 500 zen a month lifer sub which pays for itself in a certain amount of time in months the game cannot support itself without infusion of actual dollars to keep it going.
Thus no end game theres no bottom to this barrel. It never ends. You cannot wake up from this nightmare or dream depending on how well you are doing or how badly.
If you saw a Mudd Bundle and they priced it $100.00 you recoil in horror omg etc. But if they priced it in say 10,000 zen.. oh ok. its only 10,000 zen. (1000 zen equals 10 US Dollars) which you can grind in dilithium to market 500 to one zen. The idea of grinding that much at 8000 per day refining cap per avatar (Which means you need many avatars which equals a full time job in hours per day)
The video game industry is here. Before most people were alive today we went to a store and paid around 60 dollars for a boxed video game (Decades ago they came in sandwich bags with the old zip floppies) and that was the full game. Now its micro transactions that go on and on and on resulting in thousands of dollars paid into the game.
I own about 95 ships individually. Some are adm cards form. Call it 80 ships or so at 30 dollars per ship. With the upgrades on many of them they approach 50 to 60 dollars a ship spent in game.
Then theres your keys in 10 key bundles and sometimes 20. The Exchange stood at 137 keys last night instead of at least 400 keys indicating lack of people buying keys to sell for EC. Theres no other way other than to buy on exchange with EC to get keys other than Dollars or zen thats ground.
You could play for free and eventually gain the 12 mil EC to get a key. Wait weeks and sell it at meta for 12.3 M EC wait for price to fall to 11.9 buy a key. Resell at 12 or higher. Repeat until you have two keys. Which eventually becomes four keys then 8 then 16 then so on so forth. At one time last year I had 200 keys for sale on exchange in batches of 10 keys each at higher than 12m per. The profits allowed me to buy keys at a bulk rate and resell for profit.
How many keys do I have now? None. The game uses keys to open boxes which might offer something of a gambling output thats unknown until you open boxes and win something. Most people want the ship and to heck with everything else. Like materials Theres 20 groups of materials where I have four 9999 stacks of each mineral or material. I could buy more slots. Or sell then for tens or hundreds of mil on exchange.
The player count falls at a steady rate. Its been 15 years in this steam and over 10 in STO specifically. A generation has literally grown into adulthood playing this thing and now their children play it because their father played it.
Its one of the few video games that will survive for some time yet. The original developers no longer are around they are else where in life. So the game does not do much other than grind out several events which introduces something as a prize. Increasingly woke, DEI and so on. Turned into D and D if you ask me. Theres no uniformity across the game anymore when you stand inside the exchange room and look at 50 individuals with all sorts of wild outfits buying and selling for EC. Or throwing ground stuff into the bank which accumulates.
At some point they will turn off the servers when the amount of dollars flowing in are less than what the bills are to keep them on.
what is an F2P player?
oh, F2P means free to play. Lunar.
What is it with you people? Addicted to spending huge money on pixels? Dropping 50-100 bucks, ok.... but 500?
FYI, I am a free to play player. I think I dropped like 10 bucks, if that, on this game, years ago.
the one thing that got to me and finally stopped me from complaining was that except for the dilithium mining claims nearly anything can bbe bought for creds on the exchange, no need to roll lootboxes.
that the lootbox ships are also coming to mudds finally is for me personally best
i mean we only told em to do so for how many years?