Install Steam
login
|
language
简体中文 (Simplified Chinese)
繁體中文 (Traditional Chinese)
日本語 (Japanese)
한국어 (Korean)
ไทย (Thai)
Български (Bulgarian)
Čeština (Czech)
Dansk (Danish)
Deutsch (German)
Español - España (Spanish - Spain)
Español - Latinoamérica (Spanish - Latin America)
Ελληνικά (Greek)
Français (French)
Italiano (Italian)
Bahasa Indonesia (Indonesian)
Magyar (Hungarian)
Nederlands (Dutch)
Norsk (Norwegian)
Polski (Polish)
Português (Portuguese - Portugal)
Português - Brasil (Portuguese - Brazil)
Română (Romanian)
Русский (Russian)
Suomi (Finnish)
Svenska (Swedish)
Türkçe (Turkish)
Tiếng Việt (Vietnamese)
Українська (Ukrainian)
Report a translation problem
As for difficulty...actually it might be slightly easier as sci. We get access to some very powerful abilities, including most of the heals on the ground and Photonic Fleet in space and there's no rule that says you have to use a science ship - I spend most of my time in an Excelsior cruiser. You'll miss AP Alpha and the security escorts but there's nothing to lose by trying it.
Science toons are good at taking groups of ships down rather quickly with sensor scan. A basic alpha while leveling for me in an escort would be torpedo spread scatter volley sensor scan and attack pattern omega once you can get that in. then pew pew till the shields go down and then fire torpedoes. They don’t have the alpha strike of a tac officer but they are still rather good at blowing things up.
On the ground sci can both heal itself or focus on damage I tend to focus on damage a physicist kit once you can get it is rather good at hurting folks. To be honest on the ground out of the box I tend to find sci out damaging my tac officers. I’m guessing it’s the kits I tend to go with fire team on my tacs and physicist on my sci. my tac’s defense buffs tend to keep them around longer though.
As for lore, most of the captains from the series would probably lean more towards a science captain in STO. The exceptions would probably be Kirk who was a bit closer to a Tactical(while a lot of TOS was about exploration, Kirk did run the ship like a military vessel) and Sisko who was probably a bit closer to an Engineer(he was responsible for the Defiant, afterall). Picard, Janeway, and even Archer were more interested in exploration and understanding than fighting or building.
Also, I feel it worth pointing out that captains are not restricted to flying a ship of their class. Science Captains can fly Escorts or Cruisers just fine - and mixing and matching like that usually compliments the weaknesses each ship architype and class has.
But engineers get things like health station, sheild gens and turrets.