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PvP mods in general are poitnless since they really only work against other players (if they're not bugged and even work at all). So against NPCs it's literally like they aren't even present.
DMG is THE worst mod a weapon can have. It does boost your base damage but compared to CrtH, CrtD, Acc, Pen it's far less effective in a ongoing battle (it would blow your mind if you saw the numbers). It's no coincidence that all the record holders have ships full with CrtDx 3 or 4 weapons. Srsly that thing is avoided like the plague on endgame builds and for a reason I might add.
NPCs in general aren't weak against a specific energy type, it really just depends on how powerfull your attacks are and how much hp that specific ship you're fighting has.
As for the shields, it may be nice against gorn but the probelm is it literally does nothing against all non-disrutor users, which is the majority.
Just go for stuff that has general use like Cap, Reg, etc.
Endgame wise AP resistance does have it's worth since most strong enemies there use it, like Voth, Undine, Heralds/Iconians.