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http://www.stoacademy.com/tools/skillplanner/
With this tool you can build, share and show your ship.
To make a ship actually good you need to consider everything. Boffs, weapons, gear, everything needs to work properly together so your boat won't become a shipwreck. With this you can show people exactly what what you want your ship to be and it's easier to discuss and give advices while seeing the whole thing at once.
A few base lines here:
your ship is a whale, torps may be still be okay to wield but dual beams and even narrower weapons are a no go. Broadsiding with 6-8 beams would be your best option.
Seeing you mention a whole lot of different sets and energy types....drop that.
Just use 1 energy type. If you want to use the full butterfly set then use all tetryon, if you want to use the full delta set then polaron, etc, etc.
While a lot of universal consoles work for almost everything such energy specific sets just don't mix well.
The reason for this is how the tac consoles work. + [energy type] consoles give way better boosts than just + [beam] and it really does make a difference once you have more consoles that stack properly.
That said, drop the torp console. It's way more effective to boost your beams with 3 x 30% (90% in total) tac consoles (energy specific, mk12, very rare) than your torps and your beams by only 2 x 30% (only 60% in total).
Also be aware of your limited boff space. Some powers are pretty much a must have like tactical team to distribute your shields automatically, hazard emitters to cleanse most debuffs,
emergency power to weapons because your beams will drain your weapon power rapidly, and much more stuff.....