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But that's just my opinion as a snobby space jockey, ground is serviceable and fine for what it is and the age of the game, I just never liked it.
To quote The Fighter Mafia: "Not a pound for ground!"
In short, the ground combat sections shouldn't hold your game up much, but they're not a reason you'd want to play the game.
oddly enough, you can get a good melee build going when you can mitigate having to close the gap between you and a ranged group.
tac has stealth , engi has rising DR the more often hit ground trait.
sci could throw a gas at em to lower their dam and snare em.
It's not that bad. I've seen WAY worse from much newer games.