Star Trek Online

Star Trek Online

TIBERIUS183 2016 年 2 月 11 日 上午 5:12
Devices: what are good ones?
This whole time playing, I've never used my device slots. Never saw the point in carrying batteries or things like that because my gear is good enough that I never need it and things just fix themselves on their own. Are there any rare or uncommon devices that are worth taking?
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正在显示第 1 - 15 条,共 15 条留言
AbsynthMinded 2016 年 2 月 11 日 上午 5:17 
Nope. Its all fluff, use it or don't. Will not make much difference.
III./ZG76_saipan 17 2016 年 2 月 11 日 上午 7:08 
bio gel packs...
nandospc 2016 年 2 月 11 日 上午 7:22 
引用自 AbsynthMinded
Nope. Its all fluff, use it or don't. Will not make much difference.
No, it's different.
Actually, devices can help you in a lot of ways. Talking about space devices, i can set a list of must have's i slot on my ships:
1) subspace field modulator = it adds all damage resistances and defense, very good to tank in an "oh ♥♥♥♥" moment (from the episode "Skirmish");
2) reactive armor catalyst = it applies a layer of temporary hull on your ship and it also gives you a heal over time effect like a mini-hazard emitters (from the episode "Broken Circle")
3) battery - energy amplifiers = it gives you a +20% energy damage bonus (they come in different variants to boost shields res, torps damage, exotic damage etc... from r&d crafting schools)
4) deuterium surplus = a.k.a. the 2nd evasive manuevers, it gives you a temporary buff to speed and turn rate (from the daily mission on "Alhena System", beta quadrant)
TIBERIUS183 2016 年 2 月 11 日 上午 8:16 
Hmm...and I take it the ones from episodes can also be found in the exchange?
ImperatorPavel 2016 年 2 月 11 日 上午 9:15 
No.

The subspace modulator and reactive armor are bind-on-pickup.

I think you can buy deuterium surplus off the exchange though.
AbsynthMinded 2016 年 2 月 11 日 上午 11:11 
However if you don't use any of it, your game play will not suffer at all. It all can look interesting, in some situations be useful.. On the whole, not one is a must have, not one is make or break in any situation.
Gabe Puratekuta 2016 年 2 月 12 日 下午 12:27 
I'm partial to satellite turrets. They're very useful when in a jam
Vellari 2016 年 2 月 12 日 下午 12:31 
Atm running with: Red Matter Capacitor, Temporal Negotiator, Delta Alliance Reinforcements Beacon and Reactive Armor Catalyst(s)
ImperatorPavel 2016 年 2 月 12 日 下午 1:55 
Yeah, you can't get the red matter cap anymore unless you buy one of the preorder physical copies of STO.

And the Delta beacon works from your inventory.
Firewalk 2016 年 2 月 12 日 下午 3:01 
I generally use the Subspace Field Modulator and shield batteries/engine batteries, depends on how much room a ship has.

Here's a tip:

In addition to the Delta Reinforcements Beacon, the Nimbus Pirate Call can also be used if it is in your inventory. You don't actually need to equip them. At least that's been working for me ever since I got those.
最后由 Firewalk 编辑于; 2016 年 2 月 12 日 下午 3:01
Firewalk 2016 年 2 月 12 日 下午 5:25 
引用自 n3mes1s
引用自 Sub-Zero
I generally use the Subspace Field Modulator and shield batteries/engine batteries, depends on how much room a ship has.

Here's a tip:

In addition to the Delta Reinforcements Beacon, the Nimbus Pirate Call can also be used if it is in your inventory. You don't actually need to equip them. At least that's been working for me ever since I got those.

Its stupid to have both the delta reinforcements and nimbus. Because they share the cooldown, not only that, the nimbus has lower cooldown, and if you equip both, it will gather the delta cooldown.

And, dunno how you do it, but i cant summon em without having em in the device slot at least the Nimbus one. And batteries and sutff like that are completely useless in the end-game, unless you dont really know how to build your ship. I mean, there are devices that should be always placed instead batteries and stuff.


Because situational and because I have more than enough room in my inventory? And batteries useless at endgame?! We just established that besides from maybe the subspace device there isn't much else to put there, so would you leave those slots empty?. And no, I'm not forking over big $ for a red-matter capacitor from a super rare collector's edition.

Sometimes I wonder why I even post here, trolls everywhere.
Daywalker 2016 年 2 月 12 日 下午 5:39 
the Red matter comes a few times as Give away for sto got it the way as they gave out codes on Twitch. Nimbus and Delta dont need to be slotted to be used.
Ydrisselle 2016 年 2 月 14 日 下午 5:46 
引用自 n3mes1s
引用自 Sub-Zero
I generally use the Subspace Field Modulator and shield batteries/engine batteries, depends on how much room a ship has.

Here's a tip:

In addition to the Delta Reinforcements Beacon, the Nimbus Pirate Call can also be used if it is in your inventory. You don't actually need to equip them. At least that's been working for me ever since I got those.

Its stupid to have both the delta reinforcements and nimbus. Because they share the cooldown, not only that, the nimbus has lower cooldown, and if you equip both, it will gather the delta cooldown.

And, dunno how you do it, but i cant summon em without having em in the device slot at least the Nimbus one. And batteries and sutff like that are completely useless in the end-game, unless you dont really know how to build your ship. I mean, there are devices that should be always placed instead batteries and stuff.

Well, I have the Nimbus call on many characters (right now 8) and every one of them could use it without equipping the device.
Sirius 2016 年 2 月 14 日 下午 9:16 
引用自 AbsynthMinded
Nope. Its all fluff, use it or don't. Will not make much difference.
This.
Although I admit I like some of the higher end stuff, like Operational Assets from fleets.
Then again those only work in certain instances.

But calling in three cruisers that stay until they are destroyed can be a big advantage.
Makes stuff too easy though, but it's nice for when it gets hairy (in case it's NOT easy, lol).
And I rather save up my fleet creds for those sweet consoles.

Still, I get a bit of fun now and then from devices, but they are certainly in no way mandatory.
最后由 Sirius 编辑于; 2016 年 2 月 14 日 下午 9:18
AbsynthMinded 2016 年 2 月 16 日 上午 7:09 
and are so weak as to be destroyed before the timer runs out, every time. an indication of how 'fluffy' they are.
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发帖日期: 2016 年 2 月 11 日 上午 5:12
回复数: 15