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One has the reactive armor crafted in R and D, another has a phaser drop off, a third keeps the Dentrium booster also in R and D crafting. Theres a Miranda support that feeds boosts to the starship in battle and a Delta Interceptor Group on call.
Thats about 5 devices in a T-6x ship. If they add more devices then theres a variety of crafted boosters that can go into the 6th one. I generally fly the big ships in T-6x that has the maximum slots I consider useful in battle. It would be interesting to throw in some really big engine room boosters into that new slot on these ships. Get them moving.
I organize my ship tray by color on three lines. At some point it would be easier to have auto click built in when the cooldowns expire because its turning into a game of click fast across all of the objects in battle.
I'm not even convinced any of them are worthwhile, many have stupid long cool-downs, others will work right out of inventory.
Thats why ST Shows are so hysterical on TV. They sit around 20 minutes on episode debating the implications of the Neutral Zone but yet grab people and hustle to the transporter room fast to beam down to find...
Hes dead Jim.
Thank you, exactly what I mean.
Things like the Temporal Negotiator could be really useful, but it has a cooldown of five minutes! On the other hand, satellites are cheap and easy to get, but on a T6 or even T6-X they make no difference, and are basically useless.