Star Trek Online

Star Trek Online

Another Device Slot?
So with Incursion comes the T6-2X upgrade, and with it another device slot for the upgraded ship. Which brings me to the question: how many devices do you guys use? The upgrade would bring a cruiser to six slots, but I hardly use more than three devices on any ship. I know that e.g. raiders have only two slots, but that's usually enough for me. What devices do you use, and do you need another slot?
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All of them.

One has the reactive armor crafted in R and D, another has a phaser drop off, a third keeps the Dentrium booster also in R and D crafting. Theres a Miranda support that feeds boosts to the starship in battle and a Delta Interceptor Group on call.

Thats about 5 devices in a T-6x ship. If they add more devices then theres a variety of crafted boosters that can go into the 6th one. I generally fly the big ships in T-6x that has the maximum slots I consider useful in battle. It would be interesting to throw in some really big engine room boosters into that new slot on these ships. Get them moving.

I organize my ship tray by color on three lines. At some point it would be easier to have auto click built in when the cooldowns expire because its turning into a game of click fast across all of the objects in battle.
Dernière modification de x1Heavy; 30 aout 2023 à 0h48
I would use all six device slots. I usually keep the Advanced Energy Weapons Amplifier, Red matter capacitor, deuterium surplus, reactive armor, and weapons battery. Not sure what I would put in the last slot
I honestly can't recall the last time that I used a device other than to get it out of my inventory. Most are about useless if you've got a few years in.

I'm not even convinced any of them are worthwhile, many have stupid long cool-downs, others will work right out of inventory.
If you exploded waiting on cooldown, you either not upgrade enough or you stayed in the saloon brawl too long. //teasing. The accumulation of incoming enemy firepower exceeds your rate of fixing it. Kaboom.

Thats why ST Shows are so hysterical on TV. They sit around 20 minutes on episode debating the implications of the Neutral Zone but yet grab people and hustle to the transporter room fast to beam down to find...

Hes dead Jim.
Dernière modification de x1Heavy; 1 sept. 2023 à 7h17
jozenone a écrit :
I honestly can't recall the last time that I used a device other than to get it out of my inventory. Most are about useless if you've got a few years in.

I'm not even convinced any of them are worthwhile, many have stupid long cool-downs, others will work right out of inventory.

Thank you, exactly what I mean.

Things like the Temporal Negotiator could be really useful, but it has a cooldown of five minutes! On the other hand, satellites are cheap and easy to get, but on a T6 or even T6-X they make no difference, and are basically useless.
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Posté le 30 aout 2023 à 0h01
Messages : 5