Star Trek Online

Star Trek Online

mightycranium 2023 年 1 月 7 日 下午 3:01
wtf did the aholes disable gravity wells ?
seems all my science abilities dont work anymore .. wtf did these cu^7s do now .. what a pathetic game .
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正在显示第 1 - 15 条,共 15 条留言
Sirius 2023 年 1 月 7 日 下午 4:57 
What?

Working fine over here.
mightycranium 2023 年 1 月 7 日 下午 7:01 
most of my science abilities do not work anymore .. gravity well feedback pulse ect ... just most bs from sto devs im sure ..this the least maintained game on steam
cap-boulanger 2023 年 1 月 7 日 下午 11:49 
引用自 mightycranium
most of my science abilities do not work anymore .. gravity well feedback pulse ect ... just most bs from sto devs im sure ..this the least maintained game on steam

a) the game isn't actually on steam.

b) I would advise checking to make sure it didn't unslot your traits or consoles... it may be that the abilities aren't working properly because it unslotted things and crashed your stats.

c) I haven't checked feedback pulse, but I was playing science earlier and Gravity Well, Very Cold in Space, Destabilizing Resonance Beam, and Tachyon Beam were all behaving as I expected.
最后由 cap-boulanger 编辑于; 2023 年 1 月 8 日 上午 12:09
Sirius 2023 年 1 月 8 日 上午 7:42 
Adding cap-boulanger suggestion, and since you didn't say under what circumstances you tried:

Have you tried combat? Most targeted skills need, well, a target, otherwise it's greyed out.

Mentioning this just because the only skills you actually name among your "almost all science skills" are target dependant.
Omega Man 2023 年 1 月 8 日 上午 11:08 
3,183.1 hrs on record......i think at this point you must have a grasp of this game and anything the game devs throw at you. lol
最后由 Omega Man 编辑于; 2023 年 1 月 8 日 上午 11:08
cap-boulanger 2023 年 1 月 8 日 下午 6:38 
Wait, so you expect that we can give you useful answers and solve your problems? On the complete lack of information you're offering? And that if we can't you're going to call US stupid?

As for the game being on steam or not... yes there's a launcher... but I've seen other games where the devlopers see Steam as their primary distributor, and actually respond in the forums... STO is very definitely not that.

But the fact that several of us are saying we're NOT having the same issue should make you think.
最后由 cap-boulanger 编辑于; 2023 年 1 月 8 日 下午 6:42
Sirius 2023 年 1 月 8 日 下午 7:24 
^We should have seen that coming a mile away from the initial post and response though, and I almost didn't even try and help because of this.

Instincts, I should listen to them more.

OP's clearly on a mission to be upset about something that can't possibly be user error, because that would make the initial rant be super embarrassing.
Omega Man 2023 年 1 月 9 日 上午 5:35 
^^Their review from a year ago is a joy to read.....

"been playing this game since it came out and its become the never changing game ... they have lots of boxes you can buy tho . Not worth the time ... really wish I never started playing it"
Then put another 1000 plus hours into the game since said review, and i was instantly reminded of the scene from Generation with data and the drink.
https://www.youtube.com/watch?v=AS-07dh9-NA&ab_channel=Niklas
Spirit 2023 年 1 月 10 日 上午 2:07 
引用自 |x|SiriuS|x|
^We should have seen that coming a mile away from the initial post and response though, and I almost didn't even try and help because of this.

Instincts, I should listen to them more.

OP's clearly on a mission to be upset about something that can't possibly be user error, because that would make the initial rant be super embarrassing.
maybe he is fighting kazon , they tend to literally ignore gravity wells via magnetized hull
AlienZeratul 2023 年 1 月 16 日 上午 3:46 
The only thing i recognized - but it's also going on since some time now ... at least some months - is, that sometimes my GW's will not pull ships together that are about 9+ km away (NPC Battleships) unless they are killed before -> then their wreck moves.

All while one is using GW3 with capped control (400), which should pull all enemies in a 12 km radius.
Only happens in Battlezones, when there are more players (for example Badlands "Endfight"), never happens when i am alone - an episode for example.
VoodooMike 2023 年 1 月 16 日 上午 5:53 
引用自 AlienZeratul
The only thing i recognized - but it's also going on since some time now ... at least some months - is, that sometimes my GW's will not pull ships together that are about 9+ km away (NPC Battleships) unless they are killed before -> then their wreck moves.

At some point they tried to limit the amount of damage and effect people could have on enemies in order to prevent excessive performance from players... and they did so in some of the dumbest possible ways.

Not infrequently, you won't be able to deal damage to, or significantly affect enemies until you close to within 10km of them, even if you have the ability to damage them at a longer range (large GW, long-range cannon from lobi store, etc). You might see it say you're getting criticals on them, but no actual damage numbers show up and their shield/hull bars don't drop.

High AOE damage can sometimes be ineffective until you target an enemy and hit them with a single-target attack, at which point further AOE damage works just fine.

The limitations can be very annoying for certain builds, such as highly mobile science builds or carrier builds. It eventually gets very easy to do almost exclusively AOE damage, which is when you start to notice the arbitrary limits.
Darkbolt{AWG} 2023 年 1 月 28 日 下午 12:44 
i wont shed a tear! black hole spam is the reason i quit this trash TFO's are just a spam fest of clouds and junk flashing everywhere.
Omega Man 2023 年 1 月 29 日 上午 3:57 
Hmmm, is it me or has all the OP replies gone? lol
cap-boulanger 2023 年 1 月 29 日 上午 9:20 
引用自 Omega Man
Hmmm, is it me or has all the OP replies gone? lol

No, you are correct.
AlienZeratul 2023 年 1 月 30 日 下午 1:50 
引用自 VoodooMike
Not infrequently, you won't be able to deal damage to, or significantly affect enemies until you close to within 10km of them, even if you have the ability to damage them at a longer range (large GW, long-range cannon from lobi store, etc).

I just meant that the ability to pull targets, which is a 12km (maximum) radius with 400+ control, sometimes won't pull them towards the anomaly until they die before.
That was different once and at "full" control with Gravity Well 3, everything would move instantly towards the gravity, when in range - when not in range, you do not the slightest damage - so one will see if the target is really in range of an anomaly.
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发帖日期: 2023 年 1 月 7 日 下午 3:01
回复数: 15