Star Trek Online

Star Trek Online

Are Romulans favored?
I'm new to the game... I notice that Romulans gets Singularity Core abilities, which seem pretty OP. Why do the other factions not get anything like this? Are Romulans favored?
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Showing 1-12 of 12 comments
Jacknm2 Aug 11, 2016 @ 3:03am 
Uour right in the fact they get those abilities but they also have reduced overall power to subsystems to mske up for that. Lowest setting on FED or KDF ships is 15 and ROM ships go to 10, i believe thats the balance any way....
Serious Dave Aug 11, 2016 @ 6:04am 
The issue on warbirds isn't their minimun power setting but their total power.
Unlike ships with a matter/antimatter core warbirds only got 160 subsystem power instead of 200, which becomes somewhat annoying when you consider that most stuff your ship does is scaling with one subsystem or another. Kind of a pain in butt to manage powerlevels on warbirds but its doable.
But what makes birdies truly great is their integrated battlecloak and being able to slot a full cadre of Superior Romulan Operatives.

But the real downside of being a rom is that you're barely considered a faction, the devs pretty much hate your very existence and get not development or needed attention whatsoever.
Last edited by Serious Dave; Aug 11, 2016 @ 6:23am
Sirius Aug 11, 2016 @ 6:13am 
Agreed.

I have of course played Roms and also Klings, but there's just not all that much to do, not many interesting ships, the silly way Roms HAVE to align with either Klingons or Feds, the mentioned power "problem" which, as Serious Dave said is managable but a pain in the neck.

Everything but Feds is pretty much an afterthought. it's functional, but that's all that can be said.

Not even the "dil advantage" Roms and Klings used to have due to marauding missions and lots of dailies holds up anymore what with the admirality system and other stuff doing a fine job of getting you dil.

It's become pretty pointless to play as either, apart from style. And in that department, it is lacking a bit.

Still have a bit of fun now and then with my all-Reman crew, but it's really nothing worth writing home about all told.
Jacknm2 Aug 11, 2016 @ 8:24am 
Originally posted by n3mes1s:
Originally posted by Jacknm2:
Uour right in the fact they get those abilities but they also have reduced overall power to subsystems to mske up for that. Lowest setting on FED or KDF ships is 15 and ROM ships go to 10, i believe thats the balance any way....

Im pretty sure romulan ships is still 15. 15 is the minimum power you can use, no matter the ship. The difference is, starfleet and klingon ships can use 200 power spreaded in all subsystems, romulan ships can use only 150.

So, for example, a good attack setup for a starfleet ship would be 100 / 50 / 35 / 15

In the case of a romulan ship... 100 / 20 / 15 / 15 (now that i think on it, 20 seems rather low, i could swear i had 30 or something like that.. but i cant remember).

This is also the reason romulan ships seem so fragile. If you want to make decent dps, you are going to sacrifice defense, and you need to manage your ship and have enough skills to survive with just 20 defense power lol. Thats the reasons a lot of players probably complain about the fragility of romulan ships. They put 100 power but they dont realize that they dont have as much power as a starfleet ship to allocate in the other subsystems lol.
Yea i knew it was something to do with the power, forogt a lot of that junk to be honest and got mixed up, but "The reason" was due to the rather lack luster singularity powers (IMO) and the intergrated Basttlecloak which Klinks get too but not all of them, i believe every rom ship has the intergrated cloak?

I have several characters in each faction and the main reason (For PvP when it was) was making a rom cap with the superior operative trait and have as dave mentioned have a full stack of Boff's with this trait also to increase your Crit hit and cloak effectiveness, a lot of BoP Klink players switched to this for the added benefits. There are other reasons of course, I still fly my Rom Tac T5U Scimitar but only for PvE doing 100k+ in STF's so they are quick and easy to grind <--- Urgh, but then again Fed and KDF toons can do this now too which wasnt always the case. I primarily play my Fed and KDF toons however as i get much more....sense of "Real Trek" from them if there is such a thing in this game, flying around in a defiant or BoP is more my style and the DPS numbers or "Best PvP" be damned!!!
Last edited by Jacknm2; Aug 11, 2016 @ 8:25am
Jacknm2 Aug 11, 2016 @ 9:21am 
Originally posted by n3mes1s:
The boffs that improves cloak effectiveness are the reman ones. Not romulan sros.

In my romulan-kdf toons, i usually have a mix between nausicaan and romulan SROs (nausicaans give you a boost on damage). But only if my ship have enough boff stations (later ships some of em have 1 extra boff station). If not, all SROs.

Cloak in this game is nowadays totally pointless, basically everywhere. But if i wanted a ship with cloak maximized i would need to use all Reman BOFFS with the superior infiltrator trait.

PVP? how long have you been out of the game? lol. PVP was dead 4 years ago already. :s
I guess I measure when PvP died as to when the "OrganizedPvP" (Channel Name) died off, when the bootcamp ended and when the tournaments stopped, which coincided with Delta Rising not LOR but as I have admitted before LOR was the start. I dont PvP any more except with friends as you have said there is not much point, kerrat is still fun however as a welcome change.

At any rate I won't argue PvP as a measurement any more I was simply stating the reasons why I/People used these things, My scimitar used 4 Sup Op Rom Boffs and a single Reman boff and still does.

Superior Romulan operative did the Following:

+2% Critical Chance
+5% Critical Severity
+15% Power Recharge Speed for Cloaking

The reman gave Superior Subterfuge which did the following:
+200 Starship Stealth
+3.75% Defense
+25% Decloak Damage (Might be 30%)

So im absolutely right in what I said.... my klinks we're rather under developed as I spent most of my time on my Fed's, I had 2 equally developed Klinks a Tac and a Sci but the rest were place holders usually around level 15 - 30 used for collecting contraband via doff missions.
Last edited by Jacknm2; Aug 11, 2016 @ 9:22am
ThatWildWestStuff Aug 11, 2016 @ 10:10am 
Warbirds tend to be....well...in my experience pretty cr-p for everything other than hit and run tactics.
EuphoricTribble Aug 11, 2016 @ 11:52am 
Originally posted by n3mes1s:
Originally posted by Jacknm2:
Uour right in the fact they get those abilities but they also have reduced overall power to subsystems to mske up for that. Lowest setting on FED or KDF ships is 15 and ROM ships go to 10, i believe thats the balance any way....

Im pretty sure romulan ships is still 15. 15 is the minimum power you can use, no matter the ship. The difference is, starfleet and klingon ships can use 200 power spreaded in all subsystems, romulan ships can use only 150.

So, for example, a good attack setup for a starfleet ship would be 100 / 50 / 35 / 15

In the case of a romulan ship... 100 / 20 / 15 / 15 (now that i think on it, 20 seems rather low, i could swear i had 30 or something like that.. but i cant remember).

This is also the reason romulan ships seem so fragile. If you want to make decent dps, you are going to sacrifice defense, and you need to manage your ship and have enough skills to survive with just 20 defense power lol. Thats the reasons a lot of players probably complain about the fragility of romulan ships. They put 100 power but they dont realize that they dont have as much power as a starfleet ship to allocate in the other subsystems lol.

I will say two words on why your setup for a Starfleet ship is utter garbage now with the new skillset. Plasmonic leech. That feeds off aux, so if you're gonna bottom out aux, you may as well not use it unless you plan on having DrainX on 75% of your consoles.

But to answer the OP: Contrary to popular belief, the Romulans have the only ship in this game that can allow you to do 250K+ DPS: The Scimitar. If that's not favoring the Romulans, I dunno what is. Feds DO get more attention, but that's not always a good thing. Most of the C-store ships I bought I only bought for the console to be honest. The ship itself is trash. KDF doesn't have much or anything their way, so this is why I would say this is their level of attention from the most to least: Fed, Rom, KDF. But I've heard from multiple sources that if you're going DPS, a plasma-using Rom Tac allied with the KDF is the way to go.

Reason why? There's a T3 ship that comes with the leech. You CAN go Fed Rom and get the same results, but it'll mean more EC to set up the same build that you could do for a lot less EC if you go KDF-Rom.
Last edited by EuphoricTribble; Aug 11, 2016 @ 11:57am
ThatWildWestStuff Aug 11, 2016 @ 1:46pm 
Originally posted by n3mes1s:
Originally posted by startrekkie1701:
I will say two words on why your setup for a Starfleet ship is utter garbage now with the new skillset. Plasmonic leech. That feeds off aux, so if you're gonna bottom out aux, you may as well not use it unless you plan on having DrainX on 75% of your consoles.

But to answer the OP: Contrary to popular belief, the Romulans have the only ship in this game that can allow you to do 250K+ DPS: The Scimitar. If that's not favoring the Romulans, I dunno what is. Feds DO get more attention, but that's not always a good thing. Most of the C-store ships I bought I only bought for the console to be honest. The ship itself is trash. KDF doesn't have much or anything their way, so this is why I would say this is their level of attention from the most to least: Fed, Rom, KDF. But I've heard from multiple sources that if you're going DPS, a plasma-using Rom Tac allied with the KDF is the way to go.

Reason why? There's a T3 ship that comes with the leech. You CAN go Fed Rom and get the same results, but it'll mean more EC to set up the same build that you could do for a lot less EC if you go KDF-Rom.

Well, you seem rather new to the game. And you dont have a clue.. basically.

If you are not going to pilot a science ship, why the hell do you need auxiliary power??????

You dont get it. Plasmonic leech what it does is to keep all your subsystems power high. But that DOESNT MEAN YOU ARE ACTUALLY USING THAT POWER.

LOL. If you dont use max power to weapons, it doesnt matter what you do, your weapons will be useless. It doesnt matter if you use plasmonic leech lol.

Veteran players use a combination of fleet warp [amp] cores + plasmonic leech, to keep powers high even if you have auxiliary power minimized. But of course, you didnt know that. Most "scimitars" have auxiliary power almost minimized, because unless you are piloting a science focused ship, a romulan ship NEEDS to have 100 power to weapons no matter what. Now, tell me how the hell do you increase auxiliary power. You just dont. You cant.

About scimitar. NO. Almost any ship with enough attack capabilities (5 tactical consoles, 5/3 weapon setup, for example) can reach 250k dps. That is not something exclusive of the scimitar dude. You seem a little stuck in time. Even pilot raptors can even past that number. In fact, pilot raptors have more spike damage than the scimitar.

Why plasma for DPS?? lol. Again.. lol. ALL ENERGY types are perfectly equal to go for the dps race.

The only exception will be antiproton, that combines with romulan players and sro boffs, is better than any other energy type. In other circunstances is exactly the same (even worst) than other energy types.

Most of the cstore ships trash??? dude, i just cant keep reading more nonsense of you lol.

Btw, not a single ship is trash. What makes a ship trash is the equipment and build you have. Dude, learn to play the game, please.
Aux power is just for ship health regen no?

I set it to low and supliment the low power with bridge crew.
Mori me, Daddy Aug 11, 2016 @ 2:50pm 
Thanks for the answers. You guys were very informative.
EuphoricTribble Aug 11, 2016 @ 4:17pm 
Originally posted by n3mes1s:
Originally posted by startrekkie1701:
I will say two words on why your setup for a Starfleet ship is utter garbage now with the new skillset. Plasmonic leech. That feeds off aux, so if you're gonna bottom out aux, you may as well not use it unless you plan on having DrainX on 75% of your consoles.

But to answer the OP: Contrary to popular belief, the Romulans have the only ship in this game that can allow you to do 250K+ DPS: The Scimitar. If that's not favoring the Romulans, I dunno what is. Feds DO get more attention, but that's not always a good thing. Most of the C-store ships I bought I only bought for the console to be honest. The ship itself is trash. KDF doesn't have much or anything their way, so this is why I would say this is their level of attention from the most to least: Fed, Rom, KDF. But I've heard from multiple sources that if you're going DPS, a plasma-using Rom Tac allied with the KDF is the way to go.

Reason why? There's a T3 ship that comes with the leech. You CAN go Fed Rom and get the same results, but it'll mean more EC to set up the same build that you could do for a lot less EC if you go KDF-Rom.

Well, you seem rather new to the game. And you dont have a clue.. basically.

If you are not going to pilot a science ship, why the hell do you need auxiliary power??????

You dont get it. Plasmonic leech what it does is to keep all your subsystems power high. But that DOESNT MEAN YOU ARE ACTUALLY USING THAT POWER.

LOL. If you dont use max power to weapons, it doesnt matter what you do, your weapons will be useless. It doesnt matter if you use plasmonic leech lol.

Veteran players use a combination of fleet warp [amp] cores + plasmonic leech, to keep powers high even if you have auxiliary power minimized. But of course, you didnt know that. Most "scimitars" have auxiliary power almost minimized, because unless you are piloting a science focused ship, a romulan ship NEEDS to have 100 power to weapons no matter what. Now, tell me how the hell do you increase auxiliary power. You just dont. You cant.

About scimitar. NO. Almost any ship with enough attack capabilities (5 tactical consoles, 5/3 weapon setup, for example) can reach 250k dps. That is not something exclusive of the scimitar dude. You seem a little stuck in time. Even pilot raptors can even past that number. In fact, pilot raptors have more spike damage than the scimitar.

Why plasma for DPS?? lol. Again.. lol. ALL ENERGY types are perfectly equal to go for the dps race.

The only exception will be antiproton, that combined with romulan players with crit builds and sro boffs, is better than any other energy type. In other circunstances is exactly the same (even worst) than other energy types.

Most of the cstore ships trash??? dude, i just cant keep reading more nonsense of you lol.

Btw, not a single ship is trash. What makes a ship trash is the equipment and build you have. Dude, learn to play the game, please.

lol dude. I'm not new, I've been playing for almost 3 years now, and while I will admit that I said the wrong things about the ships, what I really meant was that most of them are tougher to build for DPS than others.

And apperently I'm full of ♥♥♥♥ when I was told by a veteran player who's been playing since beta, and expirimented with it myself and found this to be true, that the leech DOES boost its power drain with a higher aux power.

On the DPS thing. I know that they all are-I'm a phaser user myself, using the new Kelvin weapons, and personally are finding them to possibly be on par with AP. And truth be told? AP has a MAJOR flaw for DPS for me-it has a STRONG DPS crash. It's why I stopped using them almost completely on my main. Thus, I consider standard AP to be trash for my playstyle.

Same thing with the ships-I'm possibly going off old info, granted, but that's what I've seen.

And I'm using that ♥♥♥♥ myself on all my toons that are able to, by the way.

How long as it been since you played, if you have at all?

Let me sum all that up into two words for your walnut sized mind to comprehend, if you have one at all.

♥♥♥♥ OFF.
Jacknm2 Aug 12, 2016 @ 11:37am 
Originally posted by n3mes1s:
Originally posted by Hellriser623:
Aux power is just for ship health regen no?

I set it to low and supliment the low power with bridge crew.

a) No. Aux power has nothing to do with passive HULL regeneration.
b) There are 2 classes of attack abilities. Tactical one and science ones.
c) A science ship should use torpedoes instead energy weapons because science ships use abilities that RELY ON AUXILIARY POWER. So, in science ships you need to maximize auxiliary power and use torps as main weapons if you can. Torps DONT USE WEAPONS POWER. So, thats the reason most science players use torps on their ships. Because they need to have auxiliary power maxed. But a guy who doesnt fly a science ship, doesnt need auxiliary power, what he needs is power to weapons.

For example, in a science ship you will be using gravity well III. Well, the most auxiliary power you using, the stronger will be that gravity well.

A science ship needs 2 things to be considered a science ship -> a secondary deflector and sensor scan. If a ship have those 2 things, it is a pure science ship. Meaning, for example the boff station is going to be strong science based.

If you dont know all of this, you dont have a clue about anything in this game. Because this is probably the most basic thing you need to know about science / auxiliary.
Nobody has a clue about anything in this game according to you :)

You are right of course, Sci abilities and Some Hull Heals are Aux Power Based.

However 1 of my Tac's using Spiralwave disruptors has about 55 Aux power, 25 Engines 30 Shields and the rest in weapons, using Emergency power to Aux 1 and Emergency Power To Weapons 1 and 2x Aux to Emergency Battery using 3x Technician Doffs and a marion francis dulmar doff. Classic Aux to bat build but With the aux power so High it allows me to have 125 Power in each subsystem when Aux 2 bat cycles and when it doesnt I activate FBP to keep the damage up. This ship often hits 140k DPS which is good for a Fed toon in a Avenger ship.

I would prove your statement wrong about any ship being able to hit 250K DPS and that remark about having 250K spike damage (which i have no doubt is true as i have a Rom Spiker that does 290K Spike damage) but im pretty sure you wouldnt listen. Spike damage doesnt translate into DPS because that spike relies on several abilites all at once meaning you have a down time of around 30 - 60 seconds before you can even come close to that spike again and longer waiting for Attack Pattern Alpha ability. So your Damage Per Second is Sacrificed for much Higher Spike damage at a reduced rate.

The Tac Scimitar is still the favourite of the DPS community, though the are other still quite effective ships. But if you want to hit 200K+ DPS then your going to fly the scimitar.
Last edited by Jacknm2; Aug 12, 2016 @ 11:55am
EuphoricTribble Aug 20, 2016 @ 12:19pm 
Originally posted by n3mes1s:
Originally posted by Jacknm2:
Nobody has a clue about anything in this game according to you :)

You are right of course, Sci abilities and Some Hull Heals are Aux Power Based.

However 1 of my Tac's using Spiralwave disruptors has about 55 Aux power, 25 Engines 30 Shields and the rest in weapons, using Emergency power to Aux 1 and Emergency Power To Weapons 1 and 2x Aux to Emergency Battery using 3x Technician Doffs and a marion francis dulmar doff. Classic Aux to bat build but With the aux power so High it allows me to have 125 Power in each subsystem when Aux 2 bat cycles and when it doesnt I activate FBP to keep the damage up. This ship often hits 140k DPS which is good for a Fed toon in a Avenger ship.

I would prove your statement wrong about any ship being able to hit 250K DPS and that remark about having 250K spike damage (which i have no doubt is true as i have a Rom Spiker that does 290K Spike damage) but im pretty sure you wouldnt listen. Spike damage doesnt translate into DPS because that spike relies on several abilites all at once meaning you have a down time of around 30 - 60 seconds before you can even come close to that spike again and longer waiting for Attack Pattern Alpha ability. So your Damage Per Second is Sacrificed for much Higher Spike damage at a reduced rate.

The Tac Scimitar is still the favourite of the DPS community, though the are other still quite effective ships. But if you want to hit 200K+ DPS then your going to fly the scimitar.

Hull healing powers yes are auxiliary based but not because you have more auxiliary power your hull is going to regenerate faster, thats what the guy was saying.

And if you read what the startrekkie user said you will conclude that he have no idea at all. If you dont, then you probably dont have a clue either. Sorry if this sounds how it sounds, its the truth. Because there are some things that are obvious in this game, if you dont know em, you are clueless. As simply as that.

And i dont have a clue why you tell me all that lol. It has nothing to do with the point in question.

And again, it doesnt matter if yo use a2b (btw i hope you realize that almost NOBODY USES AUX2B anymore) you NEED 100 weapons power at all times. Its not about using max auxiliary power or not, if you can max auxiliary at the same time you can max weapons power, well, thats amazing. If not, in any case, weapons power must be 100 ALL THE TIME.

And no dude. If you think that scimitars are still the "king" you are as lost as everybody else. The only reason DPSers use scimitars is because the BOFFS. The stats of the scimitar, including boff stations, weapons layout, power bonuses, etc are not better or different than a toon of ships out there. Its really amazing that a lot of people still didnt realize that.

"If you want to hit 200k dps your going to fly the scimitar" dude, are you seriousy??????

Im done here lol, you really dont have a clue.

Perhaps, if you want people to actually take your advice seriously in the game, you should be more diplomatic about things instead of saying "Idiot, you don't have a clue, and I'm gonna TELL you where!" And correct me if I'm wrong but isn't having the right BOFF seating and console positioning half the battle for DPS? So...didn't you contradict yourself by saying that scimitars are not king, yet are the go-to for Romulan DPSers due to bridge seating? Oh I know that there ARE ships on the other factions that are similar to the Scimitar-but I still have heard MANY, MANY people say that on a Rom the Scimitar is your best bet for DPS.

And you said that nobody uses A2B anymore, and yet I've seen a LOT of top DPSers doing their DPS BECUASE they use A2B or something similar to it.

Who doesn't know anything?
Last edited by EuphoricTribble; Aug 20, 2016 @ 12:21pm
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Date Posted: Aug 10, 2016 @ 11:53pm
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