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Unlike ships with a matter/antimatter core warbirds only got 160 subsystem power instead of 200, which becomes somewhat annoying when you consider that most stuff your ship does is scaling with one subsystem or another. Kind of a pain in butt to manage powerlevels on warbirds but its doable.
But what makes birdies truly great is their integrated battlecloak and being able to slot a full cadre of Superior Romulan Operatives.
But the real downside of being a rom is that you're barely considered a faction, the devs pretty much hate your very existence and get not development or needed attention whatsoever.
I have of course played Roms and also Klings, but there's just not all that much to do, not many interesting ships, the silly way Roms HAVE to align with either Klingons or Feds, the mentioned power "problem" which, as Serious Dave said is managable but a pain in the neck.
Everything but Feds is pretty much an afterthought. it's functional, but that's all that can be said.
Not even the "dil advantage" Roms and Klings used to have due to marauding missions and lots of dailies holds up anymore what with the admirality system and other stuff doing a fine job of getting you dil.
It's become pretty pointless to play as either, apart from style. And in that department, it is lacking a bit.
Still have a bit of fun now and then with my all-Reman crew, but it's really nothing worth writing home about all told.
I have several characters in each faction and the main reason (For PvP when it was) was making a rom cap with the superior operative trait and have as dave mentioned have a full stack of Boff's with this trait also to increase your Crit hit and cloak effectiveness, a lot of BoP Klink players switched to this for the added benefits. There are other reasons of course, I still fly my Rom Tac T5U Scimitar but only for PvE doing 100k+ in STF's so they are quick and easy to grind <--- Urgh, but then again Fed and KDF toons can do this now too which wasnt always the case. I primarily play my Fed and KDF toons however as i get much more....sense of "Real Trek" from them if there is such a thing in this game, flying around in a defiant or BoP is more my style and the DPS numbers or "Best PvP" be damned!!!
At any rate I won't argue PvP as a measurement any more I was simply stating the reasons why I/People used these things, My scimitar used 4 Sup Op Rom Boffs and a single Reman boff and still does.
Superior Romulan operative did the Following:
+2% Critical Chance
+5% Critical Severity
+15% Power Recharge Speed for Cloaking
The reman gave Superior Subterfuge which did the following:
+200 Starship Stealth
+3.75% Defense
+25% Decloak Damage (Might be 30%)
So im absolutely right in what I said.... my klinks we're rather under developed as I spent most of my time on my Fed's, I had 2 equally developed Klinks a Tac and a Sci but the rest were place holders usually around level 15 - 30 used for collecting contraband via doff missions.
I will say two words on why your setup for a Starfleet ship is utter garbage now with the new skillset. Plasmonic leech. That feeds off aux, so if you're gonna bottom out aux, you may as well not use it unless you plan on having DrainX on 75% of your consoles.
But to answer the OP: Contrary to popular belief, the Romulans have the only ship in this game that can allow you to do 250K+ DPS: The Scimitar. If that's not favoring the Romulans, I dunno what is. Feds DO get more attention, but that's not always a good thing. Most of the C-store ships I bought I only bought for the console to be honest. The ship itself is trash. KDF doesn't have much or anything their way, so this is why I would say this is their level of attention from the most to least: Fed, Rom, KDF. But I've heard from multiple sources that if you're going DPS, a plasma-using Rom Tac allied with the KDF is the way to go.
Reason why? There's a T3 ship that comes with the leech. You CAN go Fed Rom and get the same results, but it'll mean more EC to set up the same build that you could do for a lot less EC if you go KDF-Rom.
I set it to low and supliment the low power with bridge crew.
lol dude. I'm not new, I've been playing for almost 3 years now, and while I will admit that I said the wrong things about the ships, what I really meant was that most of them are tougher to build for DPS than others.
And apperently I'm full of ♥♥♥♥ when I was told by a veteran player who's been playing since beta, and expirimented with it myself and found this to be true, that the leech DOES boost its power drain with a higher aux power.
On the DPS thing. I know that they all are-I'm a phaser user myself, using the new Kelvin weapons, and personally are finding them to possibly be on par with AP. And truth be told? AP has a MAJOR flaw for DPS for me-it has a STRONG DPS crash. It's why I stopped using them almost completely on my main. Thus, I consider standard AP to be trash for my playstyle.
Same thing with the ships-I'm possibly going off old info, granted, but that's what I've seen.
And I'm using that ♥♥♥♥ myself on all my toons that are able to, by the way.
How long as it been since you played, if you have at all?
Let me sum all that up into two words for your walnut sized mind to comprehend, if you have one at all.
♥♥♥♥ OFF.
You are right of course, Sci abilities and Some Hull Heals are Aux Power Based.
However 1 of my Tac's using Spiralwave disruptors has about 55 Aux power, 25 Engines 30 Shields and the rest in weapons, using Emergency power to Aux 1 and Emergency Power To Weapons 1 and 2x Aux to Emergency Battery using 3x Technician Doffs and a marion francis dulmar doff. Classic Aux to bat build but With the aux power so High it allows me to have 125 Power in each subsystem when Aux 2 bat cycles and when it doesnt I activate FBP to keep the damage up. This ship often hits 140k DPS which is good for a Fed toon in a Avenger ship.
I would prove your statement wrong about any ship being able to hit 250K DPS and that remark about having 250K spike damage (which i have no doubt is true as i have a Rom Spiker that does 290K Spike damage) but im pretty sure you wouldnt listen. Spike damage doesnt translate into DPS because that spike relies on several abilites all at once meaning you have a down time of around 30 - 60 seconds before you can even come close to that spike again and longer waiting for Attack Pattern Alpha ability. So your Damage Per Second is Sacrificed for much Higher Spike damage at a reduced rate.
The Tac Scimitar is still the favourite of the DPS community, though the are other still quite effective ships. But if you want to hit 200K+ DPS then your going to fly the scimitar.
Perhaps, if you want people to actually take your advice seriously in the game, you should be more diplomatic about things instead of saying "Idiot, you don't have a clue, and I'm gonna TELL you where!" And correct me if I'm wrong but isn't having the right BOFF seating and console positioning half the battle for DPS? So...didn't you contradict yourself by saying that scimitars are not king, yet are the go-to for Romulan DPSers due to bridge seating? Oh I know that there ARE ships on the other factions that are similar to the Scimitar-but I still have heard MANY, MANY people say that on a Rom the Scimitar is your best bet for DPS.
And you said that nobody uses A2B anymore, and yet I've seen a LOT of top DPSers doing their DPS BECUASE they use A2B or something similar to it.
Who doesn't know anything?