Star Trek Online

Star Trek Online

Vosoros Jul 5, 2016 @ 6:25am
Any Good Universal Kit Modules?
I've gotten a-hold of the phasic shroud (or whatever) ground kit universal do-dat and was wondering if it's good? Indeed, are any of the universal ground modules any good? If so, which ones?

I'm looking to given my science toon a bit of a tactical edge...

I've even changed his starship to a T5-U Rhode Island science vessel for space stuff given that's a nice blend (IMHO) for some extra space tactical abilities too.

I'm curious to see just how much I can blend the two career paths. I know the commando spec maybe an idea here too, but I like my pilot/intel combo too much the change that.

I dunno, any thoughts (other than this game is crap, why bother -- lol) are welcome...
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Vellari Jul 5, 2016 @ 6:31am 
Commando is ground only, so only activate that when specifically doing ground stuff.

Pilot/intel is ok, could try pilot/strategist though.
Sirius Jul 5, 2016 @ 1:22pm 
You may want to look into certain special kits that have abilities like modules that are usually reserved for a certain class built in. So your Sci officer can use cartain Tac abilities. Or one of the abilities.

Since you say you want to try and mix it up a little.

Now, I don't do much ground combat, so I forgot where I saw those, but I think they are in the fleet research lab? Someone correct me if this is wrong. If it is correct, you obviously need a good developed fleet to get those.

Not too sure about universal consoles, again I don't bother with them since my ground capabilities are sufficient for the things I do (and I don't do ground STFs), but the reputation projects have some nice kit modules you may want to look into as well.
They are class based of course, but have some interesting effects.
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Date Posted: Jul 5, 2016 @ 6:25am
Posts: 2