Star Trek Online

Star Trek Online

Logical Jul 3, 2016 @ 7:50am
t5 prometheus loadout help
hi, i have just purchased the prometheus class ship cause i want to get into escort flying, im just wondering what builds people suggest for it, im admiral (lvl 57) and do not have a large budget at all all help is appreciatedhi, i have just purchased the prometheus class ship cause i want to get into escort flying, im just wondering what builds people suggest for it, im admiral (lvl 57) and do not have a large budget at all all help is appreciated

"Logical" gamer
Last edited by Logical; Jul 5, 2016 @ 8:30am
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Showing 1-15 of 20 comments
Sirius Jul 3, 2016 @ 8:16am 
Well, it really depends on what you like.

Generally with Escorts, you want to do as much damage as quickly as possible.
They are fragile so they can't take much punishment.

From my own experience (never flew the Prometheus, so no idea about the BOFF slots), I like to have one Science Team and one Transfer Shield to keep my shields up during longer engagements. One or two Eng healing buffs can't hurt, either.

Your tactical skills should obviously be geared towards your favorite weapon, I choose cannons over beams for Escorts, but both are possible. Since Escorts have more Tac slots, one or two torpedo spreads or High Yields can't hurt. If it has the ability to also have a BOFF use Omega III, maybe think about that, too.

Since Escorts tend to be fast and highly maneuverable, you want the heaviest front-pointing weapons (Dual Cannons or even Dual Heavy Cannons), and in the back slots you would want turrets. That way, your Rapid Fires and Scatter Volleys affect all your weapons (except Torps, obviously).

For consoles, it's again a matter of choice. Tac slots should obviously maych your weapon energy type. I like phasers, so I obviously fill the Tac slots with phaser-enhancing consoles.
For ENG consoles, I like All Damage Resistance, since you generally don't need turn rate boosters.

Sci slots should obviously have shield enhancing consoles.

So when you come in for your attack run with your Attack Pattern buff+Rapid Fire+whatever else you can squeeze in, your damage goes to insane levels, and with the right setup there isn't much that can withstand you.

All that is just MY personal way of using Escorts though.
Last edited by Sirius; Jul 3, 2016 @ 8:26am
jo4play Jul 3, 2016 @ 9:47am 
give us your current build and we can help you improve it
Logical Jul 3, 2016 @ 9:49am 
Originally posted by jo4play:
give us your current build and we can help you improve it
i dont have one cause i usualy stick to cruiser's/tanks
jo4play Jul 3, 2016 @ 9:49am 
Originally posted by |x|SiriuS|x|:
From my own experience (never flew the Prometheus, so no idea about the BOFF slots), I like to have one Science Team and one Transfer Shield to keep my shields up during longer engagements. One or two Eng healing buffs can't hurt, either.

It has 4 tac consoles, 3 sci, 2 engi
com and lt com tac
lt engi
lt and ensign sci
4 fore 3 aft
2 devices
jo4play Jul 3, 2016 @ 9:51am 
Originally posted by Anex "Logical" gamer:
Originally posted by jo4play:
give us your current build and we can help you improve it
i dont have one cause i usualy stick to cruiser's/tanks

are you going to go cannon or beams
Logical Jul 3, 2016 @ 9:52am 
Originally posted by jo4play:
Originally posted by Anex "Logical" gamer:
i dont have one cause i usualy stick to cruiser's/tanks

are you going to go cannon or beams
well beams are higher dmg arent they plus i could use the beams from my star cruiser
jo4play Jul 3, 2016 @ 9:54am 
Originally posted by Anex "Logical" gamer:
Originally posted by jo4play:

are you going to go cannon or beams
well beams are higher dmg arent they plus i could use the beams from my star cruiser

cannons have higher dmg but only 45 arc
Logical Jul 3, 2016 @ 9:55am 
Originally posted by jo4play:
Originally posted by Anex "Logical" gamer:
well beams are higher dmg arent they plus i could use the beams from my star cruiser

cannons have higher dmg but only 45 arc
well in that case ill go cannons cause most of the time i plan on being forward facing anyway
jo4play Jul 3, 2016 @ 9:57am 
Originally posted by Anex "Logical" gamer:
Originally posted by jo4play:

cannons have higher dmg but only 45 arc
well in that case ill go cannons cause most of the time i plan on being forward facing anyway

you can make beams work (i have) just say energy type and i will come up with build in like ten minutes
Logical Jul 3, 2016 @ 10:00am 
Originally posted by jo4play:
Originally posted by Anex "Logical" gamer:
well in that case ill go cannons cause most of the time i plan on being forward facing anyway

you can make beams work (i have) just say energy type and i will come up with build in like ten minutes
well right now i have the plasmatic biomatter mk xii (very rare) cause i dont have much budget for a build
jo4play Jul 3, 2016 @ 10:33am 
Originally posted by Anex "Logical" gamer:
Originally posted by jo4play:

you can make beams work (i have) just say energy type and i will come up with build in like ten minutes
well right now i have the plasmatic biomatter mk xii (very rare) cause i dont have much budget for a build

those are plasma weapons so ultimate goal would be to get romulan rep weapon set but for now you equip what you have from those biomatter with some cheap plasma torps from exchange (if you don't have go on some foundary ec farming) for good cause.

best would be to get romulan reputation space sets add some sci consoles from fleet embassy which boost plasma dmg

as far as boff station go :
commander tactical : attack pattern omega 2(3 if you have or can get it),beam fire at will 2(3 if you have or can get),beam overload 2, tactical team 1

lt commander tactical: torpedo enhancement lvl 3 (spread or high yield [up to you]) torpedo enhancement 2 (the one you didn't pick as 3), subsystem targeting (what you like [best shields or weapons]) 1 or extra tactical team 1

lt engineering: reverse shield polarity 1 and engineering team 1

lt science: hazard emmiters 1 (for cleaning some nasty debuffs and HoT) and science team 2

ensign science: polarize hull or transfer shield strength
Last edited by jo4play; Jul 3, 2016 @ 10:35am
Logical Jul 3, 2016 @ 10:42am 
Originally posted by jo4play:
Originally posted by Anex "Logical" gamer:
well right now i have the plasmatic biomatter mk xii (very rare) cause i dont have much budget for a build

those are plasma weapons so ultimate goal would be to get romulan rep weapon set but for now you equip what you have from those biomatter with some cheap plasma torps from exchange (if you don't have go on some foundary ec farming) for good cause.

best would be to get romulan reputation space sets add some sci consoles from fleet embassy which boost plasma dmg

as far as boff station go :
commander tactical : attack pattern omega 2(3 if you have or can get it),beam fire at will 2(3 if you have or can get),beam overload 2, tactical team 1

lt commander tactical: torpedo enhancement lvl 3 (spread or high yield [up to you]) torpedo enhancement 2 (the one you didn't pick as 3), subsystem targeting (what you like [best shields or weapons]) 1 or extra tactical team 1

lt engineering: reverse shield polarity 1 and engineering team 1

lt science: hazard emmiters 1 (for cleaning some nasty debuffs and HoT) and science team 2

ensign science: polarize hull or transfer shield strength
thank you very much this will help alot
jo4play Jul 3, 2016 @ 10:46am 
Originally posted by Anex "Logical" gamer:
Originally posted by jo4play:

those are plasma weapons so ultimate goal would be to get romulan rep weapon set but for now you equip what you have from those biomatter with some cheap plasma torps from exchange (if you don't have go on some foundary ec farming) for good cause.

best would be to get romulan reputation space sets add some sci consoles from fleet embassy which boost plasma dmg

as far as boff station go :
commander tactical : attack pattern omega 2(3 if you have or can get it),beam fire at will 2(3 if you have or can get),beam overload 2, tactical team 1

lt commander tactical: torpedo enhancement lvl 3 (spread or high yield [up to you]) torpedo enhancement 2 (the one you didn't pick as 3), subsystem targeting (what you like [best shields or weapons]) 1 or extra tactical team 1

lt engineering: reverse shield polarity 1 and engineering team 1

lt science: hazard emmiters 1 (for cleaning some nasty debuffs and HoT) and science team 2

ensign science: polarize hull or transfer shield strength
thank you very much this will help alot

if you need help PM me in-game

Shi'syd@josip1911
ImperatorPavel Jul 3, 2016 @ 11:54am 
Science consoles from the fleet embassy only improve exotic plasma damage, like what the proc provided by the embassy sci consoles provides.
Sirius Jul 3, 2016 @ 1:27pm 
Originally posted by =pG=™ Pavel:
Science consoles from the fleet embassy only improve exotic plasma damage, like what the proc provided by the embassy sci consoles provides.
This. Plus you are flying an Escort, so you really might be better off enhancing your shields instead of the Embassy sci consoles for now.
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Date Posted: Jul 3, 2016 @ 7:50am
Posts: 20