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Yeah, that's the one where you have to defend the colony with a shuttle against Elachi Walkers. There's a (rightly dead) version of that mission as a queue.
I usually slap a set on my shuttles. The Quantum Phase 3-pc is hilarious on my mirror danube.
In that level range, the mission is quite doable with a science captain in a good shuttle using satellite turrets and photonic fleet, though it'll usually be cutting it close on the epsilon wave (unless the turret and photonic ships all target worker bees over Jem'hadar).
If the mission is at all successfully solo completable at level 60+ with a tactical or enigneering captain, I'm not aware of the required tricks. As far as I can tell even tacs can't actually sustained boost dps enough to beat the clock on the third wave, so I don't see how engs could possibly have a way to succeed.
The Romulan mission is absolutely not worse, as its similarly broken level scaling only means you'll die a lot grinding your way through it; as far as I can tell, Operation Gamma is factually uncompletable for two out of three classes.
1. reskilling
2. buying a different shuttle.
3. spending a fortune on various hard-to-get equipment for the shuttle.
4. sacrifice a chicken to your foreparents.
5. mount ice-packs on head.
6. several packs of cigarettes, and/or 'nervetonic'.
The only thing I don't like about shuttles is they're way too out of control to get a good dogfight going and stay on someone's tail. A couple extra skills would also be nice to add some build variety, but no more than that. With full size starships I often barely even watch the battle anymore, I'm just watching the cooldown timers on the 500 different skills on my hotbar hot-borgcube. May as well be a mobile game.
https://www.youtube.com/watch?v=Tjz8H900K6o
Gear was all mark XII, mostly jem'hadar starter stuff and random reputation reward flotsam. I don't actually recommend the 2 torp setup, it didn't work as well as I remembered. But even unoptimized and with shoddy piloting, this is pretty easy. Advanced difficulty is do-able too, you just might have to respawn after taking out the worker bees.
I think maybe the mistake some people make is following the old starship standby of max power to weapons all the time. That's a waste if all it's powering is a single beam array. The fewer weapon bays you have, the more you should focus on torpedoes. Move all your best projectile officers to active duty to keep them coming out faster. Send more power than usual to shields and engines. Tuck in behind your target and stay there, where neither their cannons nor torpedoes can target you. Although sometimes they cheat and fire torps anyway.
Using the freebie Type 8 shuttle with no bridge officers or tac consoles is the real challenge. I could see a newbie going in blind with that ship finding this mission nearly impossible. I might test that out if my Jem can still get that shuttle for free. Regardless, a runabout only costs 34k energy credits.
You are saying many wise words... ...-I still sacrifice a chicken to my foreparents, thou'... XD