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The TFO menu has a separate pulldown (down in the lower margin)... it may be displaying TFOs on normal because you haven't adjusted that... but if you have the random button set to advanced and use that, it will definitely put you into advanced. (You can tell by the display while you're in the TFO, or by the quality of that extra Random TFO reward box you get on completion).
As for the OP's question... certain TFOs (mostly the most recent additions / event TFOs) often were made with only a normal difficulty version, and there are others that were made only with elite difficulty. Most TFOs however do offer all three.
There's not a "random elite" option because they wanted people to know what they're getting into. Some of the elite ones are really hard and might require specific traits or equipment.
That's my point. The Game has been going on for over 10 years now. If People don't know what their getting into by this point, they never will. And I know that there are many who are ready for it. They should do it. It should have already been done, to be honest. I mean, how long could it take?
Then there's another thing.
When ever you ride a Advanced Random TFO cycle, there's certain TFO's that NEVER come up. I mean, you would lucky to get one.
I'll name them too.
(1) (Ground) Binary Circuit
(2) (Ground ) Cure Applied
(3) (Ground) Dranuur beach Assault
(4) (Ground) Infected: Manus
(5) (Space) Core Assault
(6) (Space) Atmosphere Assault
There's a few in that list that only gets played when they are up on the (Endeavors Progression). Other than that, they NEVER come up.
( Atmosphere Assault ), needs a shuttle. But Dam, who doesn't have a shuttle!
I mean, if it's not like that for you, then tell me. Because that's the way it always goes on my end. See what I'm saying?
Just the other night, I chose all ground+space elite TFO's. I waited for almost 3 hours,......and nobody. Finally, I gave up, and went off to do something else.
Well, that's fine dude, and I'm happy for you. But it has nothing to really do with what we're talking about.
Am I the only one who's ever raised this Issue? I mean, I am kind of new to the Steam Forum for STO. But, dam, I can't be the only one who's noticed these issues.
What's up, Anybody?
It does have something to do with me if you are trying to eliminate the new elite queues for your benefit and my detriment.
No, dude. Nobody's talking about eliminating anything. What we're talking about, is adding a elite option to the Random Queues Button. Check out the Button, see what I'm saying?
Look, I see what your saying. But I don't think you fully see the implications of keeping it the way it is.
Let me explain.
The reason why hardly anybody plays elite TFO's, is because it's not a Random Button Option. They are not going to get any extra Dill or Marks for playing them. So, because that's what they are after, the Players choose to play Normal and Advanced Random TFO's. If, an Elite option was added to the Button, Players would begin to run them. See what I'm saying?
And now that I'm thinking about; Cryptic may be keeping that way, because they think
that by rewarding more Dill, that it would decrease the value of Dill on the Zen Exchange. Dill Inflation. See what I'm saying?
But I don't even care about the more Dill from doing Random Elite. They could just reward more Marks. Players would still do them just for that. And it wouldn't f-c-k up the Dill exchange rate. See what I'm saying?
They are already have a 3 tier difficulty set up for TFO's anyway. As a matter of fact, They upgraded a lot of Advanced TFO's here of late to Elite.
They should do it. For those of us that crave a more intense "combat experience", with
better Marks. Cause after while, especially after you finish a build, you crave elite combat. What's the point of going EPIC if you can't fight EPIC? See what I'm saying?
As things stand now, Elite TFO's are rarely played. By adding an "Elite" Option to the Random Queues Button. That would change VERY quickly. See what I'm saying?
While the game is that old, not all players are. And when they said that they meant knowing which specific TFO you were going into, as for example, you might equip differently if you know it's a ground TFO vs space, or specific enemies. Not "knowing what you're getting into" in terms of fighting or even knowing you signed up for elite difficulty.
A couple of those are ineligible for Random draw because the Random Queue technology does not support TFOs that have a capacity other than five players. (Dranuur Beach Assault, Binary Circuit, and Crystalline take ten). That was announced when the Random option was created.
They made the Borg ground ones ineligible (after several months filled with numerous complaints) because one or two players being AFK will break them due to location triggers. (Doors / barriers that won't open until all players are within range, so if someone is AFK at the start point you can't complete the TFO.)
I think the shuttle-required ones are also ineligible for the reason you mentioned.
Exactly. It's like the "single rider" line at a roller coaster park. They'll stick you in to make sure a run is fully loaded and off you go.
I'm not really following here.
Players wouldn't know what TFO they are going into. But, they would know what tier those TFO's would be. Simply by clicking the 'box' for ("only selected difficulty button"). In other words, " I don't know what the TFO will be, but I do know what tier it would be in." Nobody would have to worry about being dragged into a TFO outside of the difficulty that they themselves have chosen. If a Player wants to do 'Normal', then fine, that's what they will get on a Random TFO Cycle. Same thing with 'Advanced', and 'Elite'.
As for, being prepared to do the TFO.
Players already have to do that it anyway once they realize what TFO they are in.
EX: Switching out a Phaser Ground Cannon for a Machine Gun, because it's a 'Borg Ground TFO'. Most all TFO's have a countdown that gives the Players enough time to get ready for it. Even if it was 'Khitomer in Stasis'; where you have no countdown. You still have enough time to change out your weapons. So, it can't be a question of Players not getting enough time, cause they get plenty.
Then there's the question of Elite being too hard for them.
The only way to know the answer to that, is to do Elite TFO's. If a Player is not ready for it,
" getting wasted"; then, either they will 'not' do them again. Or, get their 'stuff' together so that they can do them.
But I see your point on TFO's that call for more Players. 10 Players versus 5.
However, it still seems to me that the Devs could fix those problems somehow. They could tweak or re-think them. You know, make them right. See what I'm saying? And they should too.
I mean it's kind of ridiculous to have up on the Queues, TFO's that RARELY or NEVER gets played. It's like looking at a Billboard to a restaurant that you will never fine.
You know," Why is it up there?"
At the very least, the Devs should take them down if nobody's playing them. You know, make room for new sh*t.
And get some new sh*t, please! That would be very nice!
I mean, they need to do something about it! It feels like TFO's are in a "Unfinished State".
When they need to be in a,"Completed State".
You know, STO has been going for a long time now. There's no good reason that the TFO's should remain in this mediocre state. It seems that they aren't addressing the issue, their ignoring it.
I know that they have got other things to do, but that doesn't excuse leaving a job undone.
I mean, If I owned an Arcade. If I got a machine that's not making money; people aren't playing. Then I'm going remove that machine and put in one that people will play; and does make money.
See what I'm saying?
They already have fixed a lot of TFO's to be played on Elite.
All they have to do now, is put it on a " Random Button".
Simple.
Yeah,..... it's really dawning on me that the true reason they aren't doing it, is because of the excess Dill going out to the Players. Which they in turn, would throw up on the Zen Exchange. Thereby resulting in a much longer transfer rate, and debase the Dill.
"Yeah. Hey Cryptic!",
Make the "Elite Option" so on the (Random Button.)
No Dill Rewards; just higher Marks.
If there' a problematic TFO, ( Atmosphere Assault), then don't let it run in the Cycle.
And Hey, everything works now!
Nothing's been lost. Nothing's been messed up. And somethings been added!
They have currently have 39 TFO's already set for "Elite".
11 Ground, and 28 Space.
And, ( Atmosphere Assault ), isn't even cleared for Elite. So, it's not even a problem.
And, the only ( Borg Ground ) set for Elite is, "Into the Hive". And this one is the easiest.
It's a Win+Win situation!