Install Steam
login
|
language
简体中文 (Simplified Chinese)
繁體中文 (Traditional Chinese)
日本語 (Japanese)
한국어 (Korean)
ไทย (Thai)
Български (Bulgarian)
Čeština (Czech)
Dansk (Danish)
Deutsch (German)
Español - España (Spanish - Spain)
Español - Latinoamérica (Spanish - Latin America)
Ελληνικά (Greek)
Français (French)
Italiano (Italian)
Bahasa Indonesia (Indonesian)
Magyar (Hungarian)
Nederlands (Dutch)
Norsk (Norwegian)
Polski (Polish)
Português (Portuguese - Portugal)
Português - Brasil (Portuguese - Brazil)
Română (Romanian)
Русский (Russian)
Suomi (Finnish)
Svenska (Swedish)
Türkçe (Turkish)
Tiếng Việt (Vietnamese)
Українська (Ukrainian)
Report a translation problem
In addition, the Fleet Colony's Intervention Protomatter Deflector is huge and should not be overlooked.
They're only a good option if whatever fleet you're in doesn't bother to do more than one holding per two week period which gets instantly filled and you don't get any chances to contribute in order to get the 50k fleet credits you need for EACH of those consoles.
I looked at the numbers, its more or less a 5 - 10% increase.
This build is for new players, who are not in fleets.
That usually don't last long, there's a couple of fleets under the same "banner" so to speak that keeps spamming invites to everyone on sight (and out of sight in some cases).
I'm in one, which I won't advertise here as that would raise a bit of a suspicion as to my motives - but if I were in an underwhelming fleet I'd exit and try another, until I got fed up or found a good one. Fleet gear is good stuff, and provided you get the opportunity to contribute to the holdings (ie plenty going on) and don't splurge on everything for the sake of it there's no reason to find fleet credits a difficulty.
Most people are in a fleet before they reach level 65.
Being a "free" player has no impact on fleet membership and wasn't mentioned as a carve-out in your original post.
Plus, unlocking a reputation to the level necessary to get all the items you mentioned... also takes weeks.
Remember though that you can donate to other fleets in your armada, too.
If your fleet is not being actively managed, and/or won't unlock store access, and/or is not in an armada that is being actively managed, then you're in a bad fleet.
I figured that one out when I noticed the lack of a shipyard.
I'd try to change but I figure good fleets won't invite anyone anyway.
dave
Not true at all.
I'm the co-leader of a rather quiet, but maxed out fleet in a still-developing armada (we have 2 maxed out fleets and the rest, except maybe one, are still being actively managed/developed).
We don't actively recruit, but I can get you in if you'd like to mail me in-game (so I have your proper character names and @ ) ... mine is Audrey@westmetals.
Also just to note... excepting ships and a few of the vendor items, in many cases changing fleets isn't necessary - you can shop as a map-invite guest; it uses the host fleet's level for vendor unlocks, but your own fleet for permission and provisions.
As long as your own fleet allows you to shop and is up to at least Tier 1 on the appropriate holding (because they need that to generate provisions).
I disagree. Reputation gear is NOT starter gear. You need to be level 50 before you can even start the reputation grind and will have to complete many advanced TFOs to get the reputation marks you need for the gear. While leveling you should be working on missions that provide good console, weapon and space sets. Budget builds show you what gear to get along with the missions that give it free. By the time you are at level 60 you should have an energy-specific build with all the free mission gear to go with the reputation gear you are working on.