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Αναφορά προβλήματος μετάφρασης
For example, the lighting engine got updated, and at least one area in one episode is unplayable due to severe glitches with the lighting there, for the longest time the only workaround is to turn it off in the options for that area.
Several hairs (and I believe faces, bodies and uniforms) have been upgraded a good bit already - but also with the drawback of several uniform parts now being glitchy or not working correctly AFAIK mostly about reputation outfits.
Just recently the starship explosions got overhauled. There are other things here and there not immediately obvious unless you know where to look, and yes there are a lot of areas left to improve, if that's even at all possible.
But it will never be 'as easy as' just porting to a newer, better engine.
Not gonna happen.
Mainly because no one knows how certain things work (just look at parts of the game that don't exactly work right anymore, like the DOFF mission updates across the old sectors that are now not there anymore - you have to twiddle around, knowing where those lines are, and be ready to stop when it updates or it updates right back. At least that's how it was the last time I bothered with DOFF missions).
Bottom line, there's only so much you can do under such circumstances, and they are (slowly) doing it.
That's a damn shame. Some key elements of the game are so good even Blizzard copied DOFF.
And we all know how hinky stuff gets when you mess with the programming.
the other problem is them taking 6 to 8 months to release a single story mission then waiting 6 to 8 months for the next one and so forth i end up not playing for 2 years or more just so i have stuff to do when i come back.
There's never going to be a full graphical engine overhaul though. This is a 2010 game built on top of a 2009 game, with archaeological layers of code piled on code, a massive asset library, and way too small a dev team now to work on such a big project. They'd have to hire a bunch of new people, train them up, and then probably fire them all as soon as the project was complete because the business model wouldn't support sustaining that large a dev team.
That's not going to happen. With that sort of investment, they'd be better off making a new game entirely. And that new game wouldn't be a Star Trek MMORPG, because that would compete with one of their already existing products. This is a problem inherent to the games-as-service model in which the game just keeps getting updated and is never "finished." The only way the game ends is if it fails, in which case nobody will want to make a new one. But if it doesn't fail, they still won't want to make a new one, because the old one is still profitable and making a new one would be a risk.
I grew up with Original series on TV and then TNG and all the others. I love star trek and if people complains means they are more fans than most, because that's what star trek is about... to make progress, surpass, to become a better version of yourself.
Of course... some people take it to the edges, but that's humanity for you.
Yeap, this engine still has some ommph left in it which is now no longer held back by the millstone of ancient OS, so i expect to see some new bells and whistles appear at some point. :)
inquiry is massively more detailed and that reflects the graphical direction of the game. there are a lot of other ships where this is an example, where they have been remastered. ie brel.
similarly on ground, there are certain newer hairstyles that are better looking and more detailed, like the long+wavy one.
Well all that is now possible, so you never know. ;)