Star Trek Online

Star Trek Online

Are Joined Trill worth the purchase?
I'm thinking about making a Joined Trill Science Captain, but before I make the purchase, I would like to know if the bonuses really even make a small difference come endgame.
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Showing 1-13 of 13 comments
i haven't played trill , but i know alien race do get an extra trait slot i think, i could be wrong
VoodooMike Oct 14, 2021 @ 4:26am 
Originally posted by Stop Potato Hate:
I'm thinking about making a Joined Trill Science Captain, but before I make the purchase, I would like to know if the bonuses really even make a small difference come endgame.

You generally don't bother with any race but "Alien" (the generic one) if you're looking for gameplay advantage - everything else you'd pick just because you have a particular lore interest in playing that race.

The generic Alien race gets an extra space and ground slot for traits. That is a much, much bigger benefit than pretty much anything else other races can offer because you can choose the trait that goes in that slot from the hundreds that exist, rather than being married to a specific trait that will invariably be only situationally useful.

Originally posted by ƛ . Ŀ . Ƭ . Ø . mĸ - 7 v²:
i haven't played trill , but i know alien race do get an extra trait slot i think, i could be wrong

Only the specific race "Alien", not aliens like Trill. The extra trait slots are for the do-it-yourself alien races where you can create your own custom alien.
cap-boulanger Oct 14, 2021 @ 9:32am 
Originally posted by ƛ . Ŀ . Ƭ . Ø . mĸ - 7 v²:
i haven't played trill , but i know alien race do get an extra trait slot i think, i could be wrong

Alien does but Trill (and Joined Trill, which are actually a different species in the game) do not - it's to make up for them not having a species-specific trait.

The interesting thing about Joined Trill is they're crossfaction - you can play as either Fed or Klingon (you have to choose when creating the character, not during storyline like Romulan or Jem'Hadar). Tjhis is why (if I remember correctly) they are priced higher than the other purchaseable races - you're actually getting two.

And as with all non-Aliens, they do have a species-specific trait... I don't remember what it is, but most of them are fairly minor.

----

Looked it up... for science? The +7 EPG, +9 Control, +9 Drain could certainly be handy. They are small amounts, but every point counts, right? These three stats are used for scaling of most Science BOFF abilities.

For example, Gravity Well's pull and range use Control and damage uses EPG.
Last edited by cap-boulanger; Oct 14, 2021 @ 9:46am
Dave of Infamy Oct 14, 2021 @ 9:59am 
joined trill are good if playing kdf sci toon as they dont really have a decent race for sci as for fed you may as well just play as vulcan
A Fat, Angry Serval Oct 14, 2021 @ 12:20pm 
The only paid species that are objectively worth it are Caitians and Ferasians, since they're the only species that have a unique, tangible benefit that's more than just a combat bonus. Specifically, their increased jump height lets them get into places where other characters can't, which means they actually directly add to gameplay.

For the other premium species, it's literally just up to you.
Pack 4 Potatoes Oct 14, 2021 @ 1:22pm 
Originally posted by cap-boulanger:
Originally posted by ƛ . Ŀ . Ƭ . Ø . mĸ - 7 v²:
i haven't played trill , but i know alien race do get an extra trait slot i think, i could be wrong

Alien does but Trill (and Joined Trill, which are actually a different species in the game) do not - it's to make up for them not having a species-specific trait.

The interesting thing about Joined Trill is they're crossfaction - you can play as either Fed or Klingon (you have to choose when creating the character, not during storyline like Romulan or Jem'Hadar). Tjhis is why (if I remember correctly) they are priced higher than the other purchaseable races - you're actually getting two.

And as with all non-Aliens, they do have a species-specific trait... I don't remember what it is, but most of them are fairly minor.

----

Looked it up... for science? The +7 EPG, +9 Control, +9 Drain could certainly be handy. They are small amounts, but every point counts, right? These three stats are used for scaling of most Science BOFF abilities.

For example, Gravity Well's pull and range use Control and damage uses EPG.
How many skill points do you have endgame in EPG and Control? 100 or more?

Would plus 7 even make a tiny difference? If not, I might with a race that has a clickable ability or a tangible benefit like VestedGamr suggested.
VoodooMike Oct 14, 2021 @ 2:19pm 
Originally posted by Stop Potato Hate:
How many skill points do you have endgame in EPG and Control? 100 or more?

Would plus 7 even make a tiny difference? If not, I might with a race that has a clickable ability or a tangible benefit like VestedGamr suggested.

The amount of EPG and CtrlX that you'd get from the Trill trait is absolutely trivial, and absolutely does NOT make up for losing the open trait slot that the Alien species gets which can be used for any trait and changed to suit other builds whenever needed. Traits are not locked in - you can swap them around any time you're in a social zone or during the instructions part before a TFO starts, etc.

(EDIT: Open trait slot traits are not locked in and can be changed... racial traits are locked in)

A single node in the captain skills trees gives +60 CtrlX or +60 Drain, with the second one giving another +40 (for a total of +100). It takes 3 EPG nodes to get +100. By maximum level you have something like 46 nodes you can open so... that's nothing. Most of your points come from consoles and such - my own science build, which is by no means top tier or cutting edge, comes in around 418 Control and 348 EPG.. at ESD, so before any of the combat bonuses kick in.
Last edited by VoodooMike; Oct 14, 2021 @ 2:21pm
Dave of Infamy Oct 16, 2021 @ 8:00am 
Originally posted by VestedGamr:
The only paid species that are objectively worth it are Caitians and Ferasians, since they're the only species that have a unique, tangible benefit that's more than just a combat bonus. Specifically, their increased jump height lets them get into places where other characters can't, which means they actually directly add to gameplay.

For the other premium species, it's literally just up to you.
also kling fed if you want to do a fed melee build they have more melle damage than catian but dont have that wicked pounce ability
Pack 4 Potatoes Oct 16, 2021 @ 8:45am 
Originally posted by VoodooMike:

A single node in the captain skills trees gives +60 CtrlX or +60 Drain, with the second one giving another +40 (for a total of +100). It takes 3 EPG nodes to get +100. By maximum level you have something like 46 nodes you can open so... that's nothing. Most of your points come from consoles and such - my own science build, which is by no means top tier or cutting edge, comes in around 418 Control and 348 EPG.. at ESD, so before any of the combat bonuses kick in.
That's a useful answer. It's a shame the racial traits don't scale with level. I know alien is considered more useful for it's extra trait slot, but I want to create toons with slightly different play styles, which are locked in by their racial traits, for role playing purposes and variety. I think I will pass on Joined Trill, though. Thanks.
Last edited by Pack 4 Potatoes; Oct 16, 2021 @ 8:45am
CBR JGWRR Oct 16, 2021 @ 8:47am 
As already covered, meta for space is the Alien race for Fed, KDF and Rom (Jem'Hadar Vanguard for Jem'Hadar, as they don't get an Alien race) because of the tenth trait.

That said, it's just the tenth trait; there's so many areas that go into a build that the actual effective difference is small enough that for easily 99% of the game's content you won't notice it mattering. Elite TFOs are probably the only stuff, and they are bragging rights only really - Elite TFOs just have more rewards than Advanced TFOs.
cap-boulanger Oct 16, 2021 @ 10:13am 
Originally posted by Stop Potato Hate:
Originally posted by cap-boulanger:

Alien does but Trill (and Joined Trill, which are actually a different species in the game) do not - it's to make up for them not having a species-specific trait.

The interesting thing about Joined Trill is they're crossfaction - you can play as either Fed or Klingon (you have to choose when creating the character, not during storyline like Romulan or Jem'Hadar). Tjhis is why (if I remember correctly) they are priced higher than the other purchaseable races - you're actually getting two.

And as with all non-Aliens, they do have a species-specific trait... I don't remember what it is, but most of them are fairly minor.

----

Looked it up... for science? The +7 EPG, +9 Control, +9 Drain could certainly be handy. They are small amounts, but every point counts, right? These three stats are used for scaling of most Science BOFF abilities.

For example, Gravity Well's pull and range use Control and damage uses EPG.
How many skill points do you have endgame in EPG and Control? 100 or more?

Would plus 7 even make a tiny difference? If not, I might with a race that has a clickable ability or a tangible benefit like VestedGamr suggested.

It would make a tiny difference, but it is tiny. My Legendary Intrepid-X super-gravity-well build runs with 404 Control and 623 EPG (and yes that's static, no temp bonuses)... so if the captain was joined trill that would be 413 Control and 630 EPG.... and at that point I might be able to swap one mod on something else and go to 400/645 or something like that.... (as Control over 400 is fairly useless).

But even then, it would just be, what, +20 or so to EPG stat, which folds into damage calculation. But depending on what you were to slot as the extra changeable trait, an alien captain might be able to do better than that.

For comparison: one fleet research lab science console, upgraded to the max, can be +39/+26 on these two stats.
Last edited by cap-boulanger; Oct 16, 2021 @ 10:16am
Originally posted by Dave of Infamy:
Originally posted by VestedGamr:
The only paid species that are objectively worth it are Caitians and Ferasians, since they're the only species that have a unique, tangible benefit that's more than just a combat bonus. Specifically, their increased jump height lets them get into places where other characters can't, which means they actually directly add to gameplay.

For the other premium species, it's literally just up to you.
also kling fed if you want to do a fed melee build they have more melle damage than catian but dont have that wicked pounce ability

That's still just a combat bonus, which is only worth it if you focus on ground combat. Someone who specializes in space combat or trading isn't going to see that as worth it.

That's why I focused on the jump height, not the pounce. You can't get into the upper branches of the trees in Earth Spacedock or other weird areas without it.
Dave of Infamy Oct 17, 2021 @ 3:57am 
Originally posted by VestedGamr:
Originally posted by Dave of Infamy:
also kling fed if you want to do a fed melee build they have more melle damage than catian but dont have that wicked pounce ability

That's still just a combat bonus, which is only worth it if you focus on ground combat. Someone who specializes in space combat or trading isn't going to see that as worth it.

That's why I focused on the jump height, not the pounce. You can't get into the upper branches of the trees in Earth Spacedock or other weird areas without it.
which actually has no use in the game at all but it sure is fun to do lol
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Date Posted: Oct 13, 2021 @ 10:52am
Posts: 13