Star Trek Online

Star Trek Online

Stegosaurus Mar 28, 2021 @ 5:38pm
What is your favorite weapon type to use?
As the title says, what is your favorite and why?

Mine is the Ba'ul Antiproton with the linked sentry set (allows the Ba'ul energy weapons to chain an additional time and to deal more damage on the first chain shot). Combine that with a 40% crit chance and the Sentry Mode Console, and you get what I have so far seen to be an impenetrable force when used with almost any ship (I use the Intel Dreadnought and the Ba'ul Sentry Vessel with this loadout).
Last edited by Stegosaurus; Mar 28, 2021 @ 5:39pm
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Showing 1-10 of 10 comments
N a v y 3 0 0 1 Mar 28, 2021 @ 5:40pm 
Ant-borg minigun.
A Fat, Angry Serval Mar 28, 2021 @ 10:21pm 
Leck's Knives. Effectively bypasses shields and hits for serious damage.

Oh, as for ship weapons, I haven't found a favorite yet.
Last edited by A Fat, Angry Serval; Mar 29, 2021 @ 12:49pm
cap-boulanger Mar 28, 2021 @ 10:52pm 
For space weapons?

My science BOFFs.

No joke. Gravity Well III rocks.
TricolorChutoy Mar 29, 2021 @ 6:12am 
CRM or Boolean
Shaila Mar 29, 2021 @ 9:06am 
Depends on my ship / faction, i kinda rp it, so fed = phasers, kdf = disruptors, rom = plasma , ground is different tho, i use mostly plasma wide beam rifle for non borg and the tommi gun for borg
Last edited by Shaila; Mar 29, 2021 @ 9:08am
VoodooMike Mar 29, 2021 @ 10:56am 
Originally posted by Stegosaurus:
As the title says, what is your favorite and why?

Mine is the Ba'ul Antiproton with the linked sentry set (allows the Ba'ul energy weapons to chain an additional time and to deal more damage on the first chain shot). Combine that with a 40% crit chance and the Sentry Mode Console, and you get what I have so far seen to be an impenetrable force when used with almost any ship (I use the Intel Dreadnought and the Ba'ul Sentry Vessel with this loadout).

I'm a big fan of Ba'ul Antiproton as well, though they really do need the lobi set to properly shine. You should throw in Kemocite-Laced Weaponry while using FAW3 with them... the chains each get their own chance to proc the KLW explosion, and since every beam bounces to two other targets it tends to light up space like the 4th of July.

I haven't found Ba'ul Antiproton cannons to be all that wonderful, sadly. It seems to be the beams that set the world on fire.
ytre Mar 29, 2021 @ 11:26am 
kit performance and kit readiness to support various kit modules. sci modules from events. seismic agitation and cold aoe are my two most favourite
The Dude Mar 29, 2021 @ 7:43pm 
Ground: Picard's Tommy Gun. At early play use TR-116B Rifle, after hiatus, Advanced Herald AP Beam Projector, currently using Reputation Chrono AP dual-pistols.

Space: Disruptor, Polaron, sometimes AP.
Bigdave Mar 30, 2021 @ 2:54am 
no idea all my weapons are rubbish i been playing on and off since lunch with still no idea about weapons lol
cap-boulanger Mar 30, 2021 @ 11:04pm 
Originally posted by Bigdave:
no idea all my weapons are rubbish i been playing on and off since lunch with still no idea about weapons lol

For space weapons, you generally want to make sure all of your energy weapons are all the same energy type (all phaser, all disruptor, etc)... this because you get the most efficiency out of the Tactical consoles on your ship, which should in turn be type-specific boosters for that type.

The six energy types use the same damage scale (for generic lootable/craftable weapons) so there is very little inherent advantage to each over the others (the advantages generally are in availability of non-standard weapons, set bonuses, traits, and universal consoles).

Most builders also recommend having your energy weapons be all beams OR all cannons (turrets are cannons) because you will get the most efficiency out of your Bridge Officer fire-mode skills.

In addition, due to shared cooldown issues, it is generally advised to use only one torpedo (or none).
Last edited by cap-boulanger; Mar 30, 2021 @ 11:06pm
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Date Posted: Mar 28, 2021 @ 5:38pm
Posts: 10