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For warp cores; decide on what you want your ship to do - go faster or turn better. I'm all about maneuvering so I looked for the one's that gave the best turn abilities.
For weapons - most dps of course, but you need to decide what type of weapons you want; beam, disruptor etc..., don't mix them. Also look at what arc they cover. Because I push maneuvering I go with the widest beam possible so I can keep shooting no matter the angle, up to and including the 360deg one's for my aft slots. They might put out less dps, but they'll keep firing no matter what.
Consoles - match the tactical one's to the weapons you have equipped. For defense look for one's that boost your shields and hull numbers.
Pretty much goes the same for your character and away team. Best dps weapons (and here having a mix is probably a good thing), shields and armor.
https://www.youtube.com/watch?v=1HYNscofGnE
My main is an engineer. Hard to switch to another new char when you got already everything maxed at that one.
My second best char that is an Tactical is an JemHadar.
Is it ok to use that one as my main Tactical char for later builds?
I still think I will unlock most stuff on my engineer. Wasted too much on this char already to not main him anymore.
So do ALL the missions and get all the free gear and kits from the missions, get your character up to level 50, then start your rep, and then the sky's the limit. ;)
Oh and stick with your eng for your first play through as they are the best all round for damage and defence, science is next for controlling mobs and area of damage, and tac for high quick damage impact but paper thin defence.
Some basic things that are good for DPS in almost all weapons-based builds:
- Set Weapons power to maximum.
- Match your energy type.
- Use either all cannon-style or all beam-style energy weapons. This allows you to maximize the bonus from Beam Fire at Will, Beam Overload, Cannon Rapid Fire, or Cannon Scatter Volley BOFF skills. (Exception to this if you have a ship with a LOT of Tactical BOFF space, or a T6 ship with Miracle Worker seating in which case you may want one weapon of the other type to trigger Mixed Armaments Synergy.)
- Don't use more than one torpedo weapon. (Unlike energy weapons, they have a shared launch delay and can interfere with one another.)
- All Tactical console slots should be used for energy-specific booster consoles ONLY (unless there's a set console you really can't do without that is specifically Tactical, like the Counter-Command or the Chronometric Polaron).... these can be the generic lootable type, but fleet Vulnerabilty Locators [whatever energy] are the best.
- Any desired Universal consoles should be placed in Science or Engineering console slots. If you have Universal console slots (due to T6 Miracle Worker ship and/or the X upgrade), treat those as extra Tactical slots.
- Your Tactical BOFFs should be Romulan with the Superior Romulan Operative trait. (If you are not Romulan, you can buy these via the fleet embassy, the blue-quality male (only) has it).
- If available, use Romulans with that trait (only available if you are Romulan) for Science and Engineer BOFFs. If not, then the Jem'Hadar Vanguard from the Gamma pack, followed by ones with Pirate trait. (Nausicaans and the Hierarchy Science episode-reward officer have this. Feds can get one Nausicaan via the diplomacy reward officer.)
- Reputation traits should include Advanced Targeting Systems (Dyson), Magnified Armaments (Gamma), Precision (Romulan). I believe these are all Tier 2.
- All weapon mods should be re-engineered (as possible) to CrtD, with the epic mod to CrtD/Dm.
- Deflector should, if possible, be an Elite Fleet Intervention Protomatter Deflector (from Fleet Colony); the exact mods don't really matter, but if you re-engineer, do not remove the [ColCrit] mod (which they all come with).
- Impulse and Shield... I usually recommend a 2pc set with a useful set bonus here. For Disruptor, there's a suitable bonus on the Bajor Defense episode-reward set ("Scylla and Charybdis"; also good for Phaser and Plasma builds). Some people prefer the Competitive Reputation set but I do not like it.
- Warp Core... I recommend the Elite Plasma-Integrated Warp Core that has both [AMP] and [W->E] mods (second from end of list at Fleet Spire); this particular package of mods is great if you run an Aux2Bat style build, and it's a still an above average core even if you don't.
- If possible, get the starship trait "Emergency Weapon Cycle" and slot Emergency Power to Weapons on your Engineer BOFF.
As mentioned above there are several useful episode-reward items for specifically Disruptor builds. The Terran reputation weapon is also popular. And if you are running a beam build, you are allowed to use two omnis if one of them is a generic (crafted) one and the other is the Martok (the tooltips say one per ship but these are in two different categories).
Now picture this: I want to level up and equip all my twinks with a decent but cheap and easy to farm build.
I have Bajoran or Sol Set in my mind for Core and Deflector and Shields.
Dont know which set is best and quickest to farm for Cannon or Beam builds.
Suggestions welcomed.
But back to Bajoran Set or Sol Sets which you have to farm in Scylla and Charybdis or Midnight Episode.
Which takes nearly 30min each run.
Is there any faster way to get an equal good set?
I wouldnt mind spending couple of million credits for a decent set on exchange too.
Just dont want to buy something or farm something for several hours and then its just easier to buy for nearly nothing on exchange or get a similar set in a 10min mission.
Thanks for any help or input!
And yes, since those are twinks, items bought on Fleet or Colony are not an option. Those take waaaay too long to get the credits for.
There's the Aegis set, should be on the exchange. IMO Sol Defense/Bajoran/Kobali (from "Dust to Dust" in the Delta Quadrant arc) are the better options though.
Weapon set is dependent on which energy type you want to use.
If you're having trouble with getting fleet credits, join a younger fleet with donation opportunities. With the exception of fleet ships, you can buy anything from another fleet's maxed out holding without your fleet's holding being maxed.
Yeah fleets are kinda a white blanked for me as I have no idea how to approach this.
I just dont want to leave a fleet without knowing if the other one has better donation opportunities as everyone says they have plenty but in real they really dont.
How would you approach this as I dont want to upset my fleets I am in right now and switch often.
Thanks in advance for your input.
"Fluid Dynamics" is in the Borg Advance arc - rewards antiproton beam arrays. Assuming you can take down the diamond pretty quickly it's a fairly short mission. Doesn't reward dual heavy cannons though. You could then do "Sphere of Influence" for the Obelisk omni and warp core. You would need to buy antiproton tactical consoles.
You could play "Spoils of War" (Cardassian Struggle) for Resonating Tetryon Dual Heavy Cannons and turrets, and "Butterfly" (Iconian War) for that 2-piece set with a turret. "Midnight" (Iconian War) drops tetryon tactical consoles.
Beyond that you might want to look to the Exchange. Probably plenty of crafted gear that doesn't sell for much due to mods. Unfortunately you're looking at doing some grinding pretty much regardless of what you do.
If you like your current fleet (I have no idea which one you're in), it might be worth asking around what policy they have towards leaving to dump marks in another fleet.
You could also contact your fleet leadership and ask them about running the Starbase project that eats fleet marks (flarks), but only rewards half credit for each flark instead of the full credit.
From my listing above, only the Deflector and Warp Core and the Romulan BOFFs (if you aren't Romulan) would be from fleet and also do not really have an easy substitution of a non-fleet item.
For the deflector and warp core, you could possibly sub in two pieces of a second set, so that you get two set bonuses. However a lot of sets do not have a warp core (older sets) or the warp core is not easily available (like the Bajor or Kobali sets where the core came with the anniversary ship that year when it was new).
For the first tac BOFF, you could sub in the JHV Tactical BOFF if you have him unlocked (via Gamma pack).
For the tactical consoles, there are generic types (Phaser Relay, Disruptor Coil, etcetera) that have the equal +(energy type) Damage bonus to the Fleet consoles, it's just that fleet also has +Critical Hit Chance which helps generate even more damage. Some of these generic ones can be farmed from episodes. You can also make them via R&D or buy on exchange.
As for buying sets on the Exchange... the Aegis set is the only "set" you can buy. The other sets are all episode/reputation reward items and the like.
As for running the episodes for the purposes of farming rewards being "too slow".. there aren't really faster options that are equivalent. Especially considering that the 2pc set bonus on the Bajor set is worth half a tac console worth of damage boost, if you are using one of the three weapon types it applies to. That's a rather useful set bonus compared to the other ones you can get (that take the same time anyway).
You could of course use non-set items... but you did ask for help.
As for fleet... my Fed fleet is kinda semi-dormant, but there's lots of donation chances via armada (I manage several of the armada fleets myself and keep them stocked) and the main fleet is maxed out (so everything is unlocked shoppingwise)... we also have a KDF but it's not as well set up (only level 3 colony and level 4 starbase and an armada with some vacancies, but all the stuff I mentioned is unlocked).
Meanwhile I did some research on my own. Have like 50 tabs open now. oO
If buying from the Fleet or from Colony.
In what order should I buy things?
Like what is most important to begin with and what is the least important?
Afaik those are the meta items for nearly every build:
1) Elite Fleet Intervention Protomatter Deflector Array
2) Prevailing Innervated Impulse Engines
3) Mycelial Harmonic Matter-Antimatter Core
4) Tilly's Review-Pending Modified Shiled
alternate I found suggested was:
1) Sol Defense Deflector
2) Sol Defense Impulse Engine
3) Deuterium-Stabilized Warp Core MK XV
4) Regenerative Crystal Shield Matrix
and there is even a 3rd option suggesting the Kobali 3p Set with an Preeminent Warp Core.
but then there are still the severity consoles.
I have no idea should I rather buy a couple of those consoles with my specific dmg type and severity increase or any other ship equipment.
Also why are so many recommending the Deuterium-Stabilized Warp Core at MKXV?
Is it even wort to upgrade it? I have the XI version as an episode reward.
Mk XV is the maximum mark for gear in STO. The idea is that you'd eventually want to upgrade your gear to the max rank. More than likely the intent is for all those pieces to be XV once you've decided on your build.
Ultimately the Kobali and Sol Defense options are meant to be temporary, to be replaced by meta/fleet gear (your option 1 above). Given the Mycelial Engines, Tilly's Review-Pending Shield, and Prevailing Engines are all Reputation items, whereas the Kobali set, Sol Defense set, and Preeminent set are all mission reward items.
Unless you're diehard chasing the meta (and willing to spend the $$$ to get there), it probably will not make much of a difference in your effectiveness regardless of which option you choose.
- Elite Fleet Intervention Protomatter Deflector Array
- Elite Plasma-Integrated Warp Core (the one that has both [AMP] and [W->E] mods, second from bottom of Spire vendor list)
- 2x Romulan Tactical Officer (the blue-quality male one, specifically) (not necessary if your captain is Romulan faction)
- Vulnerability Locator consoles with the mod being your chosen energy weapons energy type (eventually, depending on the ship, you may want up to 6 of these).
You can maybe swap the Romulan BOFFs to before the warp core.
The Tactical consoles are listed last because they have the easiest substitution: these consoles have two stat boosts on them, one being +Critical Hit Chance, while the other is +(whatever energy type) Damage. You can get generic consoles (Phaser Relay, Disruptor Coil, etc.) with the EXACT SAME amount of +(whatever energy type) Damage, just without the +CHC, so those work great as placeholders.
In my experience, MOST ship builds will not use fleet items other than the above, with the exception of carriers who might have a fleet hangar or two. Genersally the rest of your equipment will be reputation, episode, event, event ship, zen ship, R&D/exchange, lobi, or lockbox/exchange items.
-----------------
On a related note, re: sets. I tend to look at the Impulse and Shield as a place to put a partial set with a useful 2-piece set bonus. The Kobali and Sol sets are nice if you need those (mostly defensive) bonuses, but here's some offensive options:
Bajor (+Phaser/Disruptor/Plasma Damage)
Jem'Hadar (+Polaron Damage)
- (both of those are roughly equivalent to half to 2/3rds of one tactical console).
Nukara (reputation) (+Bonus Damage)
- (I'm currently using this on my one Tetryon damage character as there is not a set with a 2pc +Tetryon Damage)
As noted, the Nukara is a reputation set, the other four mentioned are all episode rewards.
These would be paired with the fleet deflector and warp core mentioned above. Or possibly just the deflector if you want/need to go to a 3-piece set.
---------------
FOR NOW ignore upgrading and mark levels. You will be potentially wasting resources if you upgrade now because the item you are upgrading might not wind up in the build. Get the build worked out first. Eventually, though, everything is worth upgrading.
Ok, going to buy for my Jem'Hadar Tactical twink the two Elite Deflector and Engine from the Fleet (Colony).
Does it matter which Romulans I buy for that one?
Like I heard so often those Romulans are the best Boffs to have. Are there no exceptions?
I dont want to buy those expensive Boffs for my tactical Jem char and then they are not compatible or something.
I am really having troubles to get what this guide means with all its shortcuts:
https://www.sto-league.com/beam-ships-in-the-current-century/
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Boffs:
Fed/KDF/Jem:
Tac Slots: Rare Male Tacticals with Superior Romulan Operative (Fleet Embassy – Recruitment Tier 2, required)
Eng Slots: Jem’hadar Vanguard (Big Vanguard Pack) or Nausicaan (Diplomatic Commendation Rank 4 or Exchange for KDF) and Kentari (Fleet Colony -Tier 5 Morale, if you have 2 Eng slots)
Sci Slots: Jem’hadar Vanguard (Big vanguard pack) or Hierarchy Boff (Episode “Alliances”) and Kentari (Fleet Colony, if you have 2 Sci slots)
*****************************
So I dont have the Vanguard Pack, but why it says or Nausicaans? I dont know where to get those.
*confused*