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your skill choice
your speciality (tac rather than eng)
gear and quality of gear
power levels of your ship
game play i.e trying to use cannon build on a slow turning ship rather that beams to broadside etc
the list can go on
It depends on how you're building and flying it, but slower, less maneuverable ships can seem squishier when built for DPS because it takes them longer to get out of optimal weapons ranges, and longer to change which shield facing is being targeted by an enemy, allowing them to tear it down and start hammering your hull.
On faster ships, even without intending to, you tend to be changing which shield facing a given enemy is pouring its damage into as you fly at, then by, them. This has the benefit of distributing damage across multiple facings faster than using the redistribute shields command. Most people don't even notice they're doing it, too.
Slower ships also tend to focus on attacking from the side, using beam arrays (to get both fore and aft arcs involved) which opens them up to flanking damage from raider class enemies, whereas fast ships face their enemies more often, then are a ways away by the time the enemy turns to face them again.
Basically put, in STO, weapons have a default 100% chance to-hit; this can be modified upward by a stat called "Accuracy" (on the shooter's side) and downward by "Defense" (on the target's side; these will effectively cancel each other out, but if "Defense" is higher than "Accuracy" then you will see misses. (Leftover "Accuracy", which happens if higher than "Defense", gets folded into damage calculations as a small amount of additional Critical Hit Chance and Severity, and thus can produce extra damage).
However... part of "Defense" is dynamic based on the speed that the target is moving. While you can have a non-zero amount of "Defense" from other places (traits, for example), moving automatically generates "Defense".
In other words, your "Defense" rating will be higher when moving than it is when stopped, and this will cause enemy shots to miss and/or cancel out some excess Accuracy. In either case, you are taking less damage (total).
Maybe Voodoo is right, It can be a mix of that its a bigger ship and since turning with it takes time, shields will get penetrated at one side more often than with a smaller ship.
So far thats the answer here that feels the most right even though I am not sure if its the best answer.
build, skill, ect. make no sense for what I am experiencing.
No ship has built-in stat boosts. T5U and T6 ships have a class skill bar. THESE can give defence, on raiders and such, cruisers get +hp and +resist, science ships +shields. +5 defence ain't saving nobody.
Any ship in the same or similar class has base stats so similar as to be almost meaningless.
***
There is one other factor for the OP to consider. The Scimitar uses the singularity. until that piece of questionable technology ramps up, you are at a disadvantage to most warp-powered ships. I believe it is -40 power at base, and some small positive value charged up. That means less shield power and auxiliary power keeping you alive
Efficiency skills on you captain and bridge crew will help with this, and ship gear with power level boosting.
It also depends what you are basing it against. It is unclear if you are asking about a generalized observation or actually testing the same content and reliably getting worse results. So some luck may apply, you may be drawing more threat than intended if your group dynamic changed, etc.
Personally, I would tend to agree with you, but I will extend that to the entire Romulan armada. I no longer use Romulan ships. I just plain don't like the singularity mechanic and always feel less powerful than with a Fed or Klingon ship.
I also can not be certain, but it also sometimes seems that scorpion fighters and advanced plasma torpedoes are not entirely safe to use in this vehicle. The plasma booms seem to hit you, too, and you can easily overrun those advanced plasma torpedoes and be in the explosions. Results may vary, as this may entirely wrong.
Now THAT feels more like we are going in the right direction.
You were right asking about the intent. It is just a generalized observation that I have trouble pinning down. Thats why I am curious and need some external input.
How do I check the power difference of a singularity core vs a normal warp core in the game? You guys looking at the UI somewhere or at the stats-menu, or is this more of a "knowledge" you consider in the background and just work around it intuitively?
For me it seems the Romulan ship is way more a glasscannon than any other FED ship I fly.
And at first it happened always when I was pressing Abilities so I wasnt sure if I am causing it without knowing it or if its just given that this ship needs special attention when getting damage.
https://sto.fandom.com/wiki/Warp_Core
There is a chart that compares different types of warp cores and singularity cores. You can see that the common warp cores usually have a constant bonus, whereas the common singularity cores have a bonus depending on the charge level, usually +5 to +15.
And also that the hull values can be different, so if you are watching the percentage on the HUD, you could take the same amount of raw damage but it's a different percentage of your hull.