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Докладване на проблем с превода
Inhibiting: does a single pulse of damage 4 seconds after using a qualifying BOFF ability
Deteriorating: does a pulse of damage every second for 10 seconds after using a qualifying BOFF ability (but at roughly half the amount of damage)
So each time you trigger it, you get (over the next ten seconds)...
Inhibiting... 0 0 0 2 0 0 0 0 0 0
Deteriorating... 1 1 1 1 1 1 1 1 1 1
... totalling about 5x the damage.
(assuming the target doesn't die. But let's say they do. Even if they die immediately at the 4 second pulse... the Deteriorating will still have done double the damage at that time-point).
Also, in general, the Deteriorating's activation abilities have lower cooldowns, so can be used more often.
It really depends on your playstyle. If your science builds are focused on Gravity Well then you should stick with Inhibiting. Deteriorating deflectors ability does do more damage to its targets, but unless you're using Tyken's Rift (which has a shared CD with Gravity Well) most of the abilities that it affects are single-target or PBAoE.
I myself use Inhibiting on my current science build because it focuses on Gravity Well and other fire-and-forget AOEs. While it does less damage per target, a 45-second gravity well is likely to affect more than 5 targets per cast.
On option you do have if you want to babysit your Gravity Well is, as Pavel said, Destabilizing Resonance Beam. You can wait until GW gathers a cloud of enemies together and then toss that into the mix with a Deteriorating deflector to cause the lot of them a ton of radiation damage. Of course, you can also just go about your business and GW will deal with them on its own.
I will leave this open for now to see if anyone else wants to add their own take on it but just know this has helped me not just understand this mechanic but is giving me a better idea of how Science builds are examined!