Star Trek Online

Star Trek Online

Fleets and their Fleet marks?
So how many credits do you guys usually can turn in per week in your fleet?

I have no idea what is a good amount and in my fleet I kinda like the guys. I think they are decent. But the projects are always full and then it takes like 4-6 days until new ones are there to spend marks on them and they are all filled in a couple of hours. (They have always open 2 projects per category, but they stay unfinished there for a week until they fill it to 100% and start it. And of course marks are the first thing that get filled up).

I know that now some veterans will come now saying: "BuT ThAt's NorMal", "This is totally ok and thats something everyone has" . But on the other hand I dont know how good other fleets can be in that subject.
There are many other fleets out there so I am just curious if there are some differences between them.
I even joined different fleets with my twinks so I can get to know different people.
But right now I need a lot of fleet credits and I think I am already waiting 5 days now that my fleet opens new projects.
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Showing 1-7 of 7 comments
Salamand3r- Sep 30, 2020 @ 6:29am 
From my experience, marks will always fill very quickly. The larger the fleet, the quicker they will fill.

I do remember at least one fleet I was in where they did run a rotation as to who got first dibs to donate marks to new projects, but that's the only instance I've personally run into real rules on that sort of thing.

Maybe some other fleet leaders will chime in about their policies, there have to be some out there that have found a way to deal with it.
ImperatorPavel Sep 30, 2020 @ 6:35am 
If your fleet allows for that option you could leave and dump your flarks into a smaller fleet. Not sure how many small fleets actually exist anymore, but it's something I'd do in order to get rid of excess flarks a few years ago.
Jordan_Peterson Sep 30, 2020 @ 6:40am 
my fleet is pretty chill about it but its "first come first serve" and I have no problem with that so far.
Just as I asked before I wanna know how many fleet marks other people get to turn in per week under their circumstances.

So if you mind sharing your number that would be nice!

I think in my past I always had less marks then I could turn in at once. So I ended up only with 500 marks I could turn in, but now I am saving up to about ~6000 marks and wait until new projects are out there.
Tapasvi Sep 30, 2020 @ 7:48am 
Don't wait for marks. Farm a couple of thousand for those cases when you'll get lucky.

What you need is the projects to dump off white doffs - mostly starbase.
Farm these doffs with all your characters on academy. Fill up all your slots with characters for that (do tutorial and missions until level 11+). Maybe it's worth to buy some slots.
Get all assignment from recruiter except R&D Assistance and General recruitment (cost dil). When all of them started, set the timer on your phone to 92 hours, after which repeat it.
Send these white and green doffs to the main character by mail. Disassemble the green ones on white ones with the same NPC.
You can donate doffs of any faction, so KDF/FED doesn't matter. But decompose the green ones on alts if they're not your faction.
You can also just buy them from exchange.

It doesn't look much at the first glance, but it scales to a good numbers. Can't remember the exact digits, but it's about 800.000 credits after 1.5 months with 19 characters, without running to 3 racial recruiters (takes too long). And that's without farming and that dumb project sniping. Just don't be greedy and fill the other resources too if you turning in a lot of doffs.

Any fleet or at least armada should have these projects available. If not, well, then the right question to as is why they don't give a damn about their members.
Last edited by Tapasvi; Sep 30, 2020 @ 7:50am
Jordan_Peterson Sep 30, 2020 @ 8:06am 
Hold on, I only understood half of your post cause for me half of the info is missing 8)

iirc there are 3 doffs assigments down at the academy with a 20 hours duration and one that u can get from an admiralty!?
Idk what your 92 hours thing is! I am still in the process to unlock those 14 cluster assignments. If its that what you mean!
Farming those is something I want to do in the future anyway.

or you meant the "Personal Officer" which also grants some assignments with a 48 hours cd".
Last edited by Jordan_Peterson; Sep 30, 2020 @ 8:09am
Tapasvi Sep 30, 2020 @ 8:34am 
Originally posted by Ramona:
Hold on, I only understood half of your post cause for me half of the info is missing 8)

iirc there are 3 doffs assigments down at the academy with a 20 hours duration and one that u can get from an admiralty!?
Idk what your 92 hours thing is! I am still in the process to unlock those 14 cluster assignments. If its that what you mean!
Farming those is something I want to do in the future anyway.
There are 7 of these assignments in academy. 3 from those you've mentioned and 4 from the recruiter (in the same building where ferra and quiz are)
https://sto.gamepedia.com/Personnel_Officer
She have assignments to recruit science, tactical, engineering and civilian doffs. These have 48 hour duration, but the invisible cooldown is exactly 92 hours which begins when the assignment is started (the options will be greyed out until then).
The good thing is that you don't need to move your characters to start these 4. Just log-in, press buttons, log-off for another alt. While 3 other NPC require running to them. Which might worth it, because it'll increase the farming speed by a factor of 2, but as your number of alts increases running to these NPCs with every character becomes less and less appealing.
Yes, their cooldowns for these separate assignments are shorter.

The same recruiter NPC (with 4 assignments) actualy have 2 additional ones. The first option, "General Recruitment" gives doffs too, but require dilithium, while the other recruitments assignments are free, so it's usually not recommended to run the general recruitment task. The other additional option is "Request RND assistance" which cost dilithium and gives crafting components. It also have a small chance (like once per half a year) for an unique doff which is required to craft the aegis set. So if you interested in it, might as well run it along with the other assignments. The aegis doff is bound though.

Cluster assignments for purple doffs are worth it, but they are totally different thing, because these doffs can't be exchanged for white ones.
Last edited by Tapasvi; Sep 30, 2020 @ 8:35am
Maj_Cyric Sep 30, 2020 @ 10:17am 
The fastest fleet project with the quickest turn over are the 15 minute "Special" projects in the Starbase... Someone who has "Manage fleet Holdings" permissions can start them..

There's one that eats 2k Fleet marks.. or R&D Materials, Common Doffs, Expertise Marks etc etc... There is also projects that other fleets which are in your Armada might have which need things you can dump into for Fleet Credits..

My Fed toon after joining The Void invested about 2.5 mil into the fleet in the first week.. I was quickly given Management rights and offered to be Co-Leader... Being able to start/queue fleet projects means I get to set ones to keep the different fleet provisions stocked over 600.. and can start the quick 15 minute projects for myself or anyone who's online needing to invest "X" or "Y" things for fleet credits...
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Date Posted: Sep 30, 2020 @ 6:23am
Posts: 7