Star Trek Online

Star Trek Online

lukegavin78 Dec 19, 2017 @ 1:17pm
Arbiter vs presidio
I’m really struggling with the t6 choice for my engineer. Suggestions would be great?
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Showing 1-13 of 13 comments
ProLeetNoob Dec 19, 2017 @ 2:13pm 
arbiter
lukegavin78 Dec 19, 2017 @ 2:38pm 
Is there a particular build you recommend for it?
ProLeetNoob Dec 19, 2017 @ 2:58pm 
Originally posted by lukegavin78:
Is there a particular build you recommend for it?
i got he arbiter, then upgraded to the fleet arbiter for 1 fleet module(do it that way so you get 2 ships and a very good epic console). Really is a beast. I run a Tet build. 5 dual beams up front and 3 omnis aft. Fleet Vunerability locator for my tac slots boost my Tet damage. the 3 piece i use for warp/eng/def also boosts my tet by 30%. sticky web adds another 25%. etc etc, heres a shot. also, i use the reman covariant shield.
im a tac toon too and yet ive built a tank. AND, the hazard shielding that comes with the arbiter is the best.

http://steamcommunity.com/sharedfiles/filedetails/?id=1223791819
Last edited by ProLeetNoob; Dec 19, 2017 @ 3:06pm
ImperatorPavel Dec 19, 2017 @ 4:15pm 
Arbiter over any other battlecruiser. I say that having only flown the Avenger, the Arbiter's T5 version, however.
Gnortle'Glomp Dec 19, 2017 @ 5:49pm 
arbiter


but this game is still evil
VoodooMike Dec 19, 2017 @ 10:46pm 
Originally posted by "lukegavin78":
Arbiter vs presidio
I have a hard time recommending anything over the Arbiter - I'm a firm believer that anyone who plays STO long enough should have the Arbiter if only for its starship trait, which can find a place on almost any build that isn't a torp boat.

Presidio's trait is pretty nice too, but less universal. The presidio's hybrid seating is all command and... well... command is sort'v ho-hum except on torpedo boats. I do have all the command battlecruisers, and they're all nice ships, but the arbiter is a great ship, and has intel seating, so...
lukegavin78 Dec 23, 2017 @ 4:47am 
What power rate does everyone recommend? I think mine is too high
VoodooMike Dec 24, 2017 @ 3:04am 
Originally posted by lukegavin78:
What power rate does everyone recommend? I think mine is too high
You can never have too much power! Generally people run with maxed out weapons power, unless you're a torpedo boat or maybe a science ship / carrier, in which case you're running maxed out aux power. Divvy up your remainder between shields and engine.

It's not hard to have most your levels maxed out during combat with a couple of traits and the use of EP2x. The most common setup is to run EP2W and EP2S back to back, which makes for a nice boost to damage, defense, and power levels. You should probably have EP2W as part of any build anyway, especially if you have the Emergency Weapon Cycle trait (not so coincidentally obtained from the Arbiter!).
VoodooMike Dec 24, 2017 @ 6:49pm 
Originally posted by n3mes1s:
You dont even need EP2x anymore lol since ages ago. In fact i dont use it in 99% of my ships, and my power levels are always over the top lol. There are sooooo many traits, masteries, sets with bonuses etc that its really easy nowadays to maintain extra power on all your subsystems with no effort at all. Imagine if you actually know what you doing...
Yeah yeah, you spout the "learn 2 play n00b" crap a lot, but then get your information wrong just as often, and half the time claim not to play the game at all.

There really aren't THAT many traits, masteries, set bonuses, or random pieces of equipment that significantly impact your relevant power levels. There are some that give you small boosts, and many that give scaling boosts inversely proportional to how high you set a given level, but the largest, not to mention easiest to acquire, boosts will come from EP2x and EWC, both of which you can get once you hit 50 with zero grind, assuming you're planning to buy a ship and pick the arbiter. Omega Weapon Amplifier require you grind omega rep and that it procs. Weapon cost reduction on your warp core requires fleet credits and dil, etc.

Dragon and Drake builds are still very popular because of how cheap and effective they are, and having that running efficiently for you is a sign that "you actually know what you're doing".
ProLeetNoob Dec 24, 2017 @ 11:42pm 
im just pissed theres so many space rep traits and only 4 slots...
VoodooMike Dec 25, 2017 @ 7:30am 
Originally posted by ®ProLeetNoob™ ◔◡◔:
im just pissed theres so many space rep traits and only 4 slots...
Well, 5 if you buy the extra slot... and you should. Same with starship traits. You can probably ignore ground trait expansions unless you're really into that stuff.
lukegavin78 Dec 27, 2017 @ 8:51am 
My power transfer is %495, but my dual Bank’s dps has changed from 352 to 606
Daenyathos Dec 27, 2017 @ 4:31pm 
i would have to agree the Arbiter (fleet arbiter) soild allround ship i use on most of my fed toons
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Date Posted: Dec 19, 2017 @ 1:17pm
Posts: 13