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As far as reliving star trek, this is mostly a TOS thing. The ship interior sets were very few and so bland that it must be why they spent so much time off the ship. TNG and up spent a very large portion of the series in ship interiors and battles/star treks. And tbh, I think there was a lot more time spent in holodecks than actualy planetside too... I'm 'almost' willing to bet voyager spent a hell of a lot more time on planets than TNG and DS9 combined, but nowhere near TOS (as far as portion of the whole series spent on planets, or with main plots located on planets).
I think my wording confused you there. I meant that the notion of going to planets and exploring them is mostly a "TOS" thing.
And I thought that would be understood that I implied (coherently?) that this game is better suited if you think of it as based off of TNG, DS9, VOY instead (which spent more time within ship interiors, holodecks, space, than they did on planets).
Space is probably more open world style then anything and that don't even sound right to me. So we gonna call it open galaxy or open universe. lol So here we have an open universe game with very limited planet exploration. So when I get in that mood to want to explore I start actually checking out some of the design details of whatever planet I am on and wonder to myself how they may have come up with some of the ideas they have for the design of this game and whatever it is I am looking at during that moment in time.
I really wish I could give you some non-combat places to go, but most the ones I been to have already been mentioned here and to be totally honest I am seeing alot of the kool stuff during my missions in fact. I do have a idea to make it feel less combaty though for ya. I do this sometimes goofing off and it works. lol When you drop on a planet during a mission vs straight engaging the enemy explore around and shoot the enemy as you run across them. It's even more fun when playing a song and singing along to it. Got the idea from this movie. Awesome scene. Lmao!!!! Just have fun shooting people and do it with a song in your heart. lol Best of luck to ya out there mate.
https://www.youtube.com/watch?v=D8KvM3vZo0w
Uh? You have shield vector management, I've set mine to ALT+WASD, comes in real handy between tac team non bloody existing overlaps, and you have the power managment I never touch.
As for exploration in TOS, I wasn't really refering to the exploration of planets, only the planet centric forcus, when it comes to the plots. TOS 'explored' star systems, they just spent the majority of their time on the ground for what I guess are logistical reasons.
Man, star was galaxies was a blast. At least until they brought in bikes and player cities (the game felt wilder and bigger then). And until they made their worst crime, killing off CH and making this atrocity called REPET (my sabertooth panthers turned into downsized wrixes!)
I could see STO having been made using the EnB template though (for space, SWG for ground I agree, even with cities and vehicles then, since there's space, and no, I don't consider "jump to lightspeed" an expansion, more like a minigame), EnB was a lot more openworld for sure (space would have felt more continuous too, even though "zones"), and we would have had actual mining zones!
Instead we have a very detailed and fully focused on themepark that you only really visit the rides of once (except for gear hunting) for your main, and mostly skip on alts (at least that's mostly the case for me). Endgame is also poo, with only dil mining for making dil mining more easy to do more dill mining do buy zen to do dill... Well, you get the idea. But at least the pew pew is fun. :)
And there's always the promiss of them making ever getting around to 'fixing' the endgame bit. I mean, they've 'fixed' the skill system, and the space/ground balance (yeah, I don't consider them really fixed, but at least re-passed over and updated'ish). Did I mention I like the pew pew bit?
Sorry, it's late and when I'm tired I find my own thoughts amusing, sorry...
These are rather minor differences though, and goes to depth, not features. EnB had no power managment at all (I remember wishing there was though), and likewise for shields, you had them on, or off, full or empty, that's about it, no vector depeletion (so no turning your ship to recharge that emitter). So I'm glad that STO at least has that much, and I consider this a feature that is acceptably deep, more depths (in this aspect) would demand way too much micromanagment imo. I feel there's already too much of it in combat, and wish you could put at the very least boff powers on autocast (tac team, that's all I really want on at all times, feel naked without it, lol).
I didn't dispute that, did I? All I said is that it isn't true that this feature is non existant in STO, it's there. You need to realize that this 'feature' could have been complitly opted out in the early design, without it having any noticeable impact on gameplay (orther than to those like me that dislikes heath/shield bar grinds, why I perfer warthunder over world of tanks, for instance).
And if you'd have wanted for any kind of power/shield managment, the comunity at large probably would have looked at you like a crazy person. I know they did for me, when I suggested it in EnB.
People only tolerate concepts they're familiar with. In STO, the comunity is familiar with this concept, and might not even mind having it enhanced at some point, (although simplified is more likely what'll happen, we've already lost the underdesigned 'crew' concept after all).
But you're saying that there is NO shield managment at all (or that it doesn't matter at all) in STO is, well, wrong, hence why I pointed it out. No need to be dismissive about it. But I do agree that once you get to the actual stuff like epic STFs and such, shield managment isn't going to help you any, but for the lower content, and while you don't have the suvivability or requirement to take ship instaklling hits, shield managment can save your ship in this game.
The way I've seen this game played in videos and such (and that I've experienced whild doing some adv queues), your shields are either off at all times, or they're constatly at 100%, no real middleground there, unless you're not supposed to be there in the first place and are struggling (just my observations btw, not the absolute, undeniable truth here). If your shields or hull goes down at all (depending on which your survivability depends on primarily), you're going to get poped...
Anyway, next time you level a toon, try to put the shield vectors to ALT+WASD (I also put equalize shields to MMB, for what its worth), you should notice that they are useful(ish), you wont sacrifice hull in situations that would have normally been touch and go (not that respawning is such a hassle anyway, on normal difficulty at least), but at least you might notice 'some' usefullness. And you get to put something other than a shield heal in one of your sci slots (pre 60 that is, post 60 healing skills don't matter as much, mostly gear level and quality imo, I rarely if ever use heals for survivability on my main anyway, but you already know that much... doh).
I personally never use distribute shields.
If it turns out you never played EnB, do I then get to say that you've wasted my time by not mentioning it to me 5 posts ago? for reference, I wouldn't...
As for tac team, this isn't something you should put on until you get to higher levels, and have the slots to waste. Until then, you're better off doing it manualy (post lvl 40 on sci toons because of limited tac seats).
Also, as I've said before, this is best for the early game. Remember me saying "if you start a new toon"?
And I'm not a complete noob, I am noobish, sure, but I do know how to use tac team, and I also know there's a grace period in which it cannot be used again, even with max cooldown (15sec), that's true even if you have two of them. Something that you alread know btw. There is a 5 sec periord without it being on.
In those 5 sec, it can be very useful (if you're still on a fresh lvl60 toon with mk12 gear) to reinforce that shield vector. I use it a lot on my eng, and it keeps that vector up just about long enough for tac team to come off cooldown, even against adv CCA.
And I didn't say to use distribute shields as a primary, only from time to time (have mine on MMB if you remember). Instead put the specific vectors themselves on something like ALT+WASD.
It is usefull, and if it weren't for powercreep, might still be even at high end gameplay. As it is though, only for alts with low survivability.
Cmon, I'm not THAT far off the deep end here...