Star Trek Online

Star Trek Online

Joadib Sep 18, 2017 @ 2:53pm
as "open world"...
is it possible to not always have to be on a mission
or killing things?
I'd like to build or craft.... or even explore worlds with no enemies.
even Kirk went fishing every time he went to earth.
camping would be nice.
and to be able to use my shuttle to get there?
Last edited by Joadib; Sep 18, 2017 @ 2:54pm
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Showing 1-14 of 14 comments
Cable Sep 19, 2017 @ 9:05am 
If you like exploration, the planets "Nimbus III" and "New Romulas" are pretty large multizone maps, that are very nice to look at and have a lot to explore as well as quests if you like that.
Joadib Sep 19, 2017 @ 10:32am 
sweet. thank you!!!
Joadib Sep 19, 2017 @ 4:51pm 
taken under advisement. Thank you.
Ziland Sep 27, 2017 @ 10:53am 
RIsa, no enemies there, and you get to fly around with a jetpack! And there are a few patrols that take you planet side, some even without enemies (just running around scanning things) as far as I remember...

As far as reliving star trek, this is mostly a TOS thing. The ship interior sets were very few and so bland that it must be why they spent so much time off the ship. TNG and up spent a very large portion of the series in ship interiors and battles/star treks. And tbh, I think there was a lot more time spent in holodecks than actualy planetside too... I'm 'almost' willing to bet voyager spent a hell of a lot more time on planets than TNG and DS9 combined, but nowhere near TOS (as far as portion of the whole series spent on planets, or with main plots located on planets).
OldMemes.biz Sep 27, 2017 @ 3:34pm 
This is most definitely not an open world game. Not the way you are thinking, OP.
Ziland Sep 28, 2017 @ 5:16am 
Originally posted by n3mes1s:
Originally posted by Ziland:
As far as reliving star trek, this is mostly a TOS thing.

Nope. Its more about TNG than anything else (Voy, DS9, and TNG). Lately cryptic introduced the TOS playable "faction" (or whatever you want to call it) and they introduced some episodes about tos, but thats all. This game was always more focused on the TNG era.

I think my wording confused you there. I meant that the notion of going to planets and exploring them is mostly a "TOS" thing.

And I thought that would be understood that I implied (coherently?) that this game is better suited if you think of it as based off of TNG, DS9, VOY instead (which spent more time within ship interiors, holodecks, space, than they did on planets).
KOOLLAYDTAC Sep 28, 2017 @ 6:49am 
Sadly this game didn't take the ideas Star Wars Galaxies implimented and go for an open world sandbox mmo. They like everyone else went the way of the cookie cutter. I would class this closer to a Knights of the old Republic style of gameplay with a side order of Eve Online/Starfleet Command series style of gameplay for the ship battles. Planets are not really planets becasue you can't really explore them they you should be able to. When you land on the planets your lucky to land on one with a zone large enough to make it worth even wanting to explore. Most of my best exploration in this game is during missions.

Space is probably more open world style then anything and that don't even sound right to me. So we gonna call it open galaxy or open universe. lol So here we have an open universe game with very limited planet exploration. So when I get in that mood to want to explore I start actually checking out some of the design details of whatever planet I am on and wonder to myself how they may have come up with some of the ideas they have for the design of this game and whatever it is I am looking at during that moment in time.

I really wish I could give you some non-combat places to go, but most the ones I been to have already been mentioned here and to be totally honest I am seeing alot of the kool stuff during my missions in fact. I do have a idea to make it feel less combaty though for ya. I do this sometimes goofing off and it works. lol When you drop on a planet during a mission vs straight engaging the enemy explore around and shoot the enemy as you run across them. It's even more fun when playing a song and singing along to it. Got the idea from this movie. Awesome scene. Lmao!!!! Just have fun shooting people and do it with a song in your heart. lol Best of luck to ya out there mate. :steamhappy:
https://www.youtube.com/watch?v=D8KvM3vZo0w
Ziland Sep 28, 2017 @ 3:59pm 
Originally posted by n3mes1s:
You also dont have specific shield management

Uh? You have shield vector management, I've set mine to ALT+WASD, comes in real handy between tac team non bloody existing overlaps, and you have the power managment I never touch.

As for exploration in TOS, I wasn't really refering to the exploration of planets, only the planet centric forcus, when it comes to the plots. TOS 'explored' star systems, they just spent the majority of their time on the ground for what I guess are logistical reasons.
Ziland Sep 28, 2017 @ 4:26pm 
Originally posted by KOOLLAYDTAC:
Sadly this game didn't take the ideas Star Wars Galaxies implimented and go for an open world sandbox mmo. They like everyone else went the way of the cookie cutter. I would class this closer to a Knights of the old Republic style of gameplay with a side order of Eve Online/Starfleet Command series style of gameplay for the ship battles.

Man, star was galaxies was a blast. At least until they brought in bikes and player cities (the game felt wilder and bigger then). And until they made their worst crime, killing off CH and making this atrocity called REPET (my sabertooth panthers turned into downsized wrixes!)

I could see STO having been made using the EnB template though (for space, SWG for ground I agree, even with cities and vehicles then, since there's space, and no, I don't consider "jump to lightspeed" an expansion, more like a minigame), EnB was a lot more openworld for sure (space would have felt more continuous too, even though "zones"), and we would have had actual mining zones!

Instead we have a very detailed and fully focused on themepark that you only really visit the rides of once (except for gear hunting) for your main, and mostly skip on alts (at least that's mostly the case for me). Endgame is also poo, with only dil mining for making dil mining more easy to do more dill mining do buy zen to do dill... Well, you get the idea. But at least the pew pew is fun. :)

And there's always the promiss of them making ever getting around to 'fixing' the endgame bit. I mean, they've 'fixed' the skill system, and the space/ground balance (yeah, I don't consider them really fixed, but at least re-passed over and updated'ish). Did I mention I like the pew pew bit?

Sorry, it's late and when I'm tired I find my own thoughts amusing, sorry...
Ziland Sep 29, 2017 @ 3:43pm 
Originally posted by n3mes1s:
What you have in STO is not shield management. Because for a start, you lose your shields in seconds, not like it was in Starfleet Command. Also you dont have a guy that is managing the shields, like in SC. In starfleet command you had 3 shield faces per side, not just 1 like in STO, because weapons could hit you slighti down and on the side, for example. In STO either weapons hit you to the left, or to the front. For examplel. I could go on.

These are rather minor differences though, and goes to depth, not features. EnB had no power managment at all (I remember wishing there was though), and likewise for shields, you had them on, or off, full or empty, that's about it, no vector depeletion (so no turning your ship to recharge that emitter). So I'm glad that STO at least has that much, and I consider this a feature that is acceptably deep, more depths (in this aspect) would demand way too much micromanagment imo. I feel there's already too much of it in combat, and wish you could put at the very least boff powers on autocast (tac team, that's all I really want on at all times, feel naked without it, lol).
Ziland Sep 30, 2017 @ 1:24am 
Originally posted by n3mes1s:
lol???? those differences are important features in a tactical strategic game like starfleet command was..

I didn't dispute that, did I? All I said is that it isn't true that this feature is non existant in STO, it's there. You need to realize that this 'feature' could have been complitly opted out in the early design, without it having any noticeable impact on gameplay (orther than to those like me that dislikes heath/shield bar grinds, why I perfer warthunder over world of tanks, for instance).

And if you'd have wanted for any kind of power/shield managment, the comunity at large probably would have looked at you like a crazy person. I know they did for me, when I suggested it in EnB.

People only tolerate concepts they're familiar with. In STO, the comunity is familiar with this concept, and might not even mind having it enhanced at some point, (although simplified is more likely what'll happen, we've already lost the underdesigned 'crew' concept after all).

But you're saying that there is NO shield managment at all (or that it doesn't matter at all) in STO is, well, wrong, hence why I pointed it out. No need to be dismissive about it. But I do agree that once you get to the actual stuff like epic STFs and such, shield managment isn't going to help you any, but for the lower content, and while you don't have the suvivability or requirement to take ship instaklling hits, shield managment can save your ship in this game.

The way I've seen this game played in videos and such (and that I've experienced whild doing some adv queues), your shields are either off at all times, or they're constatly at 100%, no real middleground there, unless you're not supposed to be there in the first place and are struggling (just my observations btw, not the absolute, undeniable truth here). If your shields or hull goes down at all (depending on which your survivability depends on primarily), you're going to get poped...
Last edited by Ziland; Sep 30, 2017 @ 1:28am
Ziland Sep 30, 2017 @ 11:22pm 
Didn't play SFC, that was post internet (for me at least), sweden only got flat rate internet in 2002 (I believed that the per minute internet was too easy to get screwed with, but apparently a lot of people didn't believe so...), and therefor I was reliant on info from magazines (magazines that apparently didn't care much about Star Trek, only Star Wars, so I never knew about this game sadly...).

Anyway, next time you level a toon, try to put the shield vectors to ALT+WASD (I also put equalize shields to MMB, for what its worth), you should notice that they are useful(ish), you wont sacrifice hull in situations that would have normally been touch and go (not that respawning is such a hassle anyway, on normal difficulty at least), but at least you might notice 'some' usefullness. And you get to put something other than a shield heal in one of your sci slots (pre 60 that is, post 60 healing skills don't matter as much, mostly gear level and quality imo, I rarely if ever use heals for survivability on my main anyway, but you already know that much... doh).
ImperatorPavel Oct 1, 2017 @ 9:28am 
I usually use tactical team then science team. tac team'll put shields to where they're needed, and science team'll heal the facings that aren't getting hurt.

I personally never use distribute shields.
Ziland Oct 2, 2017 @ 2:04am 
I didn't make any arguments for or against SFC, I didn't even discuss it. All I said is that it's a depth thing, not a feature thing, as the feature itself is clearly there in STO, I know what a game without that feature looks like, hence why I did mention EnB.

If it turns out you never played EnB, do I then get to say that you've wasted my time by not mentioning it to me 5 posts ago? for reference, I wouldn't...

As for tac team, this isn't something you should put on until you get to higher levels, and have the slots to waste. Until then, you're better off doing it manualy (post lvl 40 on sci toons because of limited tac seats).

Also, as I've said before, this is best for the early game. Remember me saying "if you start a new toon"?

And I'm not a complete noob, I am noobish, sure, but I do know how to use tac team, and I also know there's a grace period in which it cannot be used again, even with max cooldown (15sec), that's true even if you have two of them. Something that you alread know btw. There is a 5 sec periord without it being on.

In those 5 sec, it can be very useful (if you're still on a fresh lvl60 toon with mk12 gear) to reinforce that shield vector. I use it a lot on my eng, and it keeps that vector up just about long enough for tac team to come off cooldown, even against adv CCA.

And I didn't say to use distribute shields as a primary, only from time to time (have mine on MMB if you remember). Instead put the specific vectors themselves on something like ALT+WASD.

It is usefull, and if it weren't for powercreep, might still be even at high end gameplay. As it is though, only for alts with low survivability.

Cmon, I'm not THAT far off the deep end here...
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Date Posted: Sep 18, 2017 @ 2:53pm
Posts: 14