Star Trek Online

Star Trek Online

CBR JGWRR Jul 16, 2018 @ 10:56am
Risa Horga'hn Hunt guide
Required equipment - Floater. While you can do the Hunt on foot, it is nice and scenic that way, to maximise return on invested time means getting a Floater - even the terrible EC rental one can do around 4 minute runs with this method, but really getting the best Floater you can is highly recommended; the Superior versions do have much better handling and even more importantly given their competition, braking, but, the Impulse ones are faster in a straight line - essentially, if you are a good pilot, take the Impulse ones, if you can't fly too well, get the normal Superior, as what it lacks in speed it will for most people make up for in consistency.

Also, wait for the Floater to stop moving before pressing "f", the game has a habit of quitting the collection if you are moving.

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The route:

This generalised route works irrespective of which particular layout of Horga'hns you get (there's multiple layouts) and even with the basic Green/Uncommon Floater, can be done in ~4 minutes per character subject to lag; I extrapolate that 5 characters with the new Impulse Floaters could do it in the 15 minutes, but can't yet test that myself.

I'll state again the route is generalised - the specific one you take depends on which layout the game spawns for you, so memorise the general route, and adapt it to suit.

Starting:

Get the characters you intend to use to be at the "start", ready to go - approaching from the Resort, you come out of the building and turn towards the middle of it's back. There is a small bump in the ground, head there, and set your characters that you intend to do the Hunt with in place on the Resort building side of the bump, before the Hunt starts. Having them pre-sorted and ready to start immediately saves a lot of time.

The first Horga'hn is either right in front of you in a dip on the north side of the bump itself, or slightly deeper into the forest. Be careful with a fast Floater that you don't overshoot, as the foliage is quite thick around the second as described Horga'hn.

From here, turn right roughly 90 degrees, and blast towards the hill, immediately gaining altitude - the second Horga'hn is along the top of the ridge in front of you, which means you finalise your actual flightpath once you can see which location the Horga'hn is in. It is important to moderate your speed as you reach the hill, it is very easy to overshoot here.

Now with the Horga'hn on that ridge collected, the route turns north-east, and you go full speed following the curve of the mountain, through the trees - which is moderately thrilling - and the view will open up nicely over the beach and eastern view; but, look down, as the third Horga'hn will be at one of the big rocks in front and below, so drop the altitude and sweep in; it should be noted that one rock has the Horga'hn behind the rock when approaching from this direction.

Now returning to the general sweeping up the right side of the island, check the map in upper right corner, as the next Horga'hn is at the bottom of one of two trees. Hopefully the one further right, that route is shorter - if it is the left one, go carefully through the trees as it is easy to lose time, but you don't *need* to slow down.

Either way, this leaves you at the bottom of a ridge, and so now fly upwards and off to the right, up and along the ridge - one spot is nice and close, the other a lot further down the ridge. Whichever, that's your 5th Horga'hn.

Now fly out over the beach to the north - there are 2 more Horga'hns in 4 possible places as visible on your map in the upper right corner, so now fly by instruments, bringing you to 7 out of 10. This leads on nicely, as the eighth is just up on the crest to the north; either lower on the crest, or on the top of the crest. One layout has the first Horga'hn of these three slightly obscured behind a rock when approached from this direction, so be careful to not overshoot. (the one closest to the water)

Now turn to head west for the final stretch, where the last two Horga'hn's spawn - fly out over the open sea heading in the general direction of the beach, looking for the valley/cleft in the side of the ridge- there are multiple spots where the last two Horga'hns are found in the vicinity of this cleft, so check instruments on final approach for the actual locations, two in the cleft, and one on either side of the ridge. Having found the last Horga'hn, a slight delay happens until you can collect your 75 lohlunat favors - then, switch character as quickly as you can and repeat the process. Good hunting! :)

Once the hunt is complete, return the characters to the starting point from wherever they finished- ideally, you have your 3/4/5 characters set up just for doing this, as it saves seconds thinking "Now who did I have in mind for doing this with?" at character selection. Because this is the closest Horga'hn spot to the Resort itself (but not the transporter pad unfortunately), and more importantly, to the bank/exchange, it makes it a good place to start out from and finish from as the amenities are close by once you have the required Favors collected. Just do not fly your character back to the start while the Hunt is still on, it loses way too much time. (the following event is inevitably one of the races, and even if you've got the best Floater and Board, you are not going to recover the Favors lost from missing out getting that final character through the Hunt)

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It deserves to be noted that the Horga'hn Hunt is the best way to earn more Lohlunat Favors - with this method even with finger trouble I can easily get 400+ Favors in 13-14 minutes, and I think it could be possible to get 5 characters through the Hunt in the time available by this route, meaning that potentially 15 minutes gives 500 Lohlunat Favours, which is a lot of Favors for 15 minutes.

I also don't know if there is a quicker route, just that this is the quickest one I know of, bound to be someone who can also make use of it.
Last edited by CBR JGWRR; Jul 16, 2018 @ 10:57am
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Showing 1-2 of 2 comments
Jaq Jul 16, 2018 @ 2:05pm 
Yeah, that's the route I and most other hunters take. There's only 2 variants of the idol placements, so once you get the first one you'll know where the rest will be without looking at the map once you've done it enough times.
Last edited by Jaq; Aug 5, 2018 @ 3:50pm
CBR JGWRR Jul 17, 2018 @ 10:44am 
I'd noticed, you often find a small group of people stood at the start, and good point on memorisation - it figures that it is the same variant, but with the game's love of RNG, you can't be too sure without a lot more data than one person's.

Lag is a pain, easily a minute lost changing characters each time for me. (hence the low time estimate; the actual run is sub-3m easy, but when you lose a minute to lag...)

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Date Posted: Jul 16, 2018 @ 10:56am
Posts: 2