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What you describe happening in space isn't common though. Are you legitimately new to the game? You may have screwed something up, or not understood something. Maybe your tab targetting was off, maybe you were out of range, maybe you accidentally shut off power to your weapons. Stuff like that. Random weapons lockouts aren't a thing in this game, there's usually a simple explanation.
not in space, no
there is a notorious bug doing the rounds that locks you out of firing ground weapons for a good ten seconds after rolling, though
I have not changed a single key binding.
I don't see how I could misunderstand something:
In the first battle, spacebar made my ship fire it's lasers & photos torpedoes. When it worked.
On the second map, in the big, purple cloud, spacebar stopped working and my lasers were disabled. I could only fire torpedoes. And I had to click on them at the bottom of the screen because spacebar would not activate auto attack.
I had that exact same problem -- twice, once on the ground and once in space. I finished one of starting missions and headed for the next one, but when I got there, all my ship weapons were disabled. Permanently. I could not get any of them to fire, no matter what I did. I knew there was a debuff that disables weapons, but it wasn't that. Since I obviously couldn't complete the mission without weapons, I left the mission and came back later, finding everything working again. I've never seen either happen again outside of a weapon malfunction debuff that seems to have an unusually long duration.
Sounds like you may have accidentally diverted power away from weapons. There's a tiny button on the UI that can do that if you mis-click. Torpedoes unlike phasers do not require power to fire, so they'd still be active. Spacebar however will not fire torpedoes if there are no energy weapons active. This is more of a quirk in the control system than a mistake on your part. You need the target to be within the firing arc of at least one active energy weapon for the "Fire All Weapons" button to become active. They don't teach you that in the tutorial because they don't anticipate someone turning off phasers or equipping only torpedoes. An effective torpedo-only build requires a lot of knowledge and specialized gear, so very few people do that.
Yeah, this button you think exists? It's not part of the default UI. In fact, I didn't find it anywhere. From the power control panel (expanded or not) you can't divert power away from weapons until they *can't* fire. You can only divert to 25. It won't let you reduce any system power below that. And that's only if you have the power-control panel fully expanded (which it is not by default). The 4 default presets won't drop it below 50. And 50 power is *MORE* than enough to keep the weapons on starter ships firing indefinitely. It'll drop into the 20-30 range, but never low enough to actually *stop* a weapon from firing. And therein lies the mystery -- even if you drop your weapon system power to 25, your weapons will STILL keep firing, it'll just pause whenever weapon power drops below the firing cost of the weapon, and start again as soon as available power is sufficient to fire again.