Star Trek Online

Star Trek Online

Eguzky Mar 23, 2020 @ 7:14pm
Wow. This Game Is A Broken Mess
So I make a character, I pick the starfleet fighting Klingons.
'Fix the ships by doing Engineering crap'. I can see the glowing consoles. Clicking on them does nothing. I end up standing 15 feet away from one, BEHIND IT, and get the prompt.
The next 2, I have to be on the wrong side of as well
(Bravo to whichever coder completely screwed THAT up. IN all these years, it was never fixed?)

I get to the Bridge.
'Revive the 4 crew members!'
*I see 3 crew members with arrows over them.* The 4th? A dude with no quest arrow, who's STANDING UP instead of looking injured.
(Again; bravo. How did your QA miss that?)

'Press spacebar to auto-attack the satellites!' *I proceed to press spacebar. Nothing happens. Nothing happens. Nothing happens x15*
After I manually attack the first one, spacebar for auto attack works.

I teleport to some gas cloud. Everything is purple.
'Attack the Bird of Prey!'
Once again, spacebar for auto-attack refuses to work. hell, my LASERS don't work. At all. They are grayed out. But the ENEMY and my 2 NPC ships have lasers. Just not ME.
Spacebar (and my lasers) refuse to work for the entire fight, which includes multiple waves of Klingons.

JFC, this game is not an early access game. How is it THIS broken!? What trash. How can you have a cash shop when you don't have a working game?
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Showing 1-10 of 10 comments
Agnithrax Mar 23, 2020 @ 9:25pm 
Did you double bind your spacebar? sometimes if something is bound to two different functions it gets wonky. I'd check full impulse to make sure spacebar isn't also still bound to that too. While you can script multifunctions and set a hotkey for it, which it seems is why it doesn't autochange keys for you, unfortunately setting a single keybind to multiple powers instead of writing a script for that makes it derp on you.
Jaq Mar 24, 2020 @ 3:48am 
The ground portion of the Starfleet tutorial is notoriously buggy. I'm not one of those nerds who likes dog piling on developers over every little thing, but the state of that one mission has long been inexcusable, especially as most people's introduction to STO. The first mission can't be the buggiest mission. It's not even one of the older missions, because they re-did the whole tutorial around the middle of the game's lifespan.

What you describe happening in space isn't common though. Are you legitimately new to the game? You may have screwed something up, or not understood something. Maybe your tab targetting was off, maybe you were out of range, maybe you accidentally shut off power to your weapons. Stuff like that. Random weapons lockouts aren't a thing in this game, there's usually a simple explanation.
cyäegha Mar 24, 2020 @ 4:12am 
Originally posted by JaQMarius:
Random weapons lockouts aren't a thing in this game, there's usually a simple explanation.

not in space, no

there is a notorious bug doing the rounds that locks you out of firing ground weapons for a good ten seconds after rolling, though
Wisecasper Mar 24, 2020 @ 8:33am 
Have you made your character extremely small? I had trouble activating some of the consoles with my two shortest characters.
Eguzky Mar 24, 2020 @ 9:33am 
Originally posted by Wisecasper:
Have you made your character extremely small? I had trouble activating some of the consoles with my two shortest characters.
Yeah, 5'2"


Originally posted by Agnithrax:
Did you double bind your spacebar? sometimes if something is bound to two different functions it gets wonky. I'd check full impulse to make sure spacebar isn't also still bound to that too. While you can script multifunctions and set a hotkey for it, which it seems is why it doesn't autochange keys for you, unfortunately setting a single keybind to multiple powers instead of writing a script for that makes it derp on you.

I have not changed a single key binding.



Originally posted by JaQMarius:
The ground portion of the Starfleet tutorial is notoriously buggy. I'm not one of those nerds who likes dog piling on developers over every little thing, but the state of that one mission has long been inexcusable, especially as most people's introduction to STO. The first mission can't be the buggiest mission. It's not even one of the older missions, because they re-did the whole tutorial around the middle of the game's lifespan.

What you describe happening in space isn't common though. Are you legitimately new to the game? You may have screwed something up, or not understood something. Maybe your tab targetting was off, maybe you were out of range, maybe you accidentally shut off power to your weapons. Stuff like that. Random weapons lockouts aren't a thing in this game, there's usually a simple explanation.
I don't see how I could misunderstand something:
In the first battle, spacebar made my ship fire it's lasers & photos torpedoes. When it worked.
On the second map, in the big, purple cloud, spacebar stopped working and my lasers were disabled. I could only fire torpedoes. And I had to click on them at the bottom of the screen because spacebar would not activate auto attack.
Agnithrax Mar 24, 2020 @ 9:46am 
There will be a weapons display somewhere on your hud with a display of all your weapons, look for an auto attack toggle at the top of it or just right click those weapons in your power tray if you've got them placed in your power tray. There should be a green border around those weapons indicating that they're on autofire. Go to the control tab I believe and make sure auto attack is set to: Toggle, Never Cancels; hopefully that's what you're running into; but like others have also said, ground combat is jankey af and there are indeed still a lot of glitches and bugs that just persist and persist.
Last edited by Agnithrax; Mar 24, 2020 @ 9:47am
Revanchist1ab Mar 24, 2020 @ 12:25pm 
Hehehehehehehehehehehhehhehehe... yeah. This game can be pretty broken as heck. Fun fact, it took me 4+ hours to get the UI and controls how I like them.
LostSoul Mar 24, 2020 @ 12:30pm 
Originally posted by Eguzky:
Originally posted by Wisecasper:
Have you made your character extremely small? I had trouble activating some of the consoles with my two shortest characters.
Yeah, 5'2"


Originally posted by Agnithrax:
Did you double bind your spacebar? sometimes if something is bound to two different functions it gets wonky. I'd check full impulse to make sure spacebar isn't also still bound to that too. While you can script multifunctions and set a hotkey for it, which it seems is why it doesn't autochange keys for you, unfortunately setting a single keybind to multiple powers instead of writing a script for that makes it derp on you.

I have not changed a single key binding.



Originally posted by JaQMarius:
The ground portion of the Starfleet tutorial is notoriously buggy. I'm not one of those nerds who likes dog piling on developers over every little thing, but the state of that one mission has long been inexcusable, especially as most people's introduction to STO. The first mission can't be the buggiest mission. It's not even one of the older missions, because they re-did the whole tutorial around the middle of the game's lifespan.

What you describe happening in space isn't common though. Are you legitimately new to the game? You may have screwed something up, or not understood something. Maybe your tab targetting was off, maybe you were out of range, maybe you accidentally shut off power to your weapons. Stuff like that. Random weapons lockouts aren't a thing in this game, there's usually a simple explanation.
I don't see how I could misunderstand something:
In the first battle, spacebar made my ship fire it's lasers & photos torpedoes. When it worked.
On the second map, in the big, purple cloud, spacebar stopped working and my lasers were disabled. I could only fire torpedoes. And I had to click on them at the bottom of the screen because spacebar would not activate auto attack.

I had that exact same problem -- twice, once on the ground and once in space. I finished one of starting missions and headed for the next one, but when I got there, all my ship weapons were disabled. Permanently. I could not get any of them to fire, no matter what I did. I knew there was a debuff that disables weapons, but it wasn't that. Since I obviously couldn't complete the mission without weapons, I left the mission and came back later, finding everything working again. I've never seen either happen again outside of a weapon malfunction debuff that seems to have an unusually long duration.
Jaq Mar 24, 2020 @ 1:34pm 
Originally posted by Eguzky:
Originally posted by JaQMarius:
What you describe happening in space isn't common though. Are you legitimately new to the game? You may have screwed something up, or not understood something. Maybe your tab targetting was off, maybe you were out of range, maybe you accidentally shut off power to your weapons. Stuff like that. Random weapons lockouts aren't a thing in this game, there's usually a simple explanation.
I don't see how I could misunderstand something:
In the first battle, spacebar made my ship fire it's lasers & photos torpedoes. When it worked.
On the second map, in the big, purple cloud, spacebar stopped working and my lasers were disabled. I could only fire torpedoes. And I had to click on them at the bottom of the screen because spacebar would not activate auto attack.

Sounds like you may have accidentally diverted power away from weapons. There's a tiny button on the UI that can do that if you mis-click. Torpedoes unlike phasers do not require power to fire, so they'd still be active. Spacebar however will not fire torpedoes if there are no energy weapons active. This is more of a quirk in the control system than a mistake on your part. You need the target to be within the firing arc of at least one active energy weapon for the "Fire All Weapons" button to become active. They don't teach you that in the tutorial because they don't anticipate someone turning off phasers or equipping only torpedoes. An effective torpedo-only build requires a lot of knowledge and specialized gear, so very few people do that.
LostSoul Mar 24, 2020 @ 2:10pm 
Originally posted by JaQMarius:
Originally posted by Eguzky:
I don't see how I could misunderstand something:
In the first battle, spacebar made my ship fire it's lasers & photos torpedoes. When it worked.
On the second map, in the big, purple cloud, spacebar stopped working and my lasers were disabled. I could only fire torpedoes. And I had to click on them at the bottom of the screen because spacebar would not activate auto attack.

Sounds like you may have accidentally diverted power away from weapons. There's a tiny button on the UI that can do that if you mis-click. Torpedoes unlike phasers do not require power to fire, so they'd still be active. Spacebar however will not fire torpedoes if there are no energy weapons active. This is more of a quirk in the control system than a mistake on your part. You need the target to be within the firing arc of at least one active energy weapon for the "Fire All Weapons" button to become active. They don't teach you that in the tutorial because they don't anticipate someone turning off phasers or equipping only torpedoes. An effective torpedo-only build requires a lot of knowledge and specialized gear, so very few people do that.

Yeah, this button you think exists? It's not part of the default UI. In fact, I didn't find it anywhere. From the power control panel (expanded or not) you can't divert power away from weapons until they *can't* fire. You can only divert to 25. It won't let you reduce any system power below that. And that's only if you have the power-control panel fully expanded (which it is not by default). The 4 default presets won't drop it below 50. And 50 power is *MORE* than enough to keep the weapons on starter ships firing indefinitely. It'll drop into the 20-30 range, but never low enough to actually *stop* a weapon from firing. And therein lies the mystery -- even if you drop your weapon system power to 25, your weapons will STILL keep firing, it'll just pause whenever weapon power drops below the firing cost of the weapon, and start again as soon as available power is sufficient to fire again.
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Date Posted: Mar 23, 2020 @ 7:14pm
Posts: 10