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+Star Trek Online performance tweaking +
Some of these may help,a lot will depend on your net connection and gaming rig--try these at least ,see if you can adjust the cpu/graphics system load -may help to reduce stutter:
First :Recommended Setting(s) are for those in need of tweaking the game performance for playability not necessarily good graphics.
In-Game - Options Menu
In game, pres Esc and choose Options -> Video
Display Mode - pretty simple, keep the game in Full Screen or Windowed Mode. Depending upon your system, one may have better performance. Even if your hardware is underpowered, Full Screen can still have some benefits, as Windows isn't having to draw the desktop and other applications in conjunction with the game. RS: Full Screen
Fullscreen resolution - How big you want the game, your field of view basically. The chief rule is, the bigger the resolution is, the more is drawn and seen by the game, so more drain on your system. You can always go to a lower resolution and generally see a framerate increase. RS: As low as you want it and/or as low as you can get to gain FPS
Fullscreen refreshrate - The speed at which your monitor will update, generally 60 is a decent setting, some people perform more. However if you're aiming for more than 60 FPS, you'll need to bump the refresh rate higher as it'll be hard capped by that rate.
Brightness - not a general performance drain, though it may make seeing darker colored objects, especially in the dark backdrop of space, easier to see.
Aspect Ratio - width basically, of the display. Think, HD vs SD, generally. If you have a widescreen monitor you can crank it up to 16:9 or 16:10 etc or typical 4:3. Smaller might get you a frame or two but generally not since the game is already drawn, this is simply altering how you view it.
Monitor Vertical Sync - This will attempt to keep your fps in sync, but it takes up a little bit of resources, and most often if you're trying to tweak FPS, then you really don't have the power to keep a constant FPS to begin with. Some debate this is better on rather than off,:RS: Off
Resolution Scale - Basically, everything but the in-game HUDs, get a massive lowering of quality. Poly count, texture detail, etc (from a visual perspective at least). It will make the game look bad, but a large performance increase. So if you can live without eye candy, and really want a better FPS, this is the option for you.Values may be set between 50 to 100.
Antialiasing - AA for short, it generally rounds off objects that are round. Turning this setting higher makes less "jaggies" on graphics but at a performance decrease. So if you have a way to turn it off, do so. Slightly graphic decrease but a performance increase. RS: None/Off
Dynamic Lighting - pretty colors. generally makes lamps or any lightsource more vibrant and nice, but at the cost of performance. RS: Off
Lighting Quality - simple as it sounds, more quality less frames, less quality better performance. RS: Low
Max Lights Per Object - limitation of how many lights per thing in the game world. Less is better. RS: 2 (lowest setting I can find
Max Shadowed Lights - same as above roughly, but with shadows and effects. Less is better. RS: 1 (lowest setting I can find
Texture Anisotropic Filtering - a method for texture quality/deployment. Some games let you toggle between bi or tri filtering, less is better. RS: Off
World Texture Quality - quality of world objects (planets, items, etc). less is better. 50% (lowest setting I can find)
Character Texture Quality - same as above but for character models, pretty sure this includes ships as well. less is better. RS: 50% (lowest setting I can find)
World Detail Distance - draw distance in a fashion, from a point where the world starts to decrease or increase quality depending upon range. less is better RS: 25% (lowest setting I can find).
Terrain Detail Distance - same as above but for terrain. less is better. RS: 75% (lowest setting I can find).
Character Detail Distance - again same as the above. less, always better. RS: 50% (lowest setting I can find.
Show High Detail Objects - we don't want high detail if we are aiming for better FPS. RS: Off.
Max Physics Debris Objects - amount of stuff that goes boom when you pewpewpew. Less, better. RS: 0
Postprocessing - debatable if you want it on off, some games in my experience it helps, sometimes not. I play without it. RS: Off.
Visual FX Quality - quality of effects, while nice to look at, more of a drain so less will be good. RS: Low.
Soft Particles - less quality, more bang for your buck. Not 100% sure which all effects in game this involves but less is always better. RS: Off
Shadows - while cool and add a nice graphical touch especially when done right, they are more of a system drain, no need for them. RS: Off
Bloom Quality - that fuzzle glow things can have, its beautiful but not needed if you can disable it. Same goes for Bloom Intensity. RS: Off
Screen-space Ambient Occlusion - basically, pixel shading, with some other geometrics thrown in. Your GPU already has a certain level of pixel shading it can handle, so off this goes. RS: Off
Cinematic Focus - more quality you don't need. less is better. RS: Off
Underwater view - gimmicky setting, you don't really need it. RS: Off.
Reflection Quality - some objects like water or shiny metal of ships have a reflective surface, so while pretty, less is better for performance. RS: Off
Framerate Stablizer - if you've ever seen options in an MMO to maintain a certain FPS, this works similar. Once your frame rate reaches a point of X, sometimes these functions kick in to try to maintain a FPS of a certain level. And it will also help keep things in check, if it sees you heading into a big battle with a lot of frame rate lag, it'll divert more resources to process it all. RS: On
Limit CPU Usage When Inactive - if you need to say, Alt+Tab out of the game for something, this feature hard limits the resources STO will use in the background until you bring it to the active foreground again. Trust me, if you're looking up a lot of information while playing STO, this can be handy on a lower end machine. RS: On
Use Full Detail Character Animation - more detail and such for characters and animations. eye candy is again nice but less is better. RS: Off
GPU Accelerated Particles - this offloads some of the graphical work of particles back onto the video card (graphical processing unit). Purdy stuff but less is better. RS: Off
Reduced File Streaming - Lowers how much the game streams and/or loads a zone information.On or Off.
Now click Apply then Ok, STO may restart but you should see a good increase in framerate if you changed the settings.
Sometime back players were complaining about the character creator has horrible FPS, they might have fixed that?
SLI scaling broke perhaps?