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As a base, beams have wider firing arcs, but do somewhat less damage, while cannons and dual cannons have much narrower arcs, but comparatively better damage and 1 more shot per cycle. 360 beams are available, but only 1 crafted, 1 reputation purchase, and 1 loot can be equiped. 360 cannons are relatively weak to most other weapons, but do givve that full 360 arc.
If I remember, the base weapon attachments are:
phaser - proc to system offline
plasma - proc to DoT
disruptor - proc to resistance debuff
anti-proton - crit severity
polaron - proc to power drain
tetryon - proc to shield drain
However, there are many hybrid types and special types of each and also special modifiers only available through crafting
Using an escort's maneuverablity I might be tempted to use cannons
tactical consoles are available to boost each weapon base damage type (avoid general boosters if possible as they are only about 2/3 as effective) There are missions that do award very rare weapon capacitors of varying types. Check the New Frontiers episodes. There are also reputation and unique starship consoles and sets that can give bonuses to damage output, and engineering consoles that boost starship weapon power level
As for consoles, as jozenone said, use ones that play to what you want/like and avoid general ones
Would you put beams up front and cannons on the side or beams all over? So much choice......
Escort is normally a ship class to go dual heavy cannon with: it's maneuverable enough you should be able to position yourself so your main target is in their arc. (Top-tier cannon builds will often forego even having a torpedo, though imo for newer players in PvE it's better to keep one.)
Phasers are a rather meh damage type, really; the other procs are usually more useful than systems offline. Still, energy type doesn't really matter that much for a ship that doesn't have a type-specific console.
For a new player, going Polaron can make sense as that one is supported by more reputations than any other, i.e. you can actually fill your weapon slots with free VR Mk XI(I) stuff faster than with any other type. Doesn't even have to be your long-term plan; just assemble a set of your favorite energy type on the side (pro tip: use docked ships for free storage).
Consoles, you'll probably want to bite the bullet and get a set of energy type tacs from the exchange.
Of course, if you're in a good, actrive fleet, some vet might simply outfit you with a set of crafted consoles and weapons of your favorite type. As long as you don't insist on getting [Pen] that#s be right cheap.
I'm hopeless at targeting below 90 degrees most days.
Still not up to speed with consoles.....I have any old rubbish equipped at the moment as I can barely fill the slots! Much to do......some game this!
The Future Proof arc is good for phasers, specifically its opening mission "Sunrise". That's really the most must-play mission there is for phaser users (a fairly nice phaser weapon and a non-tactical damage boosting console; doing a third run for the torpedo is a good idea, too).
Other missions in the arc have decent deflectors, shields and engines, but iirc none of them are really must-haves for phaser builds specifically.
"Beyond the Nexus" form the New Frontiers arc is also nice for phasers with a turret or 360 beam.
https://www.sto-league.com/ground-builds/
https://www.sto-league.com/arena-of-sompek/
Space is a bit more specific, depending on what you want to play (Beams? Cannons? Torps? Polaron for style over Disruptor?), what Ship you use, what you can afford, etc. This recent list
https://www.sto-league.com/jemhadar-vanguard-ships/
might still help you. And you can look up unfamiliar items here https://sto.gamepedia.com/Main_Page
-Of course the meta might change soon again a bit, when everyone has access to his new Tier6 reputation stuff.
- Also keep in mind that this month will come the yearly Black Friday sale for the ZEN store. So if you have the urge to buy something there, sit on your money/ZEN until then.
-Here is a older topic for "What ships to buy there"
https://www.reddit.com/r/stobuilds/comments/5enkni/black_friday/
-And just to mention it: ALWAYS upgrade your gear only on Upgrade weekends. That saves you Dil/Upgrades. If you fly/run around in MK XII stuff, just stick to it until an Upgrade weekend draws near (comes always after a Dilithium Weekend).
Anyway, I have decided to work toward a build of Photon torpedo's and Anti-Proton cannons. Just because!!!!!
Here is the hard bit....where do I find them? Having scoured the STO forum and watched even more youtube I haven't been able to find a list of weapons and where to get them? And that's before I even think about the consoles!
Anyone any ideas?
Perhaps a simple guide of where to get what would be an idea for a good youtube video....
Edited to add: Guess what I found moments after posting that!!!! The very guide I was looking for on a site called Lethality!!!
Thanks for the advice folks, much appreciated!
I can't think of any special mission drop antiproton cannons, just the ancient omni-directional beam, which is a beam, obviously. (I'm pretty sure there's a mission or two that gives regular AP stuff.)
Save up some dil (at least 40k, to be precise) for the next time the Phoenix prize pack rolls around. For a rare prize voucher, you get the Crystalline Absorption Matrix, which boosts AP dmg and has decent defensive boost/clicky. If you happen to get a VR prize voucher, the Crystalline Energy Torpedo, which is an antiproton weapon for pourposes of boosting damage, is an option. (For uncommon prize vouchers, get Phoenix Tech Upgrades).