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once you get yourself a tactical ship with 5 weapons in the front and 3 in the rear those are a trip though and dual heavy cannons with rapid fire on are a delight....then victory barrel roll through the sploding enemy shipzies WOOT!
get yourself an account bank when you can either by selling dilithium or dropping the dollars, it's an immeasurable quality if life improvement and all the credits you spend tricking out your ships can still be working for you when cannibalized to build up your alts.
Space builds involve a lot of interplay between different things, and certainly boff abilities are one of them... but your selection will also depend on the traits you slot (and have available). The more you play the game the more this will become obvious, and to an extent, intuitive.
For a beam boat, especially cruiser-style play, there are some go-tos. On the survival side of things you'll want your engineering stations to cover the hull-healing abilities like "Engineering Team" and "Aux 2 SIF".. for heavy tanking you'll want "Emergency Power to Shields" as well, though that will tend to diminish your damage until you get enough CD reduction (to reduce cd from 45 to 30). Traits like "Radiant Nanite Cloud" and "Going the Extra Mile" will buff your self-healing.
For damage your main concern will be managing weapon power - you need it to be, and stay, as high as possible to keep your damage up. The engineering ability "Emergency Power to Weapons" helps with this, especially if you pair it with the starship trait "Emergency Weapon Cycle" which, for the whole duration of E2W, gives you a -50% weapon power cost, and a 20% firing haste.
For tactical I'd say get yourself "Fire All Weapons III", some rank of "Distributed Targeting" and maybe, when you can afford it, "Kemocite Laced Weaponry". Those will help you fight groups of enemies.
For science you want "Polarize Hull" to break free of tractor beams, which enemies love to use.. "Hazard Emitters" for DoTs and debuffs.. You can certainly look at shield healing abilities, but I find them to be lackluster. If you have enough science seating you can also look at fielding "Gravity Well I" to help gather smaller enemies together. Without consoles and traits boosting it, the negative repel won't be all that strong, but it can be plenty for normal content. Gathered up enemies mix well with the above tactical abilities, too.
There are loads of different abilities, and combinations... and that's not even getting into duty officer abilities... space and starship traits... item sets, etc etc..
Should be a good start though.