Star Trek Online
Need Advice for my Build
I've mostly got it figured out, but I'm having some trouble deciding on some of the consoles.

Here's the build so far:

Cardassian Keldon Cruiser (Disruptor Beamboat Build)

Ship Weapons:
x7 Cardassian Spiralwave Disruptors
x1 Nausicaan Energy Torpedo Launcher

Ship Systems:
Solanae Resilient Shield Array
Elite Fleet Axion Deflector Array -- [DrainX]x2 [EPS] [SciCD]
Solanae Hyper-Efficient Impulse Engines
Elite Fleet Sustained Protomatter Warp Core -- [Eff] [EWS] [SSR] [W->E] [WCap]

Tactical Consoles:
x3 Vulnerability Exploiter [Disruptor]

Science Consoles:
Nausicaan Siphon Capacitor
Universal - M6 Computer
Universal - Assimilated Module

Engineering Consoles:
Universal - Spiral Wave Disruptor Lance
Universal - Spatial Charge Launcher
Conductive RCS Accelerator [WpnPwr]
x2 Plasma Distribution Manifold

(Everything is Mk XIV, very rare or higher in tech level)


It seems like I don't need the Plasma Distribution Manifold consoles, and the Spatial Charge Launcher is merely a placeholder. I'm trying to figure out what to do with those 3 engineering console slots.

I'm considering these replacements:
- Reinforced Armaments engineering console from mission "Beyond the Nexus"
- Moving universal consoles from science slots to engineering, then adding different science consoles

Please give me advice! The only thing I would say is that I'm attached to the Spiralwave Disruptors (for authentic Cardassian feel), and I'd like to have an least 1 universal console to give me a special power (preferably one better than the Spatial Charge Launcher that might fit with Disruptor build.)

Thanks in advance! LLAP
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Показване на 1-11 от 11 коментара
I could kick myself. I asked a fleet mate if I should go with Vulnerability Exploiters or Locators, and he advised to go with Exploiters because there would be plenty of other ways to increase crit chance. I could switch over to Locators but that's going to take a considerable amount of time to get those Fleet Credits recouped D:

My character is a Tactical Officer and I've mostly invested in Intelligence Officer specialization but I've invested a bit in Command Officer and Pilot specs as well. I'm trying to go straight Disruptor DPS with the build.. my other charactes have dreadnoughts so I have plenty of tanks.

I've looked into the Reputation sets quite a bit, mostly been working on Omega, Iconian, and Temporal Defense reps. I didn't really see any reputation sets that seemed to help Disruptor damage so I sort of just picked gear I thought would help with offense in general. Is there a particular set you'd recommend?

I've been thinking about putting some Omni-Directionals on the back for awhile. I'm not adverse to it as much as I love the spiralwaves. I was looking at the House Martok one and I can also craft a vanilla Disruptor Omni-directional.
Of the reputations, there are two that have Disruptor weaponry: 8472 Counter-command and the Terran reputation. You might want to investigate those.

Posting screenshots of your filled out skill trees (NOT specialization trees) would be helpful as well.
Yep your fleet mate is wrong about exploiters. Grab up the martok omni and console. Would also be wise to use the naasicaan beam with the torp and console rather than one of the spirals. Don't forget the Terran Task Force disruptor array, it's arguably the best beam in the game. For specs Intel/strat is currently considered most useful since temporal was nerfed.

I'd probably need more information to really get into how to build a ship and I don't have time to type now but a Keldon can run a2b which has once again become a good way to build. this isn't a keldon but might give you some ideas http://skillplanner.stoacademy.com/954f52158364aa11c27ce10457591c11

edit: removed crafted omni error
Последно редактиран от necaradan666; 10 апр. 2018 в 18:38
Първоначално публикувано от necaradan666:
Yep your fleet mate is wrong. Grab up the martok omni and console, you can't use a crafted and mission omni at the same time so don't worry about crafting or buying one. Would also be wise to use the naasicaan beam with the torp and console rather than one of the spirals. Don't forget the Terran Task Force disruptor array, it's arguably the best beam in the game. For specs Intel/strat is currently considered most useful since temporal was nerfed.

I'd probably need more information to really get into how to build a ship and I don't have time to type now but a Keldon can run a2b which has once again become a good way to build. this isn't a keldon but might give you some ideas http://skillplanner.stoacademy.com/954f52158364aa11c27ce10457591c11

You can use a mission reward omni and a crafted omni at the same time. You CAN'T use a crafted omni and an omni from a lockbox at the same time though

@n3mes1s, that third omni you might be thinking of would probably be the KCB.
Последно редактиран от ImperatorPavel; 10 апр. 2018 в 17:03
Right, it's been a while since I used any omni at all. The only reason I mention the omni is for the set bonus crit chance, otherwise it's usually better to use a regular beam. There's also the resonant disruptor set if you need more disruptor gear, but that one isn't often used on anything past budget builds.
Because omnis do less damage than a regular beam and in most beam boats getting all your weapons on a target means broadsiding, so having a 360 degree arc has no meaning.

For example this disruptor beam sitting in my bank has 273.5 dps while the martok omni has only 242.5 dps. Note the default Mk12 VR mods on the omni include DMG which the beam lacks making the difference even larger.

The main reason omni's get used in high level dps beam boats is because they give set bonuses. Go check out what the martok omni does.. it's no better than a regular beam with less damage and more arc, arc which also takes the place of a more useful weapon mod when upgraded.

A crafted omni has the same base damage as a beam but still that arc modifier taking the place of a final dmg or critD mod and the arc isn't useful when your goal is to get all your beams on a target.
Последно редактиран от necaradan666; 11 апр. 2018 в 16:26
If you want some evidence look at all the s13 dps builds on sto-league, every forward firing 4/3 or 5/3 ship is running a sensor-linked omni because they increase crits and when not a forward firing ship with 4/4 uses a set bonus omni because the set bonus is worth the damage loss... and before the martok was released those ships would have used regular beams as you can see for yourself in the older builds, you may also notice that none use crafted omnis or anything like isolytic plasma because they have no advantage over a regular beam

Why would the thinking for a beam boat be 'weapons firing straight'? That leaves two or three beams doing nothing at the back. Beam boats are meant to broadside. If you're thinking of firing as you approach a target, think instead of holding fire until you get into position so your firing cycle is timed with your abilities and all beams hitting the target.

I'm speaking from my experience learning to break 100k solo, or 200k in a team to get into dps prime and diamond leagues.

Pertaining to this particular build the martok omni would be beneficial because he's using a torp and because he has space for the console that gives the set bonus.
Just got caught up on this thread.


Първоначално публикувано от necaradan666:
Because omnis do less damage than a regular beam and in most beam boats getting all your weapons on a target means broadsiding, so having a 360 degree arc has no meaning.

This was my original thinking when planning out a tentative build based around the Spiralwaves. I didn't have access to Omnis or Reputation gear at the time, so I sort of just tried to build around what seemed like a decent weapon that came with the ship and and had a nice epic console to go with it.

Also the Keldon has a decent turn rate compared to other cruisers I've tried, and with even a single RCS Accelerator it makes turning to broadside a nonissue. That's really the only reason I haven't put any omnis on there so far... because I usually just launch torps and immeditaly turn to follow up with the beam arrays.

I've debated constantly whether to add certain gear for set bonuses, and I've sort of settled for having one or two partial set bonuses. I was about to make this Keldon a full-on Cardassian/Nausicaan hybrid, but thought it seemed silly to add a single Nausicaan beam just for a bonus that seemed only slightly helpful at the time.

The Undine set looks great for Disruptor damage, except that I don't use Photon torpedos anymore... I could always drop the Nausicaan Energy Torpedoes and go back to that, but it seemed like it would be better to have my torps drawing from the same Disruptor damage bonuses as my beams. In fact, that's one of the coolest things I've seen in sto and I hope they add more of that (Phaser/polaron torpedoes and such). But if this is more of a gimmick and less of an advantage I'll drop it and go with a set.

The Terran set looks good too, but I think if I went with that set i'd be tempted to drop all my Spiralwaves and go with that full set, so... That would be starting over from square one.

Последно редактиран от braveblood; 12 апр. 2018 в 14:53
Първоначално публикувано от n3mes1s:
Първоначално публикувано от braveblood:
I could kick myself. I asked a fleet mate if I should go with Vulnerability Exploiters or Locators, and he advised to go with Exploiters because there would be plenty of other ways to increase crit chance.

If you are NOT a romulan player, you should always go for locators. Critical chance is always harder to raise than critical severity. By a mile. Specially in a character that is not romulan. And Critical severity can be maxed through many many ways as well, even easier than critical chance.

Also you should grab the zero point energy conduit console from the romulan rep.

About specs, you can only slot 1 primary at all times, so instead of investing in several of em, focus on just 1. I Usually always pick pilot as my primary. No matter what is always a nice primary spec. I also dont care about specialization seats so , with the exception of a couple of em, all my characters dont use specs like command, intel or whatever. I have 3 (not 2) specialized characters that yeah, one of em is intel and the other one is command. But not for special reason, just for variety.

So, in your case, think first what spec tree you want to fill. If you go for pure dps i would say that pilot+strategic as secondary is a good choice. Unless again you have specialized ships or seats you want to actually use, so thats up to you.

For reps, the terran as pavel said is a good choice, but again, the terran rep is more adecuate if you are using photon based torps to synergy with the full set. The undine set boost disruptor by 8% or something like that, or 14% at ultra rare, im not sure. But the undine set with biomolecular weapons is a good set, but if you are using spiral disruptors, then not so much for you.

But the nausican set is also good. For pure dps, you could do a mix, nausican + undine or terran.. also look at your power levels, if you feel that you need more transfer rate to your weapons you could also get plasmonic leech. But honestly there are other cheaper ways to achieve the same result.

And yup as you say, a crafted omni plus the martok one (and i think there is also another one as well..) will help you a lot with dps.

So I'll pick up the Zero Point Console from the Romulan Rep for sure, and I'll probably go with the Undine set for bonuses.

Also... is the Martok gear an actual set??

Btw.. I haven't posted a screenshot of my skill tree yet because this character is my console main that I play on with a friend. I'll try to figure out how to get a decent quality screenshot of his skill tree. He's an Alien (made him look like a Cardassian lol) so I'm wondering if Aliens have access to whatever traits or abilities that Romulans do? Since it's kind of a create-your-own-species tyoe of deal..
Първоначално публикувано от n3mes1s:
As far as i remember, cant remember the number of pieces of the martok set, but i know for sure that im using the 2-piece set in one of my toons, so, it has at least 2 pieces. -_-

It's 3 pieces.

An omni or turret, although mounting both won't count as different set parts

An engineering console

and a transphasic torpedo.

I personally use the console and omni on at least 1 build. Don't use the torp though since a beam is usually more useful anyway.
Последно редактиран от ImperatorPavel; 12 апр. 2018 в 17:27
Don't worry about taking a screenshot from your console. Just go to sto-academy and build your ship there. Infact here is one I made based on your build and how I'd complete it, I have no idea what space and ship traits are available to you so I just put what I think would work.

http://skillplanner.stoacademy.com/67c7b6733f8b12659796fb54b30bdfcc

If I was building it I'd swap out the space set and a couple of the consoles. But otherwise it looks pretty good
Последно редактиран от necaradan666; 12 апр. 2018 в 21:33
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Дата на публикуване: 10 апр. 2018 в 11:14
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