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Докладване на проблем с превода
My character is a Tactical Officer and I've mostly invested in Intelligence Officer specialization but I've invested a bit in Command Officer and Pilot specs as well. I'm trying to go straight Disruptor DPS with the build.. my other charactes have dreadnoughts so I have plenty of tanks.
I've looked into the Reputation sets quite a bit, mostly been working on Omega, Iconian, and Temporal Defense reps. I didn't really see any reputation sets that seemed to help Disruptor damage so I sort of just picked gear I thought would help with offense in general. Is there a particular set you'd recommend?
I've been thinking about putting some Omni-Directionals on the back for awhile. I'm not adverse to it as much as I love the spiralwaves. I was looking at the House Martok one and I can also craft a vanilla Disruptor Omni-directional.
Posting screenshots of your filled out skill trees (NOT specialization trees) would be helpful as well.
I'd probably need more information to really get into how to build a ship and I don't have time to type now but a Keldon can run a2b which has once again become a good way to build. this isn't a keldon but might give you some ideas http://skillplanner.stoacademy.com/954f52158364aa11c27ce10457591c11
edit: removed crafted omni error
You can use a mission reward omni and a crafted omni at the same time. You CAN'T use a crafted omni and an omni from a lockbox at the same time though
@n3mes1s, that third omni you might be thinking of would probably be the KCB.
For example this disruptor beam sitting in my bank has 273.5 dps while the martok omni has only 242.5 dps. Note the default Mk12 VR mods on the omni include DMG which the beam lacks making the difference even larger.
The main reason omni's get used in high level dps beam boats is because they give set bonuses. Go check out what the martok omni does.. it's no better than a regular beam with less damage and more arc, arc which also takes the place of a more useful weapon mod when upgraded.
A crafted omni has the same base damage as a beam but still that arc modifier taking the place of a final dmg or critD mod and the arc isn't useful when your goal is to get all your beams on a target.
Why would the thinking for a beam boat be 'weapons firing straight'? That leaves two or three beams doing nothing at the back. Beam boats are meant to broadside. If you're thinking of firing as you approach a target, think instead of holding fire until you get into position so your firing cycle is timed with your abilities and all beams hitting the target.
I'm speaking from my experience learning to break 100k solo, or 200k in a team to get into dps prime and diamond leagues.
Pertaining to this particular build the martok omni would be beneficial because he's using a torp and because he has space for the console that gives the set bonus.
This was my original thinking when planning out a tentative build based around the Spiralwaves. I didn't have access to Omnis or Reputation gear at the time, so I sort of just tried to build around what seemed like a decent weapon that came with the ship and and had a nice epic console to go with it.
Also the Keldon has a decent turn rate compared to other cruisers I've tried, and with even a single RCS Accelerator it makes turning to broadside a nonissue. That's really the only reason I haven't put any omnis on there so far... because I usually just launch torps and immeditaly turn to follow up with the beam arrays.
I've debated constantly whether to add certain gear for set bonuses, and I've sort of settled for having one or two partial set bonuses. I was about to make this Keldon a full-on Cardassian/Nausicaan hybrid, but thought it seemed silly to add a single Nausicaan beam just for a bonus that seemed only slightly helpful at the time.
The Undine set looks great for Disruptor damage, except that I don't use Photon torpedos anymore... I could always drop the Nausicaan Energy Torpedoes and go back to that, but it seemed like it would be better to have my torps drawing from the same Disruptor damage bonuses as my beams. In fact, that's one of the coolest things I've seen in sto and I hope they add more of that (Phaser/polaron torpedoes and such). But if this is more of a gimmick and less of an advantage I'll drop it and go with a set.
The Terran set looks good too, but I think if I went with that set i'd be tempted to drop all my Spiralwaves and go with that full set, so... That would be starting over from square one.
So I'll pick up the Zero Point Console from the Romulan Rep for sure, and I'll probably go with the Undine set for bonuses.
Also... is the Martok gear an actual set??
Btw.. I haven't posted a screenshot of my skill tree yet because this character is my console main that I play on with a friend. I'll try to figure out how to get a decent quality screenshot of his skill tree. He's an Alien (made him look like a Cardassian lol) so I'm wondering if Aliens have access to whatever traits or abilities that Romulans do? Since it's kind of a create-your-own-species tyoe of deal..
It's 3 pieces.
An omni or turret, although mounting both won't count as different set parts
An engineering console
and a transphasic torpedo.
I personally use the console and omni on at least 1 build. Don't use the torp though since a beam is usually more useful anyway.
http://skillplanner.stoacademy.com/67c7b6733f8b12659796fb54b30bdfcc
If I was building it I'd swap out the space set and a couple of the consoles. But otherwise it looks pretty good