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If the damage type is not a concern, I would either go with antiproton/disruptor with Pen mod or with coalition disruptors[sto.gamepedia.com].
I would then add either the crystalline energy torp[sto.gamepedia.com] to the antiproton build or the entire Entoiled Technology set[sto.gamepedia.com] to the disruptor build. These energy torps are boosted by the same tac energy consoles that also boost the beam banks.
There was recently a new re-engineering feature introduced to STO that allows you to reroll mods on most weapons. So it is comparatively cheap to get some coalition disruptors or corrosive plasma beam banks from the exchange and reroll them to CrtD or Dmg.
Transphasics!
corrosive r crap bc less base dmg cs the extra proc is still LESS DMG
Oh.
Omega Kinetic Shearing!
basicly the same huh?
Vega's stage has the best song.
And procs are the meat and potatoes, damage is the green peas.
For people who want to do extensive log analysis and want to have absolutely optimal numbers... everything matters... but for normal players who want to spend their time blowing up borg cubes or whatever else, the small incremental improvements that come with absolute min/maxing are likely to be irrelevant.
If you like the colour of an energy weapon that's way more important than the wuss-ass proc.
Injustice 2 was... Ok.
I like Marvel Vs Capcom 2 and Dead or Alive 2. Soul Calibur is occasionally alright.
Yupp. Rainbow disruptors for the not-really-that-easy-but-it-still-works win!