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https://www.reddit.com/r/stobuilds/wiki/build_anatomy/weapons/mods/full_epic_min-maxers
(DMG) modifier will give a set damage always
(CritD) gives +20% added damage to the weapon which stacks with other items/skills
(CritH) adds 2% chance to score a critical hit which stacks with other items/skills
Damage build types are the most common type of players, are the cheapest and cost effective build type... They do a steady consistent amount of damage.. Normally they aren't effected by patch changes to the game unless it regards the weapons/items that they are using..
CritD&H types are a different breed, and require a much better understanding of how the game mechanics work so they can hit targets with crits.. They also understand how to maintain a weapon power of 125 at all times in and out of combat... They can be very very costly in both EC and DIL to get all of the proper gear and Traits needed to have an effective build...
Critical Damage types used to be the "OP Master Race" of builds using Beam/Dual-Beam Banks and Beam Overload always Crit'ing with skills that shortened the cool down for Overload.. They rely on hitting targets with Critical Hits as often as they can, and use combos of Gear, Skills, Traits, and Active DOFF's to get them..
An example.. Console combos like having a Set that gives a Damage&Crit damage bonus, and others like Assimilated Module+Plasma-Generating Weapon Signature Amplifier with the max a number of Fleet-Exploiters (for added CritD to whatever CritD each weapon has)
Trait/Skill combos like Aceton Beam III + Atk- Pattern Alpha + Focused Frenzy Having the skills/traits Self-Modulating Fire+Superior Beam Training+Superweapon Ingenuity+Directed Energy Flux+Kemocite Overload etc..
Critical Hit Chance players are like CritD players but use the max number of Fleet-Vuln-Locators, and with the right Gear, Skills, Traits, DOFF's will land Critical more often then a CritD player does but will also crit for less damage than they do
First off, I'm sorry... Phasers and how their (Proc)'ing issues "work" are one of the worst DPS weapon types... Disruptors and Anti-Proton are two top damaging weapon types.. But Phasers are better than Plasma weapons..
Depending on the ship you are driving, you will want to use either Cannons or Beam weapons that have modifiers like these
Pure a CritD modifier (***/*** is only for Epic grade)
http://steamcommunity.com/sharedfiles/filedetails/?id=1303702087
Or x4 (CritD) + (Pen) modifiers
http://steamcommunity.com/sharedfiles/filedetails/?id=1307355271
But as a Tactical Officer you get a bonus applied to your weapon damage (as long as you built your toon correctly).. So you can also get away X4(Dam)with just using ones like
http://steamcommunity.com/sharedfiles/filedetails/?id=1307355102
You will also want to fill your Tactical slot on your ship with one of type of these
http://steamcommunity.com/sharedfiles/filedetails/?id=1301738722