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Read here > https://sto.gamepedia.com/Reputation_System
https://sto.gamepedia.com/Reputation:_New_Romulus
Kind of, the ground adventure zone mission themselves are no longer tied to the reputation system and are part of the regular story arc (don't remember off hand, level 25ish).
Reputation should not be a requirement for that anymore. Are you sure you can't enter said warehouse (Staging area, near the shuttle)
Those are parts of quests and open up later.
Massive game and extremely well done and with the excellent voice acting(the famous tv series actors) and writing and everything i am convinced its going to get an overhaul some day. It works and well but there is so much content and systems and a few really bad textures and menus and other updates needed an overhaul/update/upgrade would do wonders. (some quests the player needs to be able to make choices to)
Careful, what you are suggesting speaks of what are nonlinear game are made of.. There is a unknown place they drag people off to in the dark of night to with such thoughts.. (Joking of course)
I think the days of true nonlinear games ended around the time of Fallout New Vegas (Give back Child Killer Perk, annoying little beggars)..
Games like that take a lot more work in designing over linear games due to amount of possible player choices most players would, wouldn't or might make and having to design and add them as well as the outcome of said choices throughout the rest of the game based on choices were made affecting everything up until the end game.. Fallout 4 pretends to be like a nonlinear game, but whatever choices or responses you make will all lead to the same endpoint..
But yes STO could have been a bit better with a few added different outcomes, like outright killing Sela during the Iconian storyline or destroying the Iconian orb or killing M'Tara and L'Miren when you travel back in time in "Midnight" (For the KDF player).. but that would require designing and add a lot more parts of the game that would or wouldn't be used/seen and brings us back to above point..
HOW DARE YOU?! Who would want to kill the Iconians? Thats my fav story arc and i always feel bad for them in the end...
Mine too.. other then being robbed a kill due to script (I so killed T'Ket when I did my playthroughs of House Pegh, just like I did with Killy in Illusion of Communication with my TR-116B from inside the cave pass, but got a cut scene of her calling reinforcements and still having 50% health..
Anywho, Delta Flight, and Midnight are my fav two from that story arc..