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Star Trek Online

tac ground melee build equipment ideas
sooo i started a toon at lvl 50 now kdf klingon tac that uses only fists and other melee weaps was wondering what would be best armour sheild and other modules to use currently using sweeping strike, motion acel, lunge, and the kilgat from k13 anything else i should use???
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Showing 1-14 of 14 comments
Dave of Infamy Jun 1, 2019 @ 3:14am 
seriously nothing?? wow....
Last edited by Dave of Infamy; Jun 1, 2019 @ 3:14am
Sjarken Jun 1, 2019 @ 4:31am 
First off, sweeping strike is bugged, i recommend not using that.
Second, the kligat is not effected by melee stats, its still not a bad module, but i just wanted you to know.
Third, the ferenghi throwing knife from episode is not effected by melee stats either, still not a bad weapon but i just wanted you to know.

You would want to have a melee weapon, if you have gloves, sword or bath'let that would be alright.

if you grab the Counter-Command Exo-Armor from the undine rep, you would get 10% melee dmg buff from that armor. I would advise against the undine shields, as they provide knockback. Knockback is the most annoying thing when doing melee, if your doing melee to an enemy with a melee weapon, and the enemy get hit with knockback, that means you have to move close to enemy again to continue dealing dmg or you will just hit air.

You would also want melee boosting security officer doffs.
Ambush and stealth module might also help. And you would want to keep lunge module, if you boost melee dmg it deals massive dmg.

You might also want to boost combat specialist stat when you can, like from kits, traits, skilltree etc, as that boosts both ranged dmg and melee dmg.

And also, be aware when fighting borg. Almost always when doing melee to them you get infected by borg nanites, so you would want anything that remove debuffs. If you dont have a skill for it, then Immunosupport hypos would work to remove borg nanites.
Dave of Infamy Jun 2, 2019 @ 7:17am 
how is sweeping strike bugged?? i been using it fine its my main attack and does plenty damage
Ordinary Dark Jun 3, 2019 @ 11:16am 
there are doffs that give crit for melee

also some decent traits from exchange
TheDancingPig Jun 5, 2019 @ 5:10pm 
Originally posted by Dave of Infamy:
sooo i started a toon at lvl 50 now kdf klingon tac that uses only fists and other melee weaps was wondering what would be best armour sheild and other modules to use currently using sweeping strike, motion acel, lunge, and the kilgat from k13 anything else i should use???
Do you've access to the Furidan fangs?? There are alot of tac kit modules, that really help! add me on here and when I have time i can show you my melee build.
Dave of Infamy Jun 6, 2019 @ 4:13am 
Originally posted by Norman Jiggins:
Originally posted by Dave of Infamy:
sooo i started a toon at lvl 50 now kdf klingon tac that uses only fists and other melee weaps was wondering what would be best armour sheild and other modules to use currently using sweeping strike, motion acel, lunge, and the kilgat from k13 anything else i should use???
Do you've access to the Furidan fangs?? There are alot of tac kit modules, that really help! add me on here and when I have time i can show you my melee build.
i wish i had them!!! i missed that event :( hopefully may get something like it on lobi store someday, tbh i play mostly on arc now the connection seems better for me on the arc laucher rather than steam (even tho they look and probably are the same) feel free to add me in game @comedydaio
The Arkady Jun 6, 2019 @ 7:28am 
Furiadon Fangs are now in the Phoenix Prize pack list. They're VR, so you'll probably need 10-20 packs to get the right token, but I'm sure you'll be able to figure out a use for all those Phoenix Tech Upgrades you'll get alongsinde the fangs. ;)
Dave of Infamy Jun 6, 2019 @ 7:45am 
damn time to start saving the dil for the boxes when they come out
Sjarken Jun 7, 2019 @ 9:48am 
Originally posted by Dave of Infamy:
how is sweeping strike bugged?? i been using it fine its my main attack and does plenty damage
Sweeping strike does not show any animaton or hit, so the only way to know that you actually hit the target is to watch enemy healthbar. I've been using sweeping strike before it bugged, and now when its bugged its just really annoying, sure the damage is there, but 99% of the time you dont know if you hit the target.
Dave of Infamy Jun 10, 2019 @ 7:41am 
Originally posted by Sjarken:
Originally posted by Dave of Infamy:
how is sweeping strike bugged?? i been using it fine its my main attack and does plenty damage
Sweeping strike does not show any animaton or hit, so the only way to know that you actually hit the target is to watch enemy healthbar. I've been using sweeping strike before it bugged, and now when its bugged its just really annoying, sure the damage is there, but 99% of the time you dont know if you hit the target.
must be fixed looks fine on my game
Red Dox Jun 12, 2019 @ 9:29am 
DPS League has an melee suggestion
https://www.sto-league.com/ground-builds/

My personal favourite would probably be playing a Ferengi toon, using the Lobi Energy Whip and then run around whipping people with the right music blasting
https://www.youtube.com/watch?v=j_QLzthSkfM
As longterm project maybe then going full space barbie to let the Ferengi team look appropriate ;) As for example
https://np.reddit.com/r/sto/comments/bzchnf/there_better_be_latinum_deposits/

But I never really tried a melee build. In case of equipment for a new toon I would probably first go for
-Nahkul shield (+Nahkul weapon in second slot for 2 piece set)
-The recent Terran Guerilla Combat Armor (event) should be a good start. The active ability for dmg immunity combined with the Nahkul shield procc might come in handy if you run into melee distance anyway.
-Alternativly, the new STD armor mght be useful
https://sto.gamepedia.com/Burnham%27s_Resolve
because runspeed, physical dmg and critchance seem perfectly fit for melee.
-Kit modules is depending on the class. As Tactical , Motion Accelerator seems like a given, along with probably Rally Cry. The question with "melee" kits would be if they do enough dmg on itself, or if I could rather whack the enemy with my weapon and do more dmg in the same time.
Last edited by Red Dox; Jun 13, 2019 @ 2:28am
Dave of Infamy Jun 13, 2019 @ 7:42am 
good suggestion red dox didnt think of the nahkul sheild seems obvious now you mention it
I'll let others recommend shields / armor / etc. but I'm going to focus on kit modules.

Trajectory Bending
Photonic Overcharge
Biotech Siphon

The first two increase critical hit damage quite severely. I'd recommend rolling your melee weapon for critical hit chance. Additionally Trajectory makes all attacks count as flanks. Photonic adds +15% weapon damage as radiation. The last, Biotech, heals you for X% of your damage when you strike an enemy with melee. Obviously this all variable with rarity/mark level. I recommend looking at the exchange (you can find all of these there) to get an idea for their values.

As for the last two slots? I threw in Photon Grenade for the knockdown and Motion Accelerator for increased run speed. Quite lazily I might add. I'm absolutely sure there's better options but I want to beat in that with the 3 golden boys above I haven't felt a particular need to really specify these last two slots.
Dave of Infamy Jun 14, 2019 @ 10:03am 
i checked out that trajectory bending :/ 30 mil on exchange its not worth that much to my build lol
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Date Posted: May 30, 2019 @ 9:14am
Posts: 14