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For TFO's naturally different thing. Increased mark rewards, and for the reputation crafting you HAVE to run advanced to earn the elite mark (for example Borg Neural Processor). Elite also drops ultra rare crafting material Salvaged Technology (used for tech upgrade crafting).
For patrols running advanced/elite, and also with a team, XP reward is near ridiculous. Almost at a point where you can get a T6 ship mastery in a single patrol.
When i select aadvanced or elite on the settings menu, does it also concern TFO's?
I like the challenge though. I think i stay on advanced now because the surprise deaath occurs less there :D
Thanks for reply :)
Thinking also how the difficulty increase works. It seems to me that the health is increased with more difficulty quite a bit, but how about damage output of enemies?
Because the mechanic does not seem to work that well at least on normal "Solo" situations like patrols and missions. In many cases torpedoes do massive damage which often are the cause of my ships destruction.
Like just a moment ago, i was doing Briar patch patrol (Within the briars) and the first wave of Mo'kai ships kept destroying my ship on elite over and over again compared to advanced i did yesterday, where everything was manageable with using counterabilities.
But on Elite, even while i aplied reverse shield polarity and emergency power to shields plus a bit later (Couple of secpnds) When the facing shield was gone again i aplied Engineering team to heal my hull because hull was getting hit hard. Also evasive maneuvers was used with rock and roll tto escape and brace for impact for torpedo hits. and some other temporal heals .
End result was that damage log told me about multiple hits with Disruptors heavy cannons doing about 17k hit each plus couple of Torpedoes doing aabout 20k both aand finally the killing blow came from transported photon warhead that dealt critical blow of about 40k damage.
I have 60 def rating, 70k hull and 20k shield each facing so thats that. I also tested for fun that how much it takes to destroy my ship if i dont do anything and the timing was 3,5 seconds which feels pretty sad :D
I mean i like extra challenge and all, but if it works with increasing NPC damage and increasing their health to couple of millions in conjuction with them using more abiölities on Fleet admiral level. It just feels like there is too much. Maybe they meant Elite to be done in groups, dont know, but i would rather love the increase of difficulty coming from using more abilities that on easier levels while keeping the ship and weapons equal to player ships. Icreasing damage and health is cheap mechanic to implement i admit that, But how about keeping health and damge somewhat equal but making enemies use more heals, resistance buffs and weapon buffs/Debuffss and that sort of thing.
It just feels that when Bird of Prey is tougher than advanced temporal sciemve vessel, that something is wrong. Its like that Bird of prey is to me similar, than big bad Scimitar was for Enterprise and Val'dor :D
Baxk to advanced settig i guess.
What are you various dmg resistances (percentages?)
There's no real point in playing higher difficulties. advanced and especially elite just take more time for basically the same reward. The only reason you want to change from normal difficulty is when you're trying to level a ship, and advanced will get you there in a few runs, elite should only be done in a group that can handle it, otherwise it's a pointless grind.
Ever since the difficulty selector was introduced and implemented, i have always chosen to play on elite, but now when i came back, there are huge damage spikes which i cant handle like i used to so maybe i just stay on advanced. Getting defeated is not that a big thing, but the explosing of my ship and death of all hands on board feels absurd so it irritates me that there are places where i cant do anything to prevent death. Maybe a cruiser would be better on survivability, but i love science ships and captains. Aanyway, if only the defeat animation would be something more like defeat rather than death, like emergency warp and forced repair time there, it would be more plausible to get back in a fight.