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I've a t'laru carrier wich is a 4/2 for weapons and up front I have those two and the romulan rep hyperplasma. Generally park at a good distance, drop a nice big grav well and let loose so using the kentari missles as the 4th since most stuff dies to the spread that hit the cluster of ships.
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Neutronic Torpedo - 3km AOE on contact, drains energy levels and adds radiation damage to all caught in the blast.
Gravimetric Photon Torpedo - 33% chance to create a small Gravity Well on hit.. 100% chance to do so on special torpedo firing modes (making torpedo spread especially nasty).
Particle Emission Plasma Torpedo - leaves a small plasma cloud that does shield-penetrating damage to anyone who crosses into it as well as snaring them.
Wide-Angle Torpedoes (180 degree arc instead of 90):
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Prolonged Engagement Photon Torpedo - the more it fires, the faster it fires.
Wide-Angled Voth Torpedo - 40% shield penetration, weak snare proc
Wide-Angled Advanced Inhibiting Chroniton - long name, guaranteed snare proc on each hit.
Cooldown Reducers
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Romulan Hyper-Plasma Torpedo - Fires three destructible torpedoes per cycle, each one has a chance of triggering the torpedo recharge doffs which will reduce the remaining cooldown on all your torpedo launchers. Often used for this reason alone if you have few forward weapon slots.
Kentari Mass-Produced Missile - Very weak but very low refire rate, allowing it to trigger your CD reduction doffs. Has 180 degree arc.
Ferengi Missiles - Like a worse version of the Kentari missile that costs lobi. Has 180 degree arc but can't be rear-mounted.
Just for consideration
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Dark Matter Quantum Torpedo - on its own not wonderful, but if you are willing to mount the 3pc set (which, sadly, involves a DBB too) then your ship will auto-fire a dark matter torpedo at any ship that falls below 50% hull in your weapons range, which will amount to a lot of free torpedoes (and they proc traits). The downside is dark matter torpedoes are slow and non-destructible... so if you're killing things quickly they may never reach their targets in time to do damage, and there's no way to boost their speed or to have them re-target.
Plus it looks different firing missiles. Fun shuttle weapon at least.
Having putt-putt missiles (kentari and/or ferengi) on auto-fire is a great way to waste torpedo boff abilities. For the fore weapons you're better off using the hyper-plasma torpedoes as your recharge trigger if one is needed (and they aren't always needed).
Kentari missiles on the rear aren't a bad idea for triggering CD reduction, however. They're also fine on the front if you just enjoy them and aren't worried about maximizing damage.