Star Trek Online

Star Trek Online

Masterofgaming22 15 JUN 2019 a las 6:29 p. m.
How do I make my gravity well not worthless?
At the moment, I'm playing with the section 31 science destroyer, which has something I haven't really messed with before, a Commander science station. It gives me the opportunity to use Gravity Well, but as it currently stands, ships are still able to slowly make their way out of it, yet I've seen people with gravity wells that suck in everything and just keeps the ships there. How do I replicate that sort of power?
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Vexlanei 15 JUN 2019 a las 7:58 p. m. 
Gravity Well is reliant on having a good Control Expertise. The higher this stat is, the stronger the pull of your GWs. Some ways to increase this:

- Take 'Control Expertise' and 'Improved Control Expertise' under the Science Skill Tree.
- Use a Science Ship that has a Starship Mastery with a Control bonus (the Section 31 Intel Science Destroyer doesn't have a passive one).
- There's Duty Officers that provide a bonus if slotted.
- Equip a higher tier of Gravity Well if possible.
- Equip consoles and ship components that have a Starship Control Expertise bonus: Countermeasure System, Graviton Generator, Intertial Dampener Science consoles are easy to aquire and can provide a good boost to the stat. You can also use Ship consoles such as Hostile Acquisition, Rep consoles such as Assimilated Module, and there is even Space Sets that grant a bonus to Control, such as the Prevailing Regalia set.

You don't actually need a LOT of Control Expertise for Gravity Well to be potent, though it's fairly hard to make GW1 effective.
Última edición por Vexlanei; 15 JUN 2019 a las 8:00 p. m.
VoodooMike 16 JUN 2019 a las 12:38 a. m. 
Publicado originalmente por Masterofworlds22:
At the moment, I'm playing with the section 31 science destroyer, which has something I haven't really messed with before, a Commander science station. It gives me the opportunity to use Gravity Well, but as it currently stands, ships are still able to slowly make their way out of it, yet I've seen people with gravity wells that suck in everything and just keeps the ships there. How do I replicate that sort of power?

GW3 is the defining science nuke. If your issue is that people can escape it then yeah, you need more control expertise... but generally speaking your focus is going to be exotic particle generator, which increases the damage. You should be able to get enough control expertise from your skill tree and a few pieces of equipment at which point you can focus on EPG instead.

Start aiming for at least 250-300 CtrlX, and then focus on exotic damage by way of EPG and raw exotic damage boosts. It's pretty easy to get there:

Lt. Cmd Skills: 100 points for Control Expertise and Improved Control Expertise
Sci Consoels: 100-125 pts for 4-5x Restorative Particle Focuser Mk XV
Deflector: 42.5 pts Bajor Defense Deflector Mk XV (and a damage debuff on targets)

Your equipped Secondary Deflector should also focus on your main sci stats too, so you can get the rest of your points from that.

My present sci build runs at around 300 CtrlX and performs just fine (though that number can go up during missions). At 308 (which is what I'm looking at now) GW3 has a radius of 10.2 km, meaning it affects ships at a longer range than most of your weapons can achieve, pulling them in.

Now, after that basic bit of numbers, you can buff the ability a number of ways... and if you're playing a science build you probably should.

Doffs:

Gravimetric Scientist --> chance to create up to 4 additional gravity wells over time.
Matter-Antimatter Specialist --> 20% chance every second to knock engines offline for 1 sec

Starship Traits:

Improved Gravity Well --> Bar none the best thing for all science builds. Increase duration by 20 seconds, decrease cooldown by 20 seconds.

Space Traits:

Psychological Warfare --> 20% increase in control effectiveness
Particle Manipulator --> from R&D, huge boost to damage... easy 50% bonus crit chance to exotic damage attacks.
Enlightened --> +15% exotic damage

-------

Now, you can boost everything via a myriad of different consoles and traits and such, and there are a wide variety of sources of additional damage... but it shouldn't take long until GW3 is the ability you want to throw at every group of enemies... and even single big enemies.. pretty much on cooldown.
Microsoft EXCELSIOR! 19 JUN 2019 a las 3:44 p. m. 
As VoodooMike said, I recommend GW3 with good Control Expertise. My personal recommendation is to purchase Subspace Vortex off the exchange as well. Paired together the two are absolutely lethal even on a Romulan theme build and ship that is more focused on theming than pure min/maxing.

For consoles I recommend Exotic Particle Focusers obtained from your Fleet Research Lab, a Temporally Shielded Datacore (mission reward), and/or an Exotic Particle Field Exciter with the proper EPG and CrtlX bonuses.
if you like gravity well , like really a lot

once you accumulate free ship tokens get one with improved gravity well:)
ClayboTGW 22 JUN 2019 a las 7:09 p. m. 
Don't forget that GW also feeds off your current AUX power the higher your aux power level the strong the effect.. any non weapon damage like Rift and Eject Plasma (For Engies) all use Aux power and not weapon power.
Masterofgaming22 22 JUN 2019 a las 10:57 p. m. 
Publicado originalmente por ClayboTGW:
Don't forget that GW also feeds off your current AUX power the higher your aux power level the strong the effect.. any non weapon damage like Rift and Eject Plasma (For Engies) all use Aux power and not weapon power.
I'm not worried about the damage it does. Moreso the pull. Changing aux power level doesn't change the repel level or range.
Publicado originalmente por Masterofworlds22:
Publicado originalmente por ClayboTGW:
Don't forget that GW also feeds off your current AUX power the higher your aux power level the strong the effect.. any non weapon damage like Rift and Eject Plasma (For Engies) all use Aux power and not weapon power.
I'm not worried about the damage it does. Moreso the pull. Changing aux power level doesn't change the repel level or range.

you may not but if you see person who does , and minmaxes it with gear , traits , skills , perks ETC

its scary , its OP , where was that event TFO of binary stars battle , i seen 1 guy made 1 , freking 1 in middle , it pulled ALL enemies from battlefield (few were left around edges but) like 60+ ships all pulled into well and they chain explode each other

another wave oops afterschock , all die

and then he plops another one

we basicly just killed straglers around edges who were too far

this is stuff you can do with it
VoodooMike 23 JUN 2019 a las 5:07 a. m. 
Publicado originalmente por Masterofworlds22:
I'm not worried about the damage it does. Moreso the pull. Changing aux power level doesn't change the repel level or range.

The number of consoles and gear pieces you'll be dedicating to getting your Control Expertise high enough to make Gravity Well have near-max range and pull is high enough that you can't do it while trying to build around something else like energy weapon damage, etc. You'll be sacrificing a ton of everything else to get there.

Because of that, if you're trying to make a GW ship, you're going to be focusing on building it around science damage, which means EPG and +exotic damage.

GW as an extra cast on a ship focused on other things is a minor hazard for enemies.... GW on a focused science ship is a large portion of the map locked down and ships exploding left and right, and since they're all bunched together, sharing their core breach damage with one another.
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Publicado el: 15 JUN 2019 a las 6:29 p. m.
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