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- Take 'Control Expertise' and 'Improved Control Expertise' under the Science Skill Tree.
- Use a Science Ship that has a Starship Mastery with a Control bonus (the Section 31 Intel Science Destroyer doesn't have a passive one).
- There's Duty Officers that provide a bonus if slotted.
- Equip a higher tier of Gravity Well if possible.
- Equip consoles and ship components that have a Starship Control Expertise bonus: Countermeasure System, Graviton Generator, Intertial Dampener Science consoles are easy to aquire and can provide a good boost to the stat. You can also use Ship consoles such as Hostile Acquisition, Rep consoles such as Assimilated Module, and there is even Space Sets that grant a bonus to Control, such as the Prevailing Regalia set.
You don't actually need a LOT of Control Expertise for Gravity Well to be potent, though it's fairly hard to make GW1 effective.
GW3 is the defining science nuke. If your issue is that people can escape it then yeah, you need more control expertise... but generally speaking your focus is going to be exotic particle generator, which increases the damage. You should be able to get enough control expertise from your skill tree and a few pieces of equipment at which point you can focus on EPG instead.
Start aiming for at least 250-300 CtrlX, and then focus on exotic damage by way of EPG and raw exotic damage boosts. It's pretty easy to get there:
Lt. Cmd Skills: 100 points for Control Expertise and Improved Control Expertise
Sci Consoels: 100-125 pts for 4-5x Restorative Particle Focuser Mk XV
Deflector: 42.5 pts Bajor Defense Deflector Mk XV (and a damage debuff on targets)
Your equipped Secondary Deflector should also focus on your main sci stats too, so you can get the rest of your points from that.
My present sci build runs at around 300 CtrlX and performs just fine (though that number can go up during missions). At 308 (which is what I'm looking at now) GW3 has a radius of 10.2 km, meaning it affects ships at a longer range than most of your weapons can achieve, pulling them in.
Now, after that basic bit of numbers, you can buff the ability a number of ways... and if you're playing a science build you probably should.
Doffs:
Gravimetric Scientist --> chance to create up to 4 additional gravity wells over time.
Matter-Antimatter Specialist --> 20% chance every second to knock engines offline for 1 sec
Starship Traits:
Improved Gravity Well --> Bar none the best thing for all science builds. Increase duration by 20 seconds, decrease cooldown by 20 seconds.
Space Traits:
Psychological Warfare --> 20% increase in control effectiveness
Particle Manipulator --> from R&D, huge boost to damage... easy 50% bonus crit chance to exotic damage attacks.
Enlightened --> +15% exotic damage
-------
Now, you can boost everything via a myriad of different consoles and traits and such, and there are a wide variety of sources of additional damage... but it shouldn't take long until GW3 is the ability you want to throw at every group of enemies... and even single big enemies.. pretty much on cooldown.
For consoles I recommend Exotic Particle Focusers obtained from your Fleet Research Lab, a Temporally Shielded Datacore (mission reward), and/or an Exotic Particle Field Exciter with the proper EPG and CrtlX bonuses.
once you accumulate free ship tokens get one with improved gravity well:)
you may not but if you see person who does , and minmaxes it with gear , traits , skills , perks ETC
its scary , its OP , where was that event TFO of binary stars battle , i seen 1 guy made 1 , freking 1 in middle , it pulled ALL enemies from battlefield (few were left around edges but) like 60+ ships all pulled into well and they chain explode each other
another wave oops afterschock , all die
and then he plops another one
we basicly just killed straglers around edges who were too far
this is stuff you can do with it
The number of consoles and gear pieces you'll be dedicating to getting your Control Expertise high enough to make Gravity Well have near-max range and pull is high enough that you can't do it while trying to build around something else like energy weapon damage, etc. You'll be sacrificing a ton of everything else to get there.
Because of that, if you're trying to make a GW ship, you're going to be focusing on building it around science damage, which means EPG and +exotic damage.
GW as an extra cast on a ship focused on other things is a minor hazard for enemies.... GW on a focused science ship is a large portion of the map locked down and ships exploding left and right, and since they're all bunched together, sharing their core breach damage with one another.