Star Trek Online

Star Trek Online

Kabob Dec 22, 2017 @ 12:37pm
Leaver penalty cramps my ability to get away from ♥♥♥♥♥♥♥♥
A while back they added a penalty (30min timeout) for leaving STF matches in progress. As long as the match didn't 'end' you had the option of leaving and trying again with a more competent group. The penalty negated that and if you joined one of these matches, you were stuck with it, or not being able to play for 30 min.

I'm assuming there was some kind of trolling going on for this mechanic to be implemented since the outcome never benefited from this decision.

Give a penalty to players whom join a queue, and leave the queue when asked to start the match, not after they join match and leave it. We can all agree most 'normal' matches can be completed by less players than the amount required to start the match.

Now ALL matches have a penalty - WTF!!!!

On this same note... why the ♥♥♥♥ should I have to stay in a match(normal fleet alert) and watch some overpowered punk one shotting everything selfishly, not letting anyone else have 'fun'????

I'm not playing this game to farm ♥♥♥♥ as fast as possible, I log in to PLAY!

If some ♥♥♥♥♥♥♥ wants to ruin it for everyone else, why punish me for leaving???? They obviously need NOONE else on the map with them!!!!

♥♥♥♥ the Devs for trying to make me sit through some prepubscent ♥♥♥♥ measuring contest, making the matches last less time than the queue wait was.

If these farmers are in such a hurry, just GIVE them their precious loot once every half hour and let the rest of us actually PLAY the game. Geesh!

(Played since open beta-switched to steam because Perfect World can go away please)
< >
Showing 1-10 of 10 comments
Jspringy Dec 22, 2017 @ 3:47pm 
I understand where you're coming from, but after a few dozen replays, they get old and I just wanna grab my daily mark package and go sometimes.

Unfortunately, this is an mmo which means its a grinding game in open matches. Do like nem said and pick up some people who want to enjoy it and private match it.
Wisecasper Dec 22, 2017 @ 4:30pm 
It's tough, but once you have enough decent equipment you can carry an open match even if you're stuck with a couple of a-holes
Jaq Dec 22, 2017 @ 6:27pm 
Your complaint is a much less common situation than people quitting on matches the second an optional fails, making it more difficult for everyone else. Or at least it was back when the penalty system was implemented. Regardless, it needs to exist. Any other policy invites abuse.

What I would propose is adding the ability to mark people so that you will never be teamed with them again, similar to the ignore function. But it would require a much more sophisticated queue system to handle that. What we have barely works as it is.
Kabob Dec 23, 2017 @ 4:12pm 
The Optionals I believe is what did prompt the addition of a leaver penalty.

Defenders can try to manipulate me, but really, save your keyboard and move on.

I specifically mentioned Fleet alerts, and normal difficulty is what I addressed.

I don't take a weak ship into advanced and elite queues to troll players, they can keep their GODmode one shot miracle ships away from normal matches.

If Craptic can't give me the ability to enjoy gameplay, they can eat it.

Thankyou very much.
Kabob Dec 25, 2017 @ 7:11am 
Sorry son, but let's just get to it...

If you can't have fun without a reward, this tells me alot about the type of person you are. Does someone have to pay you in someway to attend parties, help family, educate others?

Your name spelling is indictive of your age group, putting you somewhere younger than my own son would be.

The fact you said yourself, "I don't think" is pure assumption on my gaming or life experience for that matter.

BTW your steam rating and 'private' profile tells me enough to know a non factor when I see it. So move along like a nice kid and look at all the flashing colors.

Kabob Dec 25, 2017 @ 9:36am 
Reading is fundamental. Please stop embarrassing yourself.

Stf's have only been mentioned in the fact they were the first to implement a leaver penalty, followed by the AFK penalty shortly after. Those two additions showed there were issues with the game and the player base.

Once you stop babbling and understand what is actually being discussed, perhaps you can add something relevant to the conversation. I haven't played an STF in over 5 years, so F* off with that ♥♥♥♥ immediately.

Read these words: I leave NORMAL - FLEET ALERT MATCHES - WHEN OVERPOWERED SHIPS ONE SHOT THE ENTIRE MAP! It's bad enough when the same happens on Tholian red alerts and the like, but those matches tend to last longer than 4 minutes (barely).

Please enlighten me on how I'm dissing the match, leaving players hanging, and generally being the bane of MMO's everywhere?

I'll be waiting, right here, for you to educate me.
Kabob Dec 25, 2017 @ 12:16pm 
Before you hurt yourself anymore.....

Everything you've said is in total disregard for anything I've mentioned:

At first I thought you were having issues reading and comprehending. Now I see you are trolling me, otherwise the same ♥♥♥♥ wouldn't be pouring out of your mouth after I've been civil enough to try and explain specifics.

I've played since open BETA (kids these days) and the leaver penalty for ALL has only just been implemented (less than 2 weeks). This is my gripe, get over it.

If you hold Steam in such low regard, why are you here? Troll much?

An STF is a reputation match , but if you want to call a horse a car, be my guest, just don't expect everyone to get onboard with your lack of knowledge.

I play games like battlefront 2 just to shoot punks like you in the face - LOVE IT. (because I 'did born yesterday" O.o

I have now blocked you so, bye bye, have a merry xmas, and don't let the door hit you in the ass on your way out.
ImperatorPavel Dec 25, 2017 @ 8:06pm 
1. Far as I know, the leaver penalty's been in-game for quite a while now. While I don't have a source, I believe it's been in-game for a decent while (prior to the time of the patchnotes on 10/27/17). Leaver penalties have been present on the Fleet Colony queues since 10/27/17 (https://www.arcgames.com/en/games/star-trek-online/news/detail/10681914-pc-patch-notes-for-10%2F12%2F17), roughly 2 months ago, not two weeks. Semantics, I know, but they're not a recent addition.

2. Enemies are usually around level 20 in your average pug Starbase 24 (which for purposes of this post will be the FA I've had experience with). Any non-terrible level 60 build should easily 1 or 2-shot most enemies in a level 20 queue. If you somehow feel this statement (about enemy level) is wrong, please provide proof in the form of a screenshot.

Most Fleet Actions I've participated in (see above Starbase 24) have had pretty low level enemies that are easy to 1-shot. I generally avoid the queues in general though.

3. I do agree with n3m's advice though. STO is an MMO, whether you sink or swim (or dislike/enjoy) a queue ultimately depends on your teammates. Your best bet is to find a decent group to queue with who doesn't mind taking things slow for the pure experience.

4. Post on the Arc forums if you actually want to be heard. They don't look at these forums (as evidenced by the continued non-banning of n3m).
Last edited by ImperatorPavel; Dec 25, 2017 @ 8:07pm
Kabob Dec 26, 2017 @ 9:40am 
Hey Pavel, nice to hear some level headed discussion.

I don't play SB24 anymore, the queue has been fairly empty for several years now since the addition of new content after PW took over. Also since they reworked it and removed the ground optional from it, I'm sure you remember.

And you mention fleet *(colony)* queues, that's nice, but never did them, so it's a non-issue.

Sorry everyone but you need facts. so here goes... again.

I ONLY PLAY SPACE FLEET RED ALERTS: after years with this 'cryptic' version of one of my favorite IP's, the direction and 'vision' of the devs isn't up to my par. Until another game is released using Star Trek, I had planned on continuing to log in, run my 5 capt.s thru the simple but somehow satisfying Fleet red alerts a few times ( about 1 1/2hour gameplay ) and move on.

But even the 'boring' low level fleet alerts still attract useless overpowered players to a match that breaks the balance so bad it's not funny. It's a travesty-if this were TV or a movie, no one would bother watching.

I don't want to watch, so I leave and find a match with normal ships, heck, better if there are low level players, because then it becomes a challenge, albeit only for under powered ships.

I didn't buy into the lastest brand' of power-creep I fly T5/T5-U with MK12 gear, same as before that crappy lvl increase which negated the true value of T5 tripacks but thats another story.

Finally: Since I only fly Fleet Red Alerts and have been doing the same thing for close to 2 years, I'm pretty sure I'd know when the leaver penalty FOR EVERY ♥♥♥♥♥♥ MAP was introduced.

It was less than a week from the OP date.

Been playing MMO's since, SWG, WOW, Lineage2, LOTRO, Age of Conan - must I go on.....? I know what an MMO is. Thanks guys

Btw Pavel, I don't expect the Devs to 'hear' or 'do' anything, regardless of where I post, but the fact you remove yourself from the equation by keeping your eliteness out of normalcy is most appreciated. =b d= (2 thumbs up).
ImperatorPavel Dec 26, 2017 @ 11:08am 
Oh, I thought you were talking about the Fleet Action queues, not Red Alerts. Apologies. Other players can be rather OP in them I'll admit - they're not all that difficult either.

Being said, there's not much they'd do about the leaver penalty if it affects one person's playstyle anyway.
Last edited by ImperatorPavel; Dec 26, 2017 @ 11:11am
< >
Showing 1-10 of 10 comments
Per page: 1530 50

Date Posted: Dec 22, 2017 @ 12:37pm
Posts: 10