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The things that make a ship "good" or "bad" are not the hull or shield modifiers unless they're abnormally low. The things that make them good or bad in a technical sense are the seating and the console layout, as those are the things that determine how you can build the ship.
The Annorax is a good science ship, no doubt, but it has nothing to do with the chroniton lance (which is a joke - 45 degree firing angle on a ship with turn rate 6 - better use it on approach) or its ability to mount the temporal fragmentation set (which you probably wouldn't do in its entirety anyway if you were aiming for efficiency), it has to do with having commander, lieutenant commander, and lieutenant seating that can hold science boffs, and 5 sciences console slots for boosting the exotic particle generator skill.
The edoulg has commander, lieutenant commander, and ensign seating that can hold science boffs, and the commander seating is hybrid temporal seating. Temporal abilities are, themselves, a subset of science abilities being damage and debuff focused. The other hybrid seat is the lieutenant engineering/intel seat, which means you can have a minor intel ability in there too, albeit nothing dazzling. Intel is sciencey, but more focused on short-term disables and beam boat buffing.
In terms of hybrid seating, the annorax is limited to intel hybrids, and none of them are the commander seat. You have lieutenant-commander tac/intel and lieutenant universal/intel.
The weakness of the Annorax is that while it has universal seats it only has decent science seating - if you want to use intel abilities you have to spend slots from your tactical seating to get anything worthwhile, with maximum lieutenant-commander level intel abilities (OSS for example). To make use of OSS you'd need to use some of your universal seating for tactical abilities, using up the universal seats that make annorax good for science... and if you're not building a beam boat, you're only mounting disables like EPP. If you want any engineering abilities you'd be using universal seats too, because it only has ensign engineering seating.
All the other ships listed have better seating for anything other than pure science abilities.. and generally if you're building pure science you're building for exotic damage. Unlike the Annorax, you can build the Edoulg to have a crap-ton of exotic damage abilities (including temporal, with enough seating for entropy building and consumption) and at the same time have it be a reasonable beam boat, using the lieutenant intel for OSS, and having lieutenant-commander tactical abilities without sacrificing any of the science or universal seating to get it. It leaves you with ensign engineering, so you're no worse off than the annorax. The two-console sphere builder console set gives +30% exotic damage, as well.
I took a break for two years, but I started playing when the game first came out. Most ships on the exchange are well below 500M, and that includes the majority of the most efficient ships for most roles (lobi or lockbox). The stuff that's higher is promotional stuff that people have to gamble for using R&D boxes or what not, and it has little to do with how effective they are... they're mostly space barbie fodder.
That's the general consensus, and there's good reason for it. The Eternal has the same science seating as the edoulg, but trades the intel hybrid for tac/temporal seating, giving it extra temporal power. Additionally it has the causal anchor console which is a very impressive exotic damage nuke, like two gravity wells at once AND the console gives a passive +15% exotic damage bonus.
The 31st century temporal ships are all pretty awesome. The ouroborous raider has ALL universal seating, with temporal hybrids and a cloaking device. Also, it turns you into batman.
That sounds like dated info, to me. Those two ships have the most potential science seating, but as I mentioned above, for anything but being able to slot the most science boff abilities you have to make a lot of sacrifices. The wells has all science and universal seating except for one ensign engineering seat, so it can slot a ridiculous amount of science abilities... and as long as you upgrade it to t5u it'll have 5 sci consoles. The Annorax and Wells, despite being temporal ships, lack the mechanics the more recent temporal ships have - molecular reconstruction - which can be used to boost exotic damage by 20% or used to give you additional offensive or maneuvering ability.. plus build up to a nuke if you're playing offensively, with a wider firing arc.
Honestly those two ships SHOULD have molecular reconstruction as it is a mechanic that is meant to go on all temporal ships... but cryptic has never seen fit to update them.
Given that the Annorax costs more than a billion EC which is in the ballpark of 5x more than any other option, it's never anything to set your sighs on unless you're a big fan of the shows and have especially fond memories of the Voyager episode the ship comes from.
If you're going for aesthetics then it comes down to personal taste... though I'll admit, I don't think there's anyone who'd call sphere builder ships (like the edoulg) attractive. They're bar none some of the ugliest ships in the game.
Nowadays, the Annorax is just overshadowed by better science ships. Just because it's expensive and decent doesn't mean it's the best sci ship. According to my fleet leader (one of the highest-DPSing people in STO), the edolug, eternal, and nautilus are the best science ships atm.
Cause Temporal seating and Molecular Reconstruction. Spec steating matters much more than you think, since temporal is a very science-oriented spec.
Edit: n3m, you know the casual anchor doesn't come on the edolug, it comes on the eternal - right?
Technically this discussion is irrelevant since I imagine the OP wanted to be reccomended on the use of either the Scryer or Eternal, not the Annorax.
My opinion changes with updated information. According to updated information the "best" science ships are the temporal ones.
Which fleet are you in n3m?
Temporal boff powers are very much better than pilot boff powers if you're building for exotic damage, which is what you're doing if you're building a science ship. If, on the other hand, you're building an escort cannon build you'll likely prefer pilot over temporal.
Uhm... temporal is much, much better for science dps than other specialization seating. There's really only so much science seating that you can put to use in a science build as there are only so many science powers that you'll be using to deal damage. The big AOEs from science will be GW3 and TR3, and TBR with the doff to invert the repel. GW and TR put each other on cooldown, so you're not throwing those in rapid succession. Temporal powers do not share that cooldown... in fact, they don't even put each other on cooldown. You can drop GW3 *and* CIF2 *and* Timeline Collapse 2 on the same target/group at the same time... and all three of them will trigger the Unstable Anomalies trait.
If you're building a science ship then you're all about EPG, cooldown reduction, and exotic damage boosting. The biggest EPG gains will be from science consoles, hands down. Every slot fewer than 5 is -37.5% exotic damage.
You can build a half-assed science setup by filling your doff seats randomly, but I assumed we were talking about serious builds here. If you try to make a jack-of-all-trades build you're going to be splitting not only your doff layout and console damage boosting, but also your trait selection... which means that trying to split your build down the middle will MORE than halve the capabilities of each of your component parts.
...and no, the Annorax is not expensive because it's "so good" it's expensive because it's a promo ship, and the availability has always been very low. The Son'a collector is as expensive and even more rare than the Annorax... but nobody is going to claim its a good ship, it's just hard to find.
It's pretty clear at this point that you're just a very opinionated casual - one who doesn't realize that there's more to the intricacy of the game than which ship is pretty.
The 2 piece bonus is +15%, one of the consoles has +15% as a passive bonus... guess what 15+15 is.
Yes, really. If you've got your exotic damage boosted high enough the causal anchor will tear up a group of ships. Given that its a worthwhile nuke that comes from a console that ALSO gives +15% exotic damage it's going to be on any science build it can be (which is limited to 31st century temporal ships).
You "prefer not to have" an ability that will give you a passive +20% exotic damage, +40 control expertise, and +10 max aux power in exchange for less than half a console worth of energy damage?
Ended up getting the Temporal Multi Mission Science Vessel so I can grind for the Annorax.
I'm sorry, I know this is an older post, but I just came across it. I only quoted that one part, but a lot of what you said I have to really disagree with. I do agree that the Annorax is a great ship and I would like to have one myself, but the seating on it compared to others does come in lacking. You say it doens't matter anymore what seats specializations you use on a ship, and that aesthetics are more important(granted they are important, but only for self gratification), but those things matter a lot. If you are making an average ship, and just want average dps and everything else then I totally agree. If you are trying to get the most dps out of what you're making, however, then those things are the only things that matter.
All of those things have different possibilities yes, but intel is going to give the highest science dps in general(at least last time I checked). Also, things like consoles and abilities also greatly affect dps as well. With a 5k-50k dps ship no, but for those ships up over 200k a small ability or percentage point here or there makes the tiny differences you are talking about become a very big deal.
Again, in no way actually am I bashing your baby the Annorax(It is pretty, and pretty awesome), and I do like that lance a lot, but for anyone attempting to make a high dps ship or min/max or whatever, aesthetics take a back seat.
I tried to love the Annorax but to be honest it's spent most of it's time in dry dock. used to make a great beam boat but for science the turn rate was bad and it felt very vulnerable to fly. After initially launching a boatload of space magic I usually just exploded.
The Scryer is a pretty great sci ship but my favourites are the Eternal for sci/temp and the Nautilus for sci/torp.