Install Steam
login
|
language
简体中文 (Simplified Chinese)
繁體中文 (Traditional Chinese)
日本語 (Japanese)
한국어 (Korean)
ไทย (Thai)
Български (Bulgarian)
Čeština (Czech)
Dansk (Danish)
Deutsch (German)
Español - España (Spanish - Spain)
Español - Latinoamérica (Spanish - Latin America)
Ελληνικά (Greek)
Français (French)
Italiano (Italian)
Bahasa Indonesia (Indonesian)
Magyar (Hungarian)
Nederlands (Dutch)
Norsk (Norwegian)
Polski (Polish)
Português (Portuguese - Portugal)
Português - Brasil (Portuguese - Brazil)
Română (Romanian)
Русский (Russian)
Suomi (Finnish)
Svenska (Swedish)
Türkçe (Turkish)
Tiếng Việt (Vietnamese)
Українська (Ukrainian)
Report a translation problem
That was the intent, not sure if it's true of some newer experimental weapons.
Personally, since they drain 10 power per shot (well, the free one does, not sure about the others) and are unboostable, I see very little point in actually using them.
The proton charge launcher and the slamshot artillery are both useful, and I quite enjoy the rail gun. Slamshot has terrible accuracy, but it debuffs the target's damage resistance... proton charges deal (unsurprisingly) proton damage... and they work as both projectiles and mines (if there's nobody to hit they just... hang out and attack people who come into range).
I quite like experimental weapons... they're not the centerpoint of any build though.