Star Trek Online

Star Trek Online

Ricco Aug 7, 2017 @ 5:23pm
Why can't we land our ships on a planet?
http://steamcommunity.com/sharedfiles/filedetails/?id=1103863909
Just think how much cooler the game would be.
< >
Showing 1-15 of 29 comments
Smokerbait Aug 8, 2017 @ 12:27am 
Here's what landing our ships on planets would be like in STO:

- "Land on Planet" button. Press.
- Loading screen.
- You and your away team on the planet. (if you swivel your camera you can see your ship in the distance behind you)


And then once the mission is over, are you going to run back to the ship? That'll go over well with players. They're going to beam back, in which case what was the point of even landing in the first place?
Ricco Aug 8, 2017 @ 6:17am 
Visuals, my friend, it's all about visualizations. Sure the players who are in a hurry will beam back, but then there could be a cut scene showing their ship on the planet, lifting off into space, then cut back to the bridge. For those who like more visuals in their lives, they can mosey up to the ship just like they have to run all over a place called Kobali, looking for some stupid crater so in order to find a stupid cave and finish an insane mission, helping out dead people, brought back to life to fight in war and to die again... what a universe!
Ricco Aug 8, 2017 @ 8:42am 
...oh. ...ok.
Ricco Aug 8, 2017 @ 8:43am 
well, could you please come to Kobali, and jump in front of me and roll around until you have my attention, and lead me to the cave? please.
Jaq Aug 8, 2017 @ 8:51am 
I think that'd be great, but people in this game legitmately complain about having to watch beam out and warp out animations for 4 seconds. They don't care about anything but damage numbers floating over their heads. That said, the TV show Star Trek infamously wrote transporter technology in just to avoid the cost and hassle of filming shuttle landing scenes, so in a way you could say the map transitions in STO honor the show's legacy.
Ricco Aug 8, 2017 @ 9:19am 
Man, i just want this stupid Romulan and Kobali sheeeeeet to be over and done with so I can have fun again. Plus, I have all the ec I nered, but no more zen or dilithium raw or refined. What a stupid world.
Ricco Aug 8, 2017 @ 9:22am 
Regarding the legacy, it's time the mold be broken, and the chains be offed for the major benjamingrabbing potential this game would have if they (the creators), would listen to the fans that approached the Las Vegas dev team with my suggewtions.
Ricco Aug 8, 2017 @ 9:23am 
...and has anyone ever found the stupid caves on Kobali yet?
Trent Aug 8, 2017 @ 10:14am 
Enterprise D Specs:
Class and type: Galaxy Class Starship
Displacement: 4,500,000 metric tons (4,400,000 LT)
Length: 642.5 metres (2,108 ft)
Beam: 463.73 metres (1,521.4 ft)
Height: 195.26 metres (640.6 ft)
Propulsion:

Galaxy Class matter/antimatter warp drive

2 x warp nacelles
3 x fusion impulse engines
Speed: Warp 9.2, emergency up to 9.6 for 12 hours
Range: Unlimited
Complement: 1,012 Officers, enlisted, scientists & civilian family members
Sensors and
processing systems: Galaxy class computer core
Armament:

12 Phaser arrays

3 Torpedo launchers

250 Photon, Gravimetric, or Tricobalt torpedoes carried
Antimatter mines
Armor: Deflector shields

Taken from wikipedia... if it weighed that much: 4,500,000 metric tons -well would you really want to try to land it ? The crater it leaves would be very impressive as an afterthought.
Ricco Aug 8, 2017 @ 10:22am 
lmao... :steamhappy: well, if you put it that way, I'd still like to see it.
Jspringy Aug 8, 2017 @ 11:05am 
LMAO Ricco, they tell you that they are hidden along the valley. You must walk close to the wall for them to be revealed. You will see nothing if you just run along the middle of the path.
Ricco Aug 8, 2017 @ 1:10pm 
oh, ok. I'll try running into the walls.
Ricco Aug 8, 2017 @ 2:07pm 
I was on the wrong planet. I was looking for caves that didn't exist on Kobali, I was supposed to be on New Romulus. I did find the crater now:
http://steamcommunity.com/sharedfiles/filedetails/?id=1104703998
Apollo Muvila Aug 8, 2017 @ 2:44pm 
Originally posted by Trent:
Enterprise D Specs:
Class and type: Galaxy Class Starship
Displacement: 4,500,000 metric tons (4,400,000 LT)
Length: 642.5 metres (2,108 ft)
Beam: 463.73 metres (1,521.4 ft)
Height: 195.26 metres (640.6 ft)
Propulsion:

Galaxy Class matter/antimatter warp drive

2 x warp nacelles
3 x fusion impulse engines
Speed: Warp 9.2, emergency up to 9.6 for 12 hours
Range: Unlimited
Complement: 1,012 Officers, enlisted, scientists & civilian family members
Sensors and
processing systems: Galaxy class computer core
Armament:

12 Phaser arrays

3 Torpedo launchers

250 Photon, Gravimetric, or Tricobalt torpedoes carried
Antimatter mines
Armor: Deflector shields

Taken from wikipedia... if it weighed that much: 4,500,000 metric tons -well would you really want to try to land it ? The crater it leaves would be very impressive as an afterthought.

Maybe this everytime?
Ricco Aug 8, 2017 @ 5:20pm 
Originally posted by Apollo Muvila:
Originally posted by Trent:
Enterprise D Specs:
Class and type: Galaxy Class Starship
Displacement: 4,500,000 metric tons (4,400,000 LT)
Length: 642.5 metres (2,108 ft)
Beam: 463.73 metres (1,521.4 ft)
Height: 195.26 metres (640.6 ft)
Propulsion:

Galaxy Class matter/antimatter warp drive

2 x warp nacelles
3 x fusion impulse engines
Speed: Warp 9.2, emergency up to 9.6 for 12 hours
Range: Unlimited
Complement: 1,012 Officers, enlisted, scientists & civilian family members
Sensors and
processing systems: Galaxy class computer core
Armament:

12 Phaser arrays

3 Torpedo launchers

250 Photon, Gravimetric, or Tricobalt torpedoes carried
Antimatter mines
Armor: Deflector shields

Taken from wikipedia... if it weighed that much: 4,500,000 metric tons -well would you really want to try to land it ? The crater it leaves would be very impressive as an afterthought.

Maybe this everytime?
What about that friggate? How much does it weigh?
< >
Showing 1-15 of 29 comments
Per page: 1530 50

Date Posted: Aug 7, 2017 @ 5:23pm
Posts: 29