Star Trek Online

Star Trek Online

Ricco Jul 28, 2017 @ 4:07pm
Hunting Voth
This post is all about hunting down and driving those evolved dinosaurs back into extinction. I welcome any posts that advance the objective in any way.

I have discovered that Phasers do hurt the Voth, however, now that I have a complete (well, almost complete) set of Solanae gear, I will kill all Voth that dare to show up on my radar. Soon I will test a full load of Tet beams. I'm looking to stock a row of epic beams.

To begin with:

http://steamcommunity.com/sharedfiles/filedetails/?id=1093368469
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Showing 1-15 of 32 comments
DStar7 Jul 28, 2017 @ 5:32pm 
man, those weps and tac consoles you equipped hurt my eyes :D white Mk X stuff is soooo bad

try to get at least purple (or even blue if you are low on EC) mk xii weapons and consoles, they are cheap on exchange. when you decide which kind of weapon you want (phasers, tetryon, etc) buy the Advanced Tactical Vulnerability Consoles (UR Mk XII Vulnerability Exploiter +8% Critical Severity) from the Fleet Spire and fill the tac slots. they are not cheap, but very good.

take a look at this https://sto.gamepedia.com/Hangar_-_Elite_Tholian_Mesh_Weaver for a good option to replace your fighters

last, that Breen Transphasic Cluster torpedo takes too long to fire (45s) try something faster (purple mk xii if possible)
Running-Target Jul 28, 2017 @ 7:18pm 
Or white MK Xii is better than the white mk x weapons. Green is better than white. Try a tetryon beam build with white gear first, with tetryon pulse generator and directed energy distribution manifold. Keep those quantum torpedoes, and i suggest a quantum mine rack instead of the breen mine torpedo. I suggest change that heavy dual cannon for a turret or dual beam bank.

https://sto.gamepedia.com/Tholian_Tarantula_Dreadnought_Cruiser
Last edited by Running-Target; Jul 28, 2017 @ 7:43pm
ShogoXT Jul 28, 2017 @ 7:40pm 
Ok this is what I wanted to see. Im not going to recommend the fleet spire consoles because I'm not sure if you are in a fleet let alone have fleet credits. I'm recommend you stuff you can quickly buy off of the exchange.

You have too many torpedoes. There are torprdo boat builds, but they tend tend to benefit science ships more as torps share a global cool down and require traits and skills to use. Usually from rep. Pick one or none torps as it takes away from your beams. Also get rid of that cannon.

Buy XII green quality or better Tetryon Beam Arrays and Tetryon Pulse Generators. If you are broadside with auto fire they will all fire at the SAME TIME. Don't worry if you extend up your skill bar, you have a ton more abilities you would need to press.

Increase your weapon power levels. Beam damage goes up like crazy the more you have so have it maxxed on 125 and leave rest for Shields. Keep in mind science abilities use aux power.

Consider switching yilns third ability to gravity well I if you want to be extra annoying to the Voth.

I'll bug you on your science consoles and engineering later. Getting your tactical nice and coordinated is most important now.

EDIT: Sorry I typed this on phone so it might be a typo mess.
Last edited by ShogoXT; Jul 28, 2017 @ 7:54pm
ShogoXT Jul 28, 2017 @ 8:01pm 
https://www.reddit.com/r/stobuilds/comments/3wndaf/budget_build_tetryon_based_assault_cruiser/

Here is an excellent guideline for a tetryon budget build btw. No need to overload reading it though. Right now we just need those weapons and tac consoles. The page is excellent for telling you where to get easy sources of interesting items though.
Ricco Jul 28, 2017 @ 8:28pm 
Originally posted by DStar7:
man, those weps and tac consoles you equipped hurt my eyes :D white Mk X stuff is soooo bad

try to get at least purple (or even blue if you are low on EC) mk xii weapons and consoles, they are cheap on exchange. when you decide which kind of weapon you want (phasers, tetryon, etc) buy the Advanced Tactical Vulnerability Consoles (UR Mk XII Vulnerability Exploiter +8% Critical Severity) from the Fleet Spire and fill the tac slots. they are not cheap, but very good.

take a look at this https://sto.gamepedia.com/Hangar_-_Elite_Tholian_Mesh_Weaver for a good option to replace your fighters

last, that Breen Transphasic Cluster torpedo takes too long to fire (45s) try something faster (purple mk xii if possible)
lol, sorry about the eyes, that was the before screenshot :)

Regarding the Advanced Tac console, isn't that for only fleet ships?

I have my eyes on the Meshweaver fighters, but they will come after the weapons and consoles. I haven't yet even tried out this setup, but I'm trashing it before firing a shot.

And thanks for the help.
Ricco Jul 28, 2017 @ 8:31pm 
Originally posted by Running-Target:
Or white MK Xii is better than the white mk x weapons. Green is better than white. Try a tetryon beam build with white gear first, with tetryon pulse generator and directed energy distribution manifold. Keep those quantum torpedoes, and i suggest a quantum mine rack instead of the breen mine torpedo. I suggest change that heavy dual cannon for a turret or dual beam bank.

https://sto.gamepedia.com/Tholian_Tarantula_Dreadnought_Cruiser
I am replacing the Breen, just don't know what with yet. Thanks for the tip on the tet pulse generator and directed energy maniforld, I already have the pulse generator installed and put in a Tetryon Dual Beam Bank Mk XIII. Everything will be Mk XIII. ...and all purple.
Ricco Jul 28, 2017 @ 8:33pm 
Originally posted by Running-Target:
Or white MK Xii is better than the white mk x weapons. Green is better than white. Try a tetryon beam build with white gear first, with tetryon pulse generator and directed energy distribution manifold. Keep those quantum torpedoes, and i suggest a quantum mine rack instead of the breen mine torpedo. I suggest change that heavy dual cannon for a turret or dual beam bank.

https://sto.gamepedia.com/Tholian_Tarantula_Dreadnought_Cruiser
I haven't yet begun experiment with cannons and turrets. Still having a blast with beams and torps.
ShogoXT Jul 28, 2017 @ 8:35pm 
Originally posted by Captain Ricco:
Originally posted by Running-Target:
Or white MK Xii is better than the white mk x weapons. Green is better than white. Try a tetryon beam build with white gear first, with tetryon pulse generator and directed energy distribution manifold. Keep those quantum torpedoes, and i suggest a quantum mine rack instead of the breen mine torpedo. I suggest change that heavy dual cannon for a turret or dual beam bank.

https://sto.gamepedia.com/Tholian_Tarantula_Dreadnought_Cruiser
I am replacing the Breen, just don't know what with yet. Thanks for the tip on the tet pulse generator and directed energy maniforld, I already have the pulse generator installed and put in a Tetryon Dual Beam Bank Mk XIII. Everything will be Mk XIII. ...and all purple.

Usually a bad idea to do Dual Beam Banks unless you have Omni Beam Arrays and even then you are left with a dead slot on your ship. Since you probably dont have your rep along and havent done much delta stuff yet, as I said all beam arrays are recommended. For at least the time being.

As for the Tetryon Pulse Generator, one isnt enough, stack them for as many tac console slots you have.
Ricco Jul 28, 2017 @ 8:38pm 
Originally posted by ShogoXT:
Ok this is what I wanted to see. Im not going to recommend the fleet spire consoles because I'm not sure if you are in a fleet let alone have fleet credits. I'm recommend you stuff you can quickly buy off of the exchange.

You have too many torpedoes. There are torprdo boat builds, but they tend tend to benefit science ships more as torps share a global cool down and require traits and skills to use. Usually from rep. Pick one or none torps as it takes away from your beams. Also get rid of that cannon.

Buy XII green quality or better Tetryon Beam Arrays and Tetryon Pulse Generators. If you are broadside with auto fire they will all fire at the SAME TIME. Don't worry if you extend up your skill bar, you have a ton more abilities you would need to press.

Increase your weapon power levels. Beam damage goes up like crazy the more you have so have it maxxed on 125 and leave rest for Shields. Keep in mind science abilities use aux power.

Consider switching yilns third ability to gravity well I if you want to be extra annoying to the Voth.

I'll bug you on your science consoles and engineering later. Getting your tactical nice and coordinated is most important now.

EDIT: Sorry I typed this on phone so it might be a typo mess.
Regarding Fleet credits, I have thousands of them and I just want to dump em into space. I have joined many fleets, and have quit them all for no reason.

Regarding maxing power at 125, that isn't available to me, or I don't something that might extend it to that power, I would love to see it.

LMAO at the gravity well. Yes, I do intend on training for that one, I had some fun with it during A Step Between Stars commanding Tuvock's Dyson ship.

And thanks for the suggestions about MkII, I'm on it.
ShogoXT Jul 28, 2017 @ 8:39pm 
Yes the Mesh Weaver is one of the best pets in the game. Wasnt sure if you could use it on the Tharauntula without the Recluse.

You can buy the regular version for a very cheap credit cost on the ESD by where you setup your ship.
Ricco Jul 28, 2017 @ 8:43pm 
You mean at the Starfleet equipment counter?
ShogoXT Jul 28, 2017 @ 8:44pm 
If you are on now I can help you for a bit. Whats your @Name? Im heading to ESD now.

Im @ShogoXT if you wana search me in game.
http://steamcommunity.com/sharedfiles/filedetails/?id=1093551313
Last edited by ShogoXT; Jul 28, 2017 @ 8:50pm
Ricco Jul 28, 2017 @ 8:50pm 
lol! @captainricco . Thanks, but it will have to wait until I'm finished upgrading everything and buying everything, this will keep me busy for many days. My ship is parked at ESD at this moment, it's the NormanBates. But I'm not on right now, I'm tied up answering every post. When I do get on, I'm heading straight for the exchange to begin my all-night upgrade party.
ShogoXT Jul 28, 2017 @ 8:51pm 
No problem I just figured I could clear up some questions in game.

As for the power level issue. Put it to 100, to get anymore is through engineering skills and gear. Sometimes through those ways you can get to 125 or higher, but the game doesnt recognize higher than 125 on anything UNLESS its buffed with "Increase max power level" such as on Warp Cores.
Last edited by ShogoXT; Jul 28, 2017 @ 8:53pm
Ricco Jul 28, 2017 @ 8:56pm 
Originally posted by ShogoXT:
If you are on now I can help you for a bit. Whats your @Name? Im heading to ESD now.

Im @ShogoXT if you wana search me in game.
http://steamcommunity.com/sharedfiles/filedetails/?id=1093551313
Cool. I saw the list of Hangar pets, and I see something I want. Wonder if those shield repair ships work under heavy fire?

I've had most, if not all my questions answered here. It's why I hang out here so much.
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Date Posted: Jul 28, 2017 @ 4:07pm
Posts: 32