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Fed sci captain(more tactical-ish build) on a Pilot Tactical Escort. Anti-proton Cannons OR Beam banks + borg set + 2x RCS Accelerators(craft/fleet) + Tachyokinetic converter + Bioneural Infusion Circuits + Polymorphic Probe Array + 5x Fleet tac consoles(CritC+AP)
Something that would work on tactical oriented ships, aimed more towards raw damage with weapons, rather than exotic "space magics" of science ships. And the tanks/healers are not really needed in STO(sadly), so, nothing that fits that role either. However, maybe in the future, I might switch to an exotic-damage build, so something that is pretty useful for that too(even tho I think those are always like playing a piano...).
Well, the console packs(those with / in them) are not bound, only the consoles themselves after you open them up.
So which ones are useful with sets? I actually have some partially complete sets there, for example the Kelvin Timeline one... Obviously unfinished, missing the mining drill and proton charge launcher.
And yeah, I just have 4 of the boxes... Can't have em just "stay there" forever :P Need to use em somehow. For myself OR to sell.
Got the torpedo too, using that with beam banks(4beam banks + crystaline torp + 2xOmni antiprotons). Just decided to test a full cannon+turret build recently, without torps.
Soooo... Still have the packs and no idea what to pick.
While I know the infinity boxes do add the new ships into the old boxes I don't know if the choice packs that come from them update as well.