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Parts of the game need to be brought up to date; i.e. fleet alerts, old battlezones, etc.... But what really needs to be fixed is pvp. The devs haven't done anything to help pvp and for such have lost about 90% of the pvp community. Plus they could fix a lot of the bugs people have been complaining about and then they might get their house in order.
-UltimateDoomer1
Director of The Superiors
http://steamcommunity.com/sharedfiles/filedetails/?id=529627190
1> Kill the whales. These are people who spend lots of money on the pay to win/gambling setup. If they aren't fed regularly the cash dries up and so does the game for good.
2> Revamp all the code to clean up bugs. Bugs chase off players who would pay for the product that is now cared for by the whales paying cash.
3> Support factions equally. Feds aren't the only game in town and Romulan and KDF players need better support with content. Whales have killed this aspect and chased off potential players.
To properly fix STO you'd need to put it on life support to cut out the whales, revamp the game, and set up a model that lets it make money from the one currently in place. You'd also need to have a stream of steady new content, fixed PvP system, and other issues worked out.
It would almost be easier to start over really from scratch.
We already have the whale options, so just let that go and move on.
Focus on pvp improvements.
My one simple suggestion for what they can do to extend the life of the current game is to scale rewards for PVE content based on how long the queues go unfilled. They currently have a ton of assets wasting away in unused PVE events because nobody plays anything but the most time efficient/lowest effort events for the rewards. So just let the rewards naturally trickle upward over time for each event individually until players begin to think they're worth playing just as much as Crystalline Catastrophe or Infected Space. Once the queue fills, reset the reward modifier to 0 and begin again. Then maybe after a few months of collected data, set the rewards permanently to whatever on average was required to get players to play that content instead of the usual stuff. This would hopefully lead to a greater variety of endgame content being played, making the game feel bigger, less repetitive and less of a grind.
but eye-candy is what ppl want these days; gotta make those character animations smooth (er)
Like add console slots.
Add slots for traits.
Get more points for skills progression.
Add additional brigde officer skill slots.
Add more player skill slots.
I have more consoles that are wasting away because cannot use them.
. for example, the ship you get from the steam starter package is pretty useless after a few levels, so it needs an upgrade option.