Steam installieren
Anmelden
|
Sprache
简体中文 (Vereinfachtes Chinesisch)
繁體中文 (Traditionelles Chinesisch)
日本語 (Japanisch)
한국어 (Koreanisch)
ไทย (Thai)
Български (Bulgarisch)
Čeština (Tschechisch)
Dansk (Dänisch)
English (Englisch)
Español – España (Spanisch – Spanien)
Español – Latinoamérica (Lateinamerikanisches Spanisch)
Ελληνικά (Griechisch)
Français (Französisch)
Italiano (Italienisch)
Bahasa Indonesia (Indonesisch)
Magyar (Ungarisch)
Nederlands (Niederländisch)
Norsk (Norwegisch)
Polski (Polnisch)
Português – Portugal (Portugiesisch – Portugal)
Português – Brasil (Portugiesisch – Brasilien)
Română (Rumänisch)
Русский (Russisch)
Suomi (Finnisch)
Svenska (Schwedisch)
Türkçe (Türkisch)
Tiếng Việt (Vietnamesisch)
Українська (Ukrainisch)
Ein Übersetzungsproblem melden
1. RP: The thing looks nice under Torpedo Spread (TS)
2. To boost energy builds via Supercharged Weapons (starship trait)
3. To proc Projectile Weapon Officers (DOffs for torpedoes), but there are better ways to do that, unless you're in a 2 or 3 fore slot ship.
On that note, has anyone here tried equipping both the Kentari missile launcher and the Ferengi missile launcher from the lobi store at the same time? Does it look cool, or do they not interact well with each other? I've never actually seen the one from the Ferengi weapon set in action, because I'm not willing to risk my precious stockpile of lobi saved up from the old free events on a fashion experiment that will almost surely negatively impact my ship's effectiveness.
8 weapon slots?? No no no, that's way too many. I was going to put both missile launchers on my Vaadwaur Fighter and kick it old school. Maybe attach the Sol Defense set Engines so it looks like I'm burning solid fuel. Low tech is best tech. If my missiles don't do enough DPS, I'll just click Ramming Speed.and Rock and Roll simultaneously. This plan is flawless.
But if the Ferengi missiles don't look cool, what's the point? Trying it on Tribble first was a good suggestion, but unfortunately I forgot what fake email I used to set up my account and I can't log in to the character transfer page without verifying it.
I guess I could use a bio neural warhead instead. The little antiproton zapper it fires on the way in will surely double my fighter's DPS. Although now I want to combine it with the lobi sniper cannon and see if I can kill everything with a shuttle without ever getting within 10km. These are next level builds I'm sharing here.
To be serious though, so far going double torpedo has been my best fighter build, with the Romulan Hyper Plasma being king. It both procs Projectile Officers more frequently and spews a bunch of targetable objects that make it harder to focus on your paper thin ship. The Kentari works pretty well in that role too, but once you get bored enough to start taking on battleships in a fighter, it's not so much about DPS as it is LPS: lols per second. The more stupid crap I can launch out of my fighter at the same time, the better. The Vaadwaur fighter permits seating 2 tactical officers, so it can keep torpedo spreads cycling.