Biker Garage: Mechanic Simulator

Biker Garage: Mechanic Simulator

 This topic has been pinned, so it's probably important
lukasz  [developer] Jan 4, 2019 @ 6:12am
Ideas & reequests
Hi, Bikers!

We have some ideas about the game, and we have some question from you. Add your questions and idea here.
We set up another topic for motorbike types.

The first question was about driving your motorbike. YES! We gonna do this, but now we think about track or city? Or maybe highways?
For sports bikes there will by 1/4 mile track, to test speed, and breaks of course :)

What about the garage? We planned that the garage will be modernizable, the much more money you have, the better the garage is. You earn money from repairing and selling a bike.

How I can earn money? by repairing motorbikes that clients will develop to your garage or buying, modifying, and selling these bikes. Or any other ideas?

This topic is for us! The more we will earn the better game will be!
Last edited by lukasz; Jan 4, 2019 @ 6:12am
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Showing 1-15 of 141 comments
hpexpress Jan 19, 2019 @ 7:37am 
How about a dyno for the the bikes.
Daxx Jan 20, 2019 @ 12:44pm 
I think maybe a open lot or something to test handling and everything would be cool. Also are these bikes going to be able to wheelie because if not I think that would be cool to add.
lukasz  [developer] Jan 21, 2019 @ 5:53am 
Originally posted by hpexpress:
How about a dyno for the bikes.

Great idea! Because in a game we would tuning engine, so we must check how many torques and horsepower we have in new bike :)
lukasz  [developer] Jan 21, 2019 @ 6:00am 
Originally posted by Pitbull 1243:
I think maybe a open lot or something to test handling and everything would be cool. Also are these bikes going to be able to wheelie because if not I think that would be cool to add.
There will be a track to test motorbike, and we think about racing in the city streets.
Outcast Jan 23, 2019 @ 6:34pm 
Highways were always the most fun, well, not so great in CA during rush hour with gridlock traffic on every highway and ♥♥♥♥♥♥♥♥ deliberately pushing into the lane of the bike. Especially true on the west coast where you could hop on a highway and go from the coast to desert and mountains in one ride.
lukasz  [developer] Jan 24, 2019 @ 4:42am 
Originally posted by Outcast:
Highways were always the most fun, well, not so great in CA during rush hour with gridlock traffic on every highway and ♥♥♥♥♥♥♥s deliberately pushing into the lane of the bike. Especially true on the west coast where you could hop on a highway and go from the coast to desert and mountains in one ride.

Yes of course, but we must remember that it is a mechanic simulator, not a driver, so we focus on that part of bikers living, testing and racing is something extra :)
Spamy Mar 29, 2019 @ 6:23am 
I would love to see classic bikes. Be able to restore them to classic condition or change them to a cafe, brat, scrambler or other styles. And then use brand name parts like my company. Actually build a dream bike in the game then get an idea of what you can do in real life.
Devorlast Mar 30, 2019 @ 10:10pm 
I think if you try to add riding even in a semi open world it will take away a lot of your time and resources that you could have put in to developing the workshop side of the game. A small race track that lets you visualize the differences made by tuning should suffice. Will you be using actual motorcycle manufacturer licenses or will the bikes look like real life models but with made up names?
lukasz  [developer] Apr 1, 2019 @ 3:55am 
Originally posted by Devorlast:
I think if you try to add riding even in a semi open world it will take away a lot of your time and resources that you could have put in to developing the workshop side of the game. A small race track that lets you visualize the differences made by tuning should suffice. Will you be using actual motorcycle manufacturer licenses or will the bikes look like real life models but with made up names?

Like you can see in the first trailer, there is a semi-open world. We are now working on 1/4 mile track, to race, and test engine tuning.

What about manufacturer licenses? We gonna talk with motorbike producers, but as we see in Car Mechanic case, there is still a problem to use real names. Probably some bikes will be named like real-life models, and some of them will only look like real life models but with made up names.
thombike May 5, 2019 @ 4:32am 
I'am a mechanic, biker and beta tester too. Some bet test possible? I'm pretty sure, I can really help you guys.
Także po polsku. Dajcie namiary, pogadamy na zywo i sami sie przekonacie, że mozecie ode mnie dostac naprawde spory feedback.
lukasz  [developer] May 7, 2019 @ 4:45am 
Originally posted by thombike:
I'am a mechanic, biker and beta tester too. Some bet test possible? I'm pretty sure, I can really help you guys.
Także po polsku. Dajcie namiary, pogadamy na zywo i sami sie przekonacie, że mozecie ode mnie dostac naprawde spory feedback.

Także po polsku :) napisz do mnie na lukasz@beardedbrothers.games
WreCkx May 24, 2019 @ 10:24pm 
Can we actually learn mechanic with this game ? That woule be awesome to try stuff on the game and be able to do it on real bike after :)
Seseorang Jun 18, 2019 @ 2:23pm 
When the game has "engine head" does it really mean "cylinder head" ?
Spacecookie Jun 29, 2019 @ 11:20pm 
Hi, will you be adding trikes, reverse trikes, mopeds and scooters too? I'm looking forwards to the base game, but those extras would be something special.

One final idea: Drag bikes?
Good Bob Jul 22, 2019 @ 3:41am 
Please do test drives in city with a lot npcs and rush hour
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