Install Steam
login
|
language
简体中文 (Simplified Chinese)
繁體中文 (Traditional Chinese)
日本語 (Japanese)
한국어 (Korean)
ไทย (Thai)
Български (Bulgarian)
Čeština (Czech)
Dansk (Danish)
Deutsch (German)
Español - España (Spanish - Spain)
Español - Latinoamérica (Spanish - Latin America)
Ελληνικά (Greek)
Français (French)
Italiano (Italian)
Bahasa Indonesia (Indonesian)
Magyar (Hungarian)
Nederlands (Dutch)
Norsk (Norwegian)
Polski (Polish)
Português (Portuguese - Portugal)
Português - Brasil (Portuguese - Brazil)
Română (Romanian)
Русский (Russian)
Suomi (Finnish)
Svenska (Swedish)
Türkçe (Turkish)
Tiếng Việt (Vietnamese)
Українська (Ukrainian)
Report a translation problem
Best thing the devs can do at this point is update it so that it can generate client side, save client side, etc. and let people enjoy it without servers, but whatever patch brings that 100% needs to fix the dead-end temple problem. Seeing them sometimes isn't terrible, but it really is a waste of resources and time when it comes up more than once every couple of weeks.
Phantom Abyss 1.0 was good, but eventually the bugs catch up to you. I'd start over completely and replay it any number of times if they let us delete our save data (whips, progression, etc.). Was going to do that today, and found out I couldn't. Now I'm left with either playing empty temples, or moving on to a different game entirely.
Don't get me wrong; it can still be fun, I just want the ability to start over whenever I want.