Phantom Abyss

Phantom Abyss

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Abyssal Crow Feb 19, 2024 @ 12:03pm
Dead-end abyss temples.
Should probably be fixed pronto. Its especially annoying when you're in the later zones on a good run and suddenly "woops door's closed, get ♥♥♥♥♥♥ go die."
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Showing 1-8 of 8 comments
Xhad Feb 19, 2024 @ 10:14pm 
Haven't delved too much into Abyss mode yet but can someone give me some clues to these temples existing? I'm only encountering temples with single-digit players so I assume the ones that do have an abnormally high player count are ones with a dead-end somewhere?

And I'm shocked that a literal dead end is the road-block, I thought it would be a combination of challenges that causes it to be unpassable like complete in 3 minutes and blood bond forcing lengthy crystal rooms.
Abyssal Crow Feb 20, 2024 @ 10:19am 
Originally posted by Xhad:
Haven't delved too much into Abyss mode yet but can someone give me some clues to these temples existing? I'm only encountering temples with single-digit players so I assume the ones that do have an abnormally high player count are ones with a dead-end somewhere?

And I'm shocked that a literal dead end is the road-block, I thought it would be a combination of challenges that causes it to be unpassable like complete in 3 minutes and blood bond forcing lengthy crystal rooms.
The specific one I and some others I noticed in the official discord have found was a red/lava-zone one where you're descending the room that has like 3 floors of liquid flow, said liquid being water in the earlier zones but its lava here. You just jump down to the bottom and the door's right there, there's no alternative door possibilities in this room and the previous room is the spawn room so you're just stuck there as the one and only way that leads out is blocked.

I have heard some people having issues with some combination downsides for abyss runs but none of the temple areas have been so long that you couldn't do it in 1-2 minutes, leaving a full minute extra for time. Think its a skill issue at that point since a time limit does rush people and that causes them to make more mistakes, lord knows I've felt rushed from a certain red guy and ended up taking more damage than I would've if I just face tanked him and let him despawn.
Artemis Feb 20, 2024 @ 1:43pm 
I ran into this last night. Saw an Abyss temple with 124 phantoms and was curious what combination of curses would screw so many people up.

Nope turns out that there's a dead end in Inferno. It was a straight forward room, traps, then down a level with more traps, then down another level with more traps and the door. The doorway was sealed with gray blocks. We had the "complete in 3:00" thing up so I just watched like 50 phantoms running back and forth between the last few rooms until we all died.
Xhad Feb 20, 2024 @ 3:33pm 
Just my luck, ran into one of them just now. 100+ phantoms descending 3-level lava flow room. Ended up with at least 100 phantoms stuck there according to the counter in top right

Could actually be the same temple given this game has a low-ish player count.
Last edited by Xhad; Feb 22, 2024 @ 8:58am
Hackintosh+ Feb 22, 2024 @ 8:28am 
Just posted a screenshot of it too. Always seems to be the lava room. Quite annoying for doing the Abyss mode.
Xhad Feb 22, 2024 @ 9:27am 
The worst part is that it will filter players through these uncleared temples that can't be completed first rather than through the temples that are from people spamming the temples.
Tombot Feb 22, 2024 @ 3:12pm 
I ran into two of these softlock temples in a row, one was the lava falls one that people have already mentioned and another was one of the locked door rooms, but for some reason the key wouldn't open the door and neither me nor any of the phantoms could open it.
Edit: I think it makes sense that we are seeing these temples in Abyss mode, because if the temple was beatable then somebody would beat it and the game would generate another one. Frankly if everyone is quitting in the same room because they literally hit a brick wall then I think that would be a sign to generate a new temple and stop giving that one to players.
Last edited by Tombot; Feb 22, 2024 @ 3:16pm
Xhad Feb 22, 2024 @ 5:08pm 
Originally posted by Tombot:
Frankly if everyone is quitting in the same room because they literally hit a brick wall then I think that would be a sign to generate a new temple and stop giving that one to players.

I don't think there should be an automatic temple ban since I mentioned that there are some mod combos that can make it devilishly hard like Blood Bond and Doom that I can see causing a high failure rate even though it may be doable through sheer luck off of the chance to prevent damage upgrade.
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