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And I'm shocked that a literal dead end is the road-block, I thought it would be a combination of challenges that causes it to be unpassable like complete in 3 minutes and blood bond forcing lengthy crystal rooms.
I have heard some people having issues with some combination downsides for abyss runs but none of the temple areas have been so long that you couldn't do it in 1-2 minutes, leaving a full minute extra for time. Think its a skill issue at that point since a time limit does rush people and that causes them to make more mistakes, lord knows I've felt rushed from a certain red guy and ended up taking more damage than I would've if I just face tanked him and let him despawn.
Nope turns out that there's a dead end in Inferno. It was a straight forward room, traps, then down a level with more traps, then down another level with more traps and the door. The doorway was sealed with gray blocks. We had the "complete in 3:00" thing up so I just watched like 50 phantoms running back and forth between the last few rooms until we all died.
Could actually be the same temple given this game has a low-ish player count.
Edit: I think it makes sense that we are seeing these temples in Abyss mode, because if the temple was beatable then somebody would beat it and the game would generate another one. Frankly if everyone is quitting in the same room because they literally hit a brick wall then I think that would be a sign to generate a new temple and stop giving that one to players.
I don't think there should be an automatic temple ban since I mentioned that there are some mod combos that can make it devilishly hard like Blood Bond and Doom that I can see causing a high failure rate even though it may be doable through sheer luck off of the chance to prevent damage upgrade.