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phantoms even distract guardians
Phantoms are advertised to be in the game. They are not advertised to be useful or always an aid. Considering that phantoms are players that did not get out of the temple, the real advertisement is that you ultimately don't want to do what that phantom did because they didn't make it.
You can learn from phantoms, but you don't really want to do what they did.
but it is sometimes nice in inferno when there is just one person left and you follow just behind them, especially if you have guardians banished
A ghost could show you an hidden room you did not see, helping you to remember this room pattern to check if there are secret rooms in this place later on. He could also die on a well placed trap (thoses nasty traps hidden from sight just after upper stairs for exemple.) warning you from the danger ( you see the name above the body when you get close ). Also, more importantly, he could show you how to get past some traps without taking any risks. I learned I could climb on a rottating blade pole like that, and now I only avoid thoses like this.
The fact he died at some point does not mean you should not follow in his trail. Just don't die at the same place.
But it is true that for a more experienced player, they are only an hindrance.
I really like the "turn red for danger/turn green for chests" mechanic you suggested and would really make the phantoms serve their purpose better like you mentioned. I think the balance would be great:
It would either be a race between yourself and the phantom for who opens the chests first OR stay behind the phantoms to be more knowledgeable about upcoming traps and secrets.
The game isnt for you , let peoples who love the game like that enjoy , courage you will find the game you love too , thanks