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Wings is a nice addition to even break the game further, but I won't go out of my way to get it. Fast whip is meh, I guess. Still gives you more fluidity.
Rest of the blessing is a straight "pfff....who even want this ?"
My usual strat is pulling until I get long whip and double jump, then only get a blessing if I need healing. I keep my money until the statue just before the artefact room, where I try to get the blessing to banish the guardian.
Yeah for sure I totally agree with this. Those two perks are godlike and are critical in winning runs, and everything else is just kinda not needed at all. I hope they do some balancing around the other perks instead of nerfing Double Jump, Long Whip, and Wings. That and adding more perks that are of the same caliber to have more variety in runs.